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[PAID] Superbad (Premium Edition)

As far as i can tell SB is not using the tier 100 talent for guardians Pulverize, and i do not see any settings for in in the menu. As its stands its the best talent for tanking so i am hoping we will see it incorporated.
Hi Bern,
thanks for your message.

Its allready on my todo list and will of course be implemented.
I just dinged 100 yesterday and started coding 3 hours ago. I am working now through my list and will upload a new version soon.
 
Some changes today:


* - Feral: Dont pool for Thrash, if we disabled Thrash Usage
* - Feral: Use a 5 CP Ferocious Bite, if all our targets will die too soon for Rip Usage.
* - Feral: Dont use Shadowmeld when we are moving
* - Feral: Dont use Shadowmeld if we have got aggro from out current target
* - Feral: Implemented dot multipliers for Rake and Rip
* - Feral: Rake multiplier now takes Prowl / Shadowmeld into account when Rake Perk is learned.
* - Feral: Rake and Rip multiplier now takes Bloodtalons into account
* - Feral: Time_to_max_energy is now calculated correctly if Berserk is up and Berserk perk is active.
* - Feral: We will no longer cast Thrash or Swipe if Prowl or Shadowmeld are up!
* - Feral: Added lvl 100 talents
*
* - General: Perks will now be detected correctly on startup
* - General: Added all new Bosses to our Bosslist!
* - General: We will now also interrupt channeled spellcasts.
* - General: Skull Bash now checks facing and LoS requirements
* - General: Faerie Fire (Fae Silence) now checks facing and LoS requirements
*
* - Guardian: Dont use Skull Bash on adds when we are tanking a boss and the add does not stand next to us
* - Guardian: Added lvl 100 talents
* - Guardian: Rewrote single target rotation



More later... ;)
 
Some changes today:


* - Feral: Dont pool for Thrash, if we disabled Thrash Usage
* - Feral: Use a 5 CP Ferocious Bite, if all our targets will die too soon for Rip Usage.
* - Feral: Dont use Shadowmeld when we are moving
* - Feral: Dont use Shadowmeld if we have got aggro from out current target
* - Feral: Implemented dot multipliers for Rake and Rip
* - Feral: Rake multiplier now takes Prowl / Shadowmeld into account when Rake Perk is learned.
* - Feral: Rake and Rip multiplier now takes Bloodtalons into account
* - Feral: Time_to_max_energy is now calculated correctly if Berserk is up and Berserk perk is active.
* - Feral: We will no longer cast Thrash or Swipe if Prowl or Shadowmeld are up!
* - Feral: Added lvl 100 talents
*
* - General: Perks will now be detected correctly on startup
* - General: Added all new Bosses to our Bosslist!
* - General: We will now also interrupt channeled spellcasts.
* - General: Skull Bash now checks facing and LoS requirements
* - General: Faerie Fire (Fae Silence) now checks facing and LoS requirements
*
* - Guardian: Dont use Skull Bash on adds when we are tanking a boss and the add does not stand next to us
* - Guardian: Added lvl 100 talents
* - Guardian: Rewrote single target rotation



More later... ;)



Awesome will these go live today?
 
When using Superbad as combat assistance while playing manually,
how do I get it to initiate on a target that I select?

Currently I have to make the first move on the mob before the routine kicks in.

Notes: I'm using Superbad in conjunction with Enyo's Raid BotBase.
 
When using Superbad as combat assistance while playing manually,
how do I get it to initiate on a target that I select?

Currently I have to make the first move on the mob before the routine kicks in.

Notes: I'm using Superbad in conjunction with Enyo's Raid BotBase.
In Enyo there is an option called
"Always enable combat " or something similar. Cant remember the exakt name at the moment, sorry.
 
thinking of purchasing this for my feral druid, would i be making the right choice or should i go with tuanha's / kittydru? Been away from the scene a while but just returning, any helps from present customers appreciated, thanks.
 
thinking of purchasing this for my feral druid, would i be making the right choice or should i go with tuanha's / kittydru? Been away from the scene a while but just returning, any helps from present customers appreciated, thanks.

best choice you can make !
maybe you try the 5 day trail version for free ;)
 
Found a small bug when leveling my feral. When mounted and selecting a target, honorbuddy prints "There is something wrong. Dont know which From to choose." over and over (log provided). It makes the game lag for like a second completely and then it comes good again.

EDIT: Also berserk seems to be being used only non-boss monsters even when set to only use on bosses?
 

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Found a small bug when leveling my feral. When mounted and selecting a target, honorbuddy prints "There is something wrong. Dont know which From to choose." over and over (log provided). It makes the game lag for like a second completely and then it comes good again.

EDIT: Also berserk seems to be being used only non-boss monsters even when set to only use on bosses?

Hi Fluffly, as always: thanks for your feedback.

I fixed the "There is something wrong. Dont know which From to choose." issue. Will be uploaded to the buddy store along with other fixed later today.

Regarding Berserk (and the other cooldowns):
- The "Save for Bosses" option is for instance behaviour only.

The other two settings
- "Minimum time to die of target"
- "Use if x mobs are in range"
are the proper options for everything else.

By default, Berserk will not be used if:
- you are fighting less then 3 mobs AND
- your target will die within the next 20 seconds.
 
Ahh that would explain it. Cheers handnavi :)

EDIT: Quick unrelated question. How does superbad pick which mob to Rip when you are fighting multiple targets, Highest health or something?
 
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Ahh that would explain it. Cheers handnavi :)

EDIT: Quick unrelated question. How does superbad pick which mob to Rip when you are fighting multiple targets, Highest health or something?

CurrentTarget -> Luck.

Will change it now to....:

CurrentTarget -> Highest_Time_Until_Death? :)
 
CurrentTarget -> Luck.

Will change it now to....:

CurrentTarget -> Highest_Time_Until_Death? :)

Yeah I think that would be optimal... just thinking of MoP fights like Paragons. You would always want Rip on your main target first and what not :)
 
Will upload a new version soon.

Changelog:

* Changes:
* - General: Added a Hotkey for Form Switch (Cat <-> Bear)
* - General: Added option to disable Combat when we are in Travel Form
* - General: Fixed a rare bug @ validate unit check
* - General: Fixed a bug with Faerie Fire (Fae Silence) and Skull Bash
* - General: Fix a bug, where the Routine spammed "There is something wrong. Dont know which Form to choose." when Manual Form was selected.
*
* - Guardian: Will now use Rebirth when DoC proc is active
*
* - Feral: Added a Setting for Rebirth, to use it only when DoC is active
* - Feral: Will now use Draenic Agility potion instead of Virmen's Bite
* - Feral: Added support to pull with moonfire
* - Feral: You can now specify a range for Moonfire cycle
* - Feral: Added settings for smart Reju Raid / Grp Healing when nothing else to do
* - Feral: Multidot priority fixed: Will apply our dots on: 1.) Current Target -> 2.) Target with highest Time_Until_Death
 
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