What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

TankLeader has been updated for 0.8.0.

Lakeville Standard Battle North Spawn
As a TD it goes to B4 and just drives in circles. Pretty bot-like. This is getting ridiculous. I would take the the bot down, its too dangerous to run in its current state.
 
I would like to see a function of allowing people to create custom way points. In my opinion it would save you the work of having to do it. we would also be able to share / have private paths so everyone is not doing the same thing.
 
Sand River Encounter Battle Northwest spawn
As SPG it just sits in B1 spinning in place. It the problem due to the new physics or is it the waypoints that are broken? I have a hard time believing you didnt notice these things in testing. There is an error with over 50% of the maps.
 
Karelia
Standard Battle
SW spawn
SPG
It runs down the middle of the map and suicides.
 
Seriously why not release this bot properly? man my tank at Sand river Encounter battle my tank keep rotating his self LOL? so much problem with this tankleader bot, stuck on field, que is always in que mode, tank is going to the hill which is impossible to climb it, bot going back to the our base and we are always accusing using botting! stuck with another tank teamate but he keep rotating and ramming it again, shooting too earlier even the aiming it not even in 100% and much much more! :(

QUALITY IS THE KEY OF WINNING!

it remind me MADE IN CHINA PRODUCT!
 
Last edited:
Well, the new version is out and this causes a lot of problems. of course, Tl wasnt perfect in 7.5 either but give the developers at least one week before you start flaming.
 
Well, the new version is out and this causes a lot of problems. of course, Tl wasnt perfect in 7.5 either but give the developers at least one week before you start flaming.

Yes, I think that TL is unusable this time but I am giving few days to developers to get out working version. Do it also...
 
I understand that minacae, they should not release or tell us the bot is okey to use,. they should release the tankleader bot flawlessly and has mininum problem on it and we are the most pitty here we could get banned from the game,. which is most of us doesn't like to get ban.
 
eah GTF ...also

What me distrubs is that on the TL main site it looks like that TL is still working very well ;)
 
Sand River
Encounter Battle
Northwest spawn
Heavy Tank

It goes to B4 and spins in place for a few minutes before it heads west to b2 where it falls into the water area, breaks its tracks and gets stuck. A player driving could get out of the whole but the bot just gets stuck
 
Sand River
Assault Battle
North Spawn
TD
It never leaves spawn. It just spins in place at C7. This one isnt actually that bad because it does a decent job playing defense by staying on the cap. It just looks kinda odd
 
I will be looking into a way to give the user control of the waypoints TankLeader uses. I will also be working on something called an "Objective Manager" which will allow TankLeader to pursue objectives rather than moving around aimlessly.
 
This sounds very nice.

Any news regarding a new updated beta regarding TL 8.0?
If you want I will help you providing you with waypoints for tds, tanks, scouts or ari. I Have the relevant communication software installed and I'm able to speak english, german and polish.
 
looks like TL new version will rock WoT new patch XD

cant wait...........
 
I will be looking into a way to give the user control of the waypoints TankLeader uses. I will also be working on something called an "Objective Manager" which will allow TankLeader to pursue objectives rather than moving around aimlessly.

Sounds great, BUT - its also needed to split the waypoints settings for map types - encounter, attack (attacking), attack (defending), ie... To prepare one route for all types of maps is unusable feature.
 
Would be nice with an option to load different kind of "sets" of waypoints then. Could potentially create sniper waypoints, offensive waypoints, etc if you'd be able to :)
 
Back
Top