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TankLeader 2 Discussion Thread

One thing I e been setting. The Bot often hits a dead friend and does nothing, get stuck

When detected the tanks bot friends / enemies destroyed and dodge?

regards

I rly found "hours to bot" option missing there :/

First, there is setting for <CollisionCheckInterval>1</CollisionCheckInterval> but it seems to be in Beta -stage, IMHO

Second, there is several options to get "hours to bot"

  1. Feature is in Beta state so we wait it come active
  2. make Plugin or make Plugin Request that some one smarter than us kindly create it
  3. (make your own privete Bypass(I did it for TL1)) Im sure upper options apply first...

So first we check that we understand that "Beta EQUALS Beta" is TRUE THEN we READ Aevitas TL2Beta Release post. When time comes we have something really nice piece for TL2 even when its in Beta state, ;).

Last words is Patience, we can rush forward make "headbanging" against wall and learn quickly to move next wall if its softer... and find things what we can DO NOW...:confused:
 
Please add a few tanks in place, and write the contents "quequesettings.xml" with a few tanks
1 tank I was able to add by hand by ID, how to add them 2 or more, so you need your settings from "quequesettings.xml" with a few added to the queue tanks...

Already figured out (I think it should be added in this FAQ)
Here's a sample:

<?xml version="1.0" encoding="utf-8"?>
<QueueSettings>
<VehiclePriority>
<QueueEntry>
<Id>45</Id>
<Name>Name Of Tank</Name>
</QueueEntry>
<QueueEntry>
<Id>46</Id>
<Name>Name Of Tank</Name>
</QueueEntry>
<QueueEntry>
<Id>47</Id>
<Name>Name Of Tank</Name>
</QueueEntry>
</VehiclePriority>
<PrioritiseWinBonus>true</PrioritiseWinBonus>
</QueueSettings>
ID tanks can be found by clicking on "Dump Vehicle ID's" in Developer tools. With names tanks have to deal manually
 
Already figured out (I think it should be added in this FAQ)
Here's a sample:


ID tanks can be found by clicking on "Dump Vehicle ID's" in Developer tools. With names tanks have to deal manually

OMG. I have seen it but never used it that way, COOL. It really must keep in mind. It work now?
 
hello

Now the artillery fires at enemy looking at the map and keep shooting when you have the target in your line of sight?

regards
 
Artilery fires at enemy yes..but not to long distance yet (from one side of the map to the other side)..
 
ok. I hope that later the artillery can look at the map, centering the target and shoot hehe
 
I have the Problem that I'm not able to Launch tl2. Everytime when I try this, wot Closes :/
 
Not sure if this happens to anyone else.
1. WOT Crashes
2. * I reopen world of tanks*
3. Can't add tanks .
4. Facepalm.
 
hi, how can i change the aim-priority like in TL1?
i have the prob that my tank is aiming at enemy A, then comes enemy B and then the bot just chose the one then the other.. he doesnt even shoot, just jumping from A to B til get killed...
i didnt find any aim-option in the configs, so where is it hided? :)
 
hi, how can i change the aim-priority like in TL1?
i have the prob that my tank is aiming at enemy A, then comes enemy B and then the bot just chose the one then the other.. he doesnt even shoot, just jumping from A to B til get killed...
i didnt find any aim-option in the configs, so where is it hided? :)
yeah, I have a same problem, just aim A, B and then died :(
 
The Stuck option is not going to be implemented ? I notice when you are on your route and you encounter a dead tank, he doesn't try to pass it, but rams it and gets stuck.
 
I imagine that the bot attack options, the Ref, otherwise this would not be a TL2 xD

It has to improve both shot profiles, so they know to damage and destroy enemies first and also the tanks you can dodge enemy dead and friends and created the only route.

regards
 
First of all great job on the new Tankleader moves sick but it's still a suicide mission maybe u could implement that the bot isn't pushing that far rather he should searching for some safe camping position wait 30 seconds and go to the next position where he atleast fires 2 or 3 times before he get killed. Anyways thanks a lot for your work i appreciate that !
 
Is it possible to implement a tempory pause of the Aimbot function, just in case you want to counter attack an close enemy?
 
Is it possible to implement a tempory pause of the Aimbot function, just in case you want to counter attack an close enemy?

Yeah that's a good one. I'm thinking right now of how I would implement that, and am thinking I could probably do it through a plugin. Question then becomes: which key do we press to pause the aimbot?
 
Yeah that's a good one. I'm thinking right now of how I would implement that, and am thinking I could probably do it through a plugin. Question then becomes: which key do we press to pause the aimbot?

how about the tilde key?
 
Yeah that's a good one. I'm thinking right now of how I would implement that, and am thinking I could probably do it through a plugin. Question then becomes: which key do we press to pause the aimbot?
maybe "mouse2"?
 
where can i find user uploaded map profiles? some tanks/map combo's still too fast and direct drive to flag = instant death or how does F12 map profile work?

settings greyed out on general tab (on purpose?) I would like to set delay in spawn camp like TL1?

Also seem to be getting less kills..............

it also exits battle too quickly once killed (tank in middle of flames) needs a 2 second delay to see who killed you.

I know its a very early beta so still being worked on and I LOVE THE NEW collision detection much more human like ;)

Yeah it does less kill, even in today's build, looks like it doesn't always aim tanks even when it can + the tank rotate so it moves front to the ennemy but will only shoot once it is done rotating + sometimes it aims a tank but doesn't shoot.
 
Is it me or the option to "Prioritise vehicles which have first win bonus available." doesnt work ?
 
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