1.
I understand that Tankleader 2 in its current state (2.0.229.91) doesn't support Artillery Hotspots. Therefore, when playing with the Artillery Routine and Artillery Targeting, as you are supposed to do, the SPG doesn't leave the spawn area at all. So far, so good. This might look suspicious, but is tolerable. I once killed 5 vehicles and was by far the best player in the game, witch is quite astonishing for a bot.
2.
But i also found out that the artillery doesn't target enemy vehicles beyond the players spotting range (witch is 445m max). This is quite a disadvantage for artillery players, since the main point of playing arti is to attack players regardless of distance.
Are these two observations true and are these issues adressed in the next update? Is there any workaround since then?
Thanks in advance
I understand that Tankleader 2 in its current state (2.0.229.91) doesn't support Artillery Hotspots. Therefore, when playing with the Artillery Routine and Artillery Targeting, as you are supposed to do, the SPG doesn't leave the spawn area at all. So far, so good. This might look suspicious, but is tolerable. I once killed 5 vehicles and was by far the best player in the game, witch is quite astonishing for a bot.
2.
But i also found out that the artillery doesn't target enemy vehicles beyond the players spotting range (witch is 445m max). This is quite a disadvantage for artillery players, since the main point of playing arti is to attack players regardless of distance.
Are these two observations true and are these issues adressed in the next update? Is there any workaround since then?
Thanks in advance
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