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Superbad (Druid CC)

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Also, it keeps buffing MotW all the time, going OOM and not doing anything else. I have to disable it in the settings.
I also post a log from my first fight after starting this; everything works fine but I do get a wall of red text. Maybe it can help you find a bug or tell me what went wrong in there.

Thanks for this log. I fixed a minor issue, it was just a check i was missing. :)

For MotW:
Do you have got a log for buffing it until OOM? I cant reproduce this. :-(
 
Handnavi, another question. There's a setting saying "switch to Bear if". Default it's set at "3 or more adds". But actually, it switches to bear form when I fight 3 MOBS. That's 1 MOB and 2 adds. :)
Adds are "additional mobs", not the total number of mobs, right? :)
So "switch to bear form when 3 adds" should go active when fighting 4 mobs, IMO. Or just change the text to "switch to bear form when: fighting X or more mobs"?

Hehe, did'nt even think about that. Changed "adds" to "mobs" to make it a little bit more clear! :-) Thanks
 
My 2 cents, been using it since you've added the rest function and no bugs at all for me, working like a charm, congratz dude.
 
I can't load it, it doesn't update properly when I do an SVN update. Form1.cs and/or miscstuff.xml is bugging out for me
 
AW: Superbad

i didnt quote poltoseg... adding stampede to the normal rotation is a dps loss :)

I've read on fluiddruid forums that its a ~300dps gain. :)

But actually i am not sure how it fits into our priority list.
 
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