The thing is, we can pretty much keep updating the maps for every single patch which is a very time consuming thing to do, only for them to be broken when the next patch hits, and we have to do all the work all over again. What we're working on right now is a system that automatically processes the maps for TL, and is 100% accurate, every single time. We need to replace the rubbish system we have in place currently, because it's simply not maintainable.
I'm aware it's a big issue, which is why we don't simply want to band-aid it by making new meshes for the maps every single time, we want something that simply works perfectly on every single map, for every single patch. Our current system will never attain that, thus it needs to be replaced by something more rigid, like Honorbuddy and Demonbuddy for example have.