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Tankleader for 8.2 Eu

Minarcae

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This version needs really a lot of update map meshes .... please inform us as soon as its usable again.
Right now you can only babysit this version :/
 
be specific/detailed

give us log files
 
be specific/detailed

give us log files


Well Tony, I just tried it on 4 maps and in every map it got stuck. So I really think it just got released after it was working without crashes but without any betatesting if its working without getting stuck. Due to the fact that a few stucks (of course i noticed that a few were fixed) are still present despite that they were reported several weeks (or even months) in the past make me feel that posting those logs dosen't do anything.

I will start posting logs if we get a regulary update which spots got fixed (otherwise the people start reporting it multiple wise) or you show us how to create map meshes. Despite the fact that people got banned or scared away, there are still a few left who would invest their own time to provide improved mesh maps to you.

In other words:

Support the community better and the community will support you also in a better way....and a better product will also let you earn more money and get a bigger community. Same circle counts if you replace the positive words with negative words...

I will continue reading this forum and check if something changes in the next weeks.

This are just my 2 cents and have a nice weekend.
 
This version needs really a lot of update map meshes .... please inform us as soon as its usable again.
Right now you can only babysit this version :/

I personaly dont mind babysitting, i pretty much do it most of the time. But having to quit maps altogether due to them being unplayable by TL, and incurring the penalties for that, is mortifying.



Support the community better and the community will support you also in a better way....and a better product will also let you earn more money and get a bigger community. Same circle counts if you replace the positive words with negative words...

Exactly.
 
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The thing is, we can pretty much keep updating the maps for every single patch which is a very time consuming thing to do, only for them to be broken when the next patch hits, and we have to do all the work all over again. What we're working on right now is a system that automatically processes the maps for TL, and is 100% accurate, every single time. We need to replace the rubbish system we have in place currently, because it's simply not maintainable.

I'm aware it's a big issue, which is why we don't simply want to band-aid it by making new meshes for the maps every single time, we want something that simply works perfectly on every single map, for every single patch. Our current system will never attain that, thus it needs to be replaced by something more rigid, like Honorbuddy and Demonbuddy for example have.
 
The thing is, we can pretty much keep updating the maps for every single patch which is a very time consuming thing to do, only for them to be broken when the next patch hits, and we have to do all the work all over again. What we're working on right now is a system that automatically processes the maps for TL, and is 100% accurate, every single time. We need to replace the rubbish system we have in place currently, because it's simply not maintainable.

I'm aware it's a big issue, which is why we don't simply want to band-aid it by making new meshes for the maps every single time, we want something that simply works perfectly on every single map, for every single patch. Our current system will never attain that, thus it needs to be replaced by something more rigid, like Honorbuddy and Demonbuddy for example have.

Will you still update the current maps or do you think the new system will be available early enough so it does not make sense to work on both things?
 
Will you still update the current maps or do you think the new system will be available early enough so it does not make sense to work on both things?

That's what I think, but time will tell.
 
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