Aion
Well-Known Member
- Joined
- Jan 18, 2011
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I wish I could think the same, but this is not about complicated assumptions or something around.I don't see anything here that can't be explained with some note taking and time to examine the data. That the prices fluctuate less dramatically right now makes sense. The Supply and demand has stabilized rather than be artificially impacted by us botters.
Something nobody ever brings up, but the token wasn't just to combat gold sellers/buyers. It is also a way of enticing back the large population of people who play on private servers. I could never speculate accurately, but its probably more people than ever used HB at its peak. (total guess here just speaking from a general knowledge and experience)
I think blizzard is not artificially managing token prices. I think the process at blizzard is much as they put forward that it is. I think Blizzards biggest misdirections come in the form of shifting blame for botting/gold selling/bg farming and anything else bad on to account scammers and hackers. They have most people thinking botting for casual players is small potatoes. At least they did before they banned so many casual people and showed everyone how saturated the game really is...
just some of my opinions, but I think we are too quick to make assumptions complicated. Often times the most simple explanation is the true one.
Its is about analyzing the data, Blizzard report to us with the Token real-time price on all the corresponding Realm groups. And the conclusions, these analysis bring.
The sole fact, that Blizzard changed the ugly zig-zag linear graph with "curved one" just a week after the US WoWToken launch, after tons of complains from the community in their forums, then they "unlocked" the hard top and bottom caps with some peaks, looking much more "natural", means only one:
Initially, they had clear intention to set the price at the level, which suits the most with their private business models, without taking into account the real supply/demand marketing model and hard-code it into the real token price.
The above was "mini" proved by me, with the several Tokens, obtained at different times of the day and different price levels:
While the token price was still moving down, I had never problem with the supply of tokens, available ingame. Even when the price move very close to "yesterday's bottom peak".
But when the price touch the floor, and start increasing, the supply was almost zero, and I usually had to try several times, before successfully obtain a token, or even gave up after 15 min of trying (The WoWToken ingame obtain query have 60sec cooldown).
The above can be explained only with "rough" connection between the Token price and the actual demand/supply, because it is common for the price to touch the floor when the supply is highest, not when it is low enough.
But with this pseudo-linear and highly predictable model, for every customer is common sense to buy Tokens, when they are near yesterday's lowest price, and sell them, when they are near yesterday's highest one. But this could safely unlock a lot of pressure on the Customer Support, especially with the unavailable tokens errors near the lowest price hours.
The current flat model could be just an improved version of the former zig-zag one, since the last could proved to be not-effective enough for Blizzard.