4.3.1.0 is still online?
where is 4.3.1.1
Thanks for your detailed post. Superbad is throwing lots of errors, that were fixed in the new version. I have uploaded it yesterday, but so far it was not accepted by the HB team.Just did Garrosh Mythic and seems like SuperBad is casting thrash on single target. Kept casting thrash troughout the fight when there were only garrosh there with no additional enemies, even casted swipe on single target a few times. For example in phase 4 which there are only garrosh(before adds spawn ofc). I dont know for sure if this is the case, but I know that one of our hunters had tamed Chimaeron(a boss from BWD) and he said it was coming up on his boss frames while using stampede, maybe HB is counting this pet as an enemy??
Dps was really bad compared to our other feral. Is there any chance to add a check for "time to die" casting rip/rake? For example if u want to kill an add that dies in 10 seconds, there is no point casting a 5CP rip on him when he will die within the next 3 seconds. This keeps happening alot and would be really awesome if you could add a "enemy-time-to-die" check for those bleeds. According to simcraft u shouldnt use thrash on ST anymore either so if this is a bug, now u know
This goes for aoe aswell, no point to cycle rake/rip on a ton of mobs if they are going to die within few seconds. Better to just do a few thrash/swipes.
Regarding savage roar, the uptime could be better, shouldnt be a problem to keep 100% uptime on this as u can override a 5CP savage roar when its 12 seconds left without losing any duration.
Log here:
View attachment 146685
Just use the free versions files. They're practically the same.How does this perform in pvp?
Also, do buyers get access to source? I'd like to use this as a foundation for a pvp cr for private use.
Just did Garrosh Mythic and seems like SuperBad is casting thrash on single target. Kept casting thrash troughout the fight when there were only garrosh there with no additional enemies, even casted swipe on single target a few times. For example in phase 4 which there are only garrosh(before adds spawn ofc). I dont know for sure if this is the case, but I know that one of our hunters had tamed Chimaeron(a boss from BWD) and he said it was coming up on his boss frames while using stampede, maybe HB is counting this pet as an enemy??
Dps was really bad compared to our other feral. Is there any chance to add a check for "time to die" casting rip/rake? For example if u want to kill an add that dies in 10 seconds, there is no point casting a 5CP rip on him when he will die within the next 3 seconds. This keeps happening alot and would be really awesome if you could add a "enemy-time-to-die" check for those bleeds. According to simcraft u shouldnt use thrash on ST anymore either so if this is a bug, now u know
This goes for aoe aswell, no point to cycle rake/rip on a ton of mobs if they are going to die within few seconds. Better to just do a few thrash/swipes.
Regarding savage roar, the uptime could be better, shouldnt be a problem to keep 100% uptime on this as u can override a 5CP savage roar when its 12 seconds left without losing any duration.
Log here:
View attachment 146685
before prepatch updates to store ware fast enough, but in these days they have so mutch to do i can understand it takes a little longer
Just did Garrosh Mythic and seems like SuperBad is casting thrash on single target. Kept casting thrash troughout the fight when there were only garrosh there with no additional enemies, even casted swipe on single target a few times. For example in phase 4 which there are only garrosh(before adds spawn ofc). I dont know for sure if this is the case, but I know that one of our hunters had tamed Chimaeron(a boss from BWD) and he said it was coming up on his boss frames while using stampede, maybe HB is counting this pet as an enemy??
Dps was really bad compared to our other feral. Is there any chance to add a check for "time to die" casting rip/rake? For example if u want to kill an add that dies in 10 seconds, there is no point casting a 5CP rip on him when he will die within the next 3 seconds. This keeps happening alot and would be really awesome if you could add a "enemy-time-to-die" check for those bleeds. According to simcraft u shouldnt use thrash on ST anymore either so if this is a bug, now u know
This goes for aoe aswell, no point to cycle rake/rip on a ton of mobs if they are going to die within few seconds. Better to just do a few thrash/swipes.
Regarding savage roar, the uptime could be better, shouldnt be a problem to keep 100% uptime on this as u can override a 5CP savage roar when its 12 seconds left without losing any duration.
Log here:
View attachment 146685
Ooooh, no.
I just checked why the newest version wasnt approved.
I clicked the wrong button and uploaded it as a beta version. Ooops. Shame on me!
4.3.1.2. is now on the way. Sorry guys! :/
Ooooh, no.
I just checked why the newest version wasnt approved.
I clicked the wrong button and uploaded it as a beta version. Ooops. Shame on me!
4.3.1.2. is now on the way. Sorry guys! :/
Thanks alot!!I'm a big fan of your free version but when i found out you had a paid version I had to throw my money at the computer! Thanks again!!!!
If we pay now for the premium cc are we allready able to get the current / working feral cc ??? or should i wait till u fixed everything ?