pindleskin
Community Developer
- Joined
- Oct 24, 2012
- Messages
- 1,124
393 build is up
Working great so far. TY Aevitas
Working great so far. TY Aevitas

Last edited:
Thanks for catching that update, mysterious BW programmer person!
[15:08:00.559 D] [POI Set] Type: Kill
[15:08:00.561 N] Killing Thul Military Advisor with 100% health at 11,3 meters
[15:08:01.254 N] >> Casting << Hammer Shot
[15:08:04.921 N] >> Casting << High Impact Bolt
[15:08:06.860 N] >> Casting << Hammer Shot
[15:08:11.260 D] [HLL] Dictionary contains 4611687198863370000 key already. Value: .
[15:08:12.386 N] >> Casting << Hammer Shot
[15:08:19.189 N] >> Casting << Reactive Shield
[15:08:19.987 N] >> Casting << Hammer Shot
[15:08:21.720 N] >> Casting << High Impact Bolt
[15:08:24.888 D] Object reference not set to an instance of an object.
[15:08:24.889 D] at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
[15:08:31.714 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[15:08:31.878 N] Moving to Baliss Mercenary at 2,086557 meters.
[15:08:31.878 D] [POI Set] Type: Loot
[15:08:32.011 V] Blacklisting 19DCD6E6B7 for 00:05:00
[15:08:32.011 V] [Poi.Clear] Reason: Could not reach loot target for 30s. Blacklisting for five minutes and moving on.
[15:08:32.158 N] Moving to Thul Military Advisor at 8,712181 meters.
[15:08:32.158 D] [POI Set] Type: Loot
[15:08:32.514 D] Generating path to Loot Target <94.04018, 17.2328, 204.2864>
[15:08:32.588 D] Raycast path generated.
[15:08:32.588 D] Generated path to <94.04018, 17.2328, 204.2864> (Loot Target) with 1 hops.
[15:08:37.781 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is: 200
[15:08:37.793 D] [AutoEquip] Currently equiped EquipHumanChest slot's score is: 232
[15:08:37.800 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is: 240
[15:08:37.804 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is: 236
[15:08:37.808 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score is: 208
[15:08:37.815 D] [AutoEquip] Battle Perceptor Gloves - Value: 0
[15:08:37.821 D] [AutoEquip] RD-04A Watchman Gloves - Value: 0
[15:08:37.847 D] [AutoEquip] Prototype Wandrau Arms Infantry Handguards - Value: 248
[15:08:37.848 N] [AutoEquip] Equipping Prototype Wandrau Arms Infantry Handguards into EquipHumanGlove
[15:08:37.878 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 236
[15:08:37.882 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score is: 248
[15:08:37.887 D] [AutoEquip] RD-13B Striker Vambraces - Value: 192
[15:08:37.887 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's score is: -1
[15:08:37.917 V] Blacklisting 19DC87FAD0 for 00:01:00
[15:08:37.917 V] [Poi.Clear] Reason: Done Looting.
[15:08:38.244 D] [POI Set] Type: Kill
[15:08:38.245 N] Killing Baliss Guard with 100% health at 43,65 meters
[15:08:38.421 D] Generating path to Kill Target <98.03352, 17.2743, 202.3111>
[15:08:38.455 E] Contacting nav server for path.
[15:08:38.547 D] Waiting for path request to finish...
[15:08:38.628 D] Nav callback called.
[15:08:38.722 D] Generating path to Kill Target <98.03519, 17.2743, 202.3049>
[15:08:38.789 E] Got response from server, validating.
[15:08:38.789 E] Response has 5 hops. Converting to vectors and path queue.
[15:08:38.789 D] Nav Service path generated.
[15:08:38.789 D] Generated path to <98.03519, 17.2743, 202.3049> (Kill Target) with 5 hops.
[15:08:38.988 D] Moving to next hop: <94.75, 17.2975, 203.3>, T: None (Kill Target) D: 1,117431
[15:08:39.883 D] Generating path to Kill Target <98.03713, 17.2743, 202.2977>
[15:08:39.923 D] Raycast path generated.
[15:08:39.923 D] Generated path to <98.03713, 17.2743, 202.2977> (Kill Target) with 1 hops.
[15:08:41.523 N] >> Casting << Hammer Shot
[15:08:46.722 N] >> Casting << High Impact Bolt
[15:08:47.489 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[15:08:47.640 D] Combat: Set POI to Kill.
[15:08:47.640 D] [POI Set] Type: Kill
[15:08:47.641 N] Killing Baliss Guard with 88,9742% health at 7,44 meters
[15:08:48.391 N] >> Casting << Pulse Cannon
[15:08:52.073 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[15:08:52.175 D] Combat: Set POI to Kill.
[15:08:52.176 D] [POI Set] Type: Kill
[15:08:52.177 N] Killing Baliss Guard with 100% health at 11,78 meters
[15:08:56.587 D] Object reference not set to an instance of an object.
[15:08:56.587 D] at PureSWTor.Classes.Vanguard.Assault.<get_HandleSingleTarget>b__d(Object ret)
at PureSWTor.Core.Spell.<>c__DisplayClass18.<CastOnGround>b__13(Object ret)
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[15:09:03.116 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[15:09:03.290 N] Moving to Baliss Guard at 11,53003 meters.
[15:09:03.290 D] [POI Set] Type: Loot
[15:09:03.654 D] Generating path to Loot Target <98.75169, 17.501, 202.611>
[15:09:03.723 E] Contacting nav server for path.
[15:09:03.813 D] Waiting for path request to finish...
[15:09:03.898 D] Nav callback called.
[15:09:04.049 D] Generating path to Loot Target <98.75169, 17.501, 202.611>
[15:09:04.123 E] Got response from server, validating.
[15:09:04.123 E] Response has 2 hops. Converting to vectors and path queue.
[15:09:04.123 D] Nav Service path generated.
[15:09:04.123 D] Generated path to <98.75169, 17.501, 202.611> (Loot Target) with 2 hops.
[15:09:04.383 D] Moving to next hop: <98.75169, 17.501, 202.611>, T: None (Loot Target) D: 1,153003
Did you delete your entire BW directory and start over with a fresh install? I got some bad behavior after the update and had to start fresh.
Nothing in the log leads me to believe there are any errors. It didn't spam like hell at the character screen? It just ended with a move hop?