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[PAID] Sushi - Balls Deep (Rogue)

Hello guys , i just saw this routine for rogs and i want some feedback please , is't top or so and so, and am talking to high end pve players please.
also is there an option u can easily toggle Aoe off and on? from all the Paid CR i used the only one i saw that his doing it very good and simple is Millz , so please tell about this as it's also major thing for me. thanks alot guys <3

Isn't there a trial for it? You can try it for yourself.
 
Unimatrix , i like to hear some of other users opinion , hope that doesn't upset you by any reason :)
 
Unimatrix , i like to hear some of other users opinion , hope that doesn't upset you by any reason :)

It's a fantastic routine as is and is only going to improve greatly as it gets a little more time and effort spent on it. Assass routine is really really good, sub and combat or both pretty good but Ass is where it shines. IMO it's worth the money, especially considering the rogue PVE routine competition lol its 100% the best for PVE.
 
fair enough if you don't mind answering this for me , is there an easy way to toggle AOE off and ON , thats all and thanks alot <3
 
fair enough if you don't mind answering this for me , is there an easy way to toggle AOE off and ON , thats all and thanks alot <3

Oh sorry about that, forgot to mention. Yah there is hotkey toggles for Auto use of defensives, auto cooldowns, auto aoe, and auto interrupts. You can also choose each cooldown it uses and on what it uses the CD for each spec. Not infinite options as I've seen in some paid routines. But it's definitely got the guts and glory of what you need. Like I said it will only improve with time also. This routine actually made me change my mind and make a rogue my main for the first time ever for WoD lol
 
Oh sorry about that, forgot to mention. Yah there is hotkey toggles for Auto use of defensives, auto cooldowns, auto aoe, and auto interrupts. You can also choose each cooldown it uses and on what it uses the CD for each spec. Not infinite options as I've seen in some paid routines. But it's definitely got the guts and glory of what you need. Like I said it will only improve with time also. This routine actually made me change my mind and make a rogue my main for the first time ever for WoD lol

"Yah there is hotkey toggles for Auto use of defensives, auto cooldowns, auto aoe, and auto interrupts"

I asked this a page ago about FoK but didn't get an answer, but where is the toggle for AOE? I don't see it. does the aoe just start automatically when there are enough adds around? is it tied to auto-cooldowns? if so none of that works in a raid. you need a separate, dedicate manual AOE toggle. no other way. something like purerotation or yourraidingbuddy has, press Alt-E or whatever to start FoK, press it again to stop. it CANNOT be auto.

in a raid sometime there are 50 adds but it's not your job to kill them, or they should not be touched at all, etc. sometimes there are only 3 adds but you still need to FoK them. if there is no manual toggle you have to either fight the bot trying to spam FoK manually, or turn off the rotation completely and do FoK manually. it just doesnt work.

hope i can get this figured out before my trial runs out. as i said, i havent seen any way to switch to AOE for assassination and subt, and it's an absolute must.
 
Not infinite options as I've seen in some paid routines.

Well, the question I'm asking myself when doing settings for you guys: When is it too much?
When I take a look YRB2 or FUP, I see myself lost. Some settings are outdated, some are not nessecary. In my eyes of course.
Like a FUP setting is: Use Heroic Throw?
Well, ofc use it, dont ask me that. It is a "range" spell. So if I'm not in range for my core abilties, use it. No questions asked.
I can't imagine a single use for it to be turned off, unless there is a raid encounter where you have to aim at a specific angle, on a specific spot, on a specific mob.
Like that will happen^^

TlDr; Too much settings are bad.

Incoming change for combat is currently:
a settings change. No more using between OnBoss rather on DeepInsight (red).


So far.

Best wishes,

Weischbier
 
New Version is up for approval.

Changelog:

  • [Combat] Killing Spree and Adrenalin Rush setting changed from OnBoss to Bandits Guile. You need to delete your settings for that.
  • [Subtlety|Assassination] It'll now cycle through targets to appply debuffs, like Rupture or Mutilate to apply the poison debuffs
  • Vanish shouldnt be used instantly in ight anymore
  • Added Feint hotkey settings
  • Added setting for auto Stealth
  • Fixed AOE key setting. Now it does proper Aoe when enabled. Remember, in Auto mode it will change by itself.

best wishes,

Weischbier
 
not sure exactly how you've coded the rotation but i found this on mmochamp: (Assassination)
Code:
[U]Rotation priority:[/U]
open from Stealth, cast Mutilate (cheap because of Shadow Focus, can proc Dispatch)
use Mutilate as CP builder, when the boss gets to 35% HP switch to Dispatch instead
when a free Dispatch procs, try to use it asap when Evenom buff is up
put up Slice and Dice at whatever CP you get (if you're not level 100, WoD perk makes it passive)
keep up 5CP Rupture
use 5CP Envenom

Venomous Wounds has been removed, and now Rupture (not Garrote) has it baked with a buffed 100% proc chance; this means that maximizin Rupture uptime is now even more mandatory than it was before.

Envenom buff has been buffed from a 15% to a 30% increased poison proc chance, making it stronger; avoid buf clipping as much as possible pooling energy and delaying Envenom the most you can. Cut to the Chase has been removed from the game, but its effect is now baked into Envenom itself.

A great role in the spec is covered by Dispatch: it is out execute-type move, triggering at 35% and should be used instead of Mutilate. Also Blindside proc is now baked into Mutilate itself, and it will grant you a free Dispatch use regardless of target HP - you should aim to use it asap, and without wasting CP (which can be difficult sometimes due to Seal Fate). 

Finishers are listed as 5CP because you'll want to take Anticipation as lvl 90 talent - MfD may be better in an heavy-switching fight, but keep in mind that you're bringing your combo points with you from target to target no losing anything, devaluing the MfD role.

Assassination has also a good "cleave mechanic": you can switch targets and keep rupture up on 2+ targets. The damage gain is sensible and the rotation is faster due top multiple Rupture proccing more Venomous Wounds and thus granting us more energy regen. Managing the cycle and Rupture on multiple targets can be difficult sometimes, but it definitely pays off. 

When you need sustained AoE (4+ targets), just use FoK as combo builder, and throw up Rupture on target, then switch. Crimson Tempest starts to be valuable only with 5+ targets, and you start to weave it into rotation only when all of your targets have already Rupture on - anyway there's still research to do and find if there is an actual breakpoint on which multi-Rupture falls behind Crimson Tempest.

[B]Vendetta[/B]: major dps CD, but requires to have a 20 second window to focus on boss; ideally to use it on CD and aligned wth bloodlust/heroism and/or procs..

This is a guide from the rogue forums:
Code:
[U]Single Target:[/U]
Keep SnD up, keep Rupture up and use Envenom when you have spare CPs. Don't clip Envenoms. Use Mutilate to build CPs, or Dispatch if you have a Blindside proc or the target is below 35%

The priority system is as follows:

1-2 CP SnD if not already up > Maintain 5 CP Rup > Envenom

There are a few things to note here. It's better to have any kind of Rupture up than no Rupture. If you can, only use 5 CP Rups, but if you lapse in keeping it up and you have no energy, no Rup and 3 CPs or less, go ahead and Rup. You run the risk of not getting energy returns from Relentless Strikes, but it's better than languishing for 3-10 seconds because you have no Venomous Wounds procs. If you have 3+ CPs and will soon have the energy for another Mutilate or Dispatch, you may want to wait though. It's one of those instinctual moments. The best solution, however, is to just watch Rupture carefully and make sure it doesn't fall off.

Slice and Dice requires no maintenance most of the time as Assassination. Any Envenom, from 1 CP to 5 CPs, will refresh SnD to a duration of 36 seconds, the max it can be with set bonuses or other effects. So it's usually a good idea to only get a low CP SnD rolling and then quickly maximize it with an Envenom.

[B]Building combo points is simple:

Dispatch (Target below 35%, Blindside proc) > Mutilate[/B]

[B]For opening out of Stealth[/B], you should be opening with Mutilate. Why Mutilate? Mutilate has double the chance to apply poisons, costs less energy than Ambush and can proc Dispatch, so Ambush is the weaker option in this case.

Listen up!

[U]Multiple Targets:[/U]
Continue with your single target rotation, replacing your CP generator with Fan of Knives. Maintain Rupture on 1-3 targets. Alternate between Envenom and Crimson Tempest for your finishers when not applying Rupture.

When you're engaging more than one target, your rotation stays more or less the same. You're going to be maintaining Rupture on 2-3 targets. This will give you more than enough energy to spam Fan of Knives constantly (Which grants 2 CPs now when you crit!) and extra damage through Venomous Wounds. More Fan of Knives casts means many more poison applications, which is your #1 source of damage. Only use Envenom if you're at risk of losing SnD or if none of your Ruptures need to be refreshed. Use Crimson Tempest if you get 5 CPs and the Envenom buff is still up.


Did you have a look over these Weishb?
 
Did you have a look over these Weishb?

Yes, I did.
I just psuhed some quick fixes that were needed, rather than reworking a rotation whihc MAYBE be obsolete once players hit 100 and it turns out to be totally different.

Subtlety and Combat should see an improvement. Although Combat is rather simple and I can't see to where improve it any further.
Like seriously combat is only
RS if buff down
SS when <5 Cs
EV if 5 CPS

then cooldowns. like lol^^
Where to squeeze that little more DPS?

best wishes,

Weischbier
 
Main thing with Combat is Bandit's Guile. It only advances with SS now, so what you try to do as combat is to time it with your main cooldowns, procs or any hard hitting phases and such.
 
Yes, I did.
I just psuhed some quick fixes that were needed, rather than reworking a rotation whihc MAYBE be obsolete once players hit 100 and it turns out to be totally different.

Subtlety and Combat should see an improvement. Although Combat is rather simple and I can't see to where improve it any further.
Like seriously combat is only
RS if buff down
SS when <5 Cs
EV if 5 CPS

then cooldowns. like lol^^
Where to squeeze that little more DPS?

best wishes,

Weischbier

I actually removed the level 100 talent choices that where originally commented in there so i would not confuse you, these where tested on level 100s on the beta :D Anyway WoD is soon i guess i just wanted to dominate my last raid xD
 
Main thing with Combat is Bandit's Guile. It only advances with SS now, so what you try to do as combat is to time it with your main cooldowns, procs or any hard hitting phases and such.

Ofc, I gave you the options for it with the new update.
I already have a different system in my mind, which will be WIP. No ETA on that one. Maybe wont even make it.

But I have some ideas for combat.

best wishes,

Weischbier
 
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Well, the question I'm asking myself when doing settings for you guys: When is it too much?
When I take a look YRB2 or FUP, I see myself lost. Some settings are outdated, some are not nessecary. In my eyes of course.
Like a FUP setting is: Use Heroic Throw?
Well, ofc use it, dont ask me that. It is a "range" spell. So if I'm not in range for my core abilties, use it. No questions asked.
I can't imagine a single use for it to be turned off, unless there is a raid encounter where you have to aim at a specific angle, on a specific spot, on a specific mob.
Like that will happen^^

TlDr; Too much settings are bad.

Incoming change for combat is currently:
a settings change. No more using between OnBoss rather on DeepInsight (red).


So far.

Best wishes,

Weischbier

I thought my comment's have been rather positive! haha Right after I said that I said "its got the guts and glory of what you need" I think the settings it currently has are fantastic. As you said I can't imagine how many more option's you could actually find useful. I think you're doing a fantastice job bud as does everybody else i'm sure. :)
 
I thought my comment's have been rather positive! haha Right after I said that I said "its got the guts and glory of what you need" I think the settings it currently has are fantastic. As you said I can't imagine how many more option's you could actually find useful. I think you're doing a fantastice job bud as does everybody else i'm sure. :)

Oh I didnt want to come accross as mad :D
I just wanted to clarify why too many settings will not help.
Having control over every possible trigger you could switch, will just end up in corrupted settings, where you in the end will delete your settings file and load the defaults again^^

best wishes,

Weischbier
 
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