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Superbad (Druid CC)

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Hello everyone!

Due to the recent court case in Germany regarding Honorbuddy i have to stop developing.
I am no longer able to use Honorbuddy if the 29.01.2013 hits, so i can no longer support this project.

The download link will persists - i will not take it offline.

I'm sorry. :(

how come you cant use it anymore ?
thought HB could not be bought anymore in germany but still could be used ?
 
has anybody else using this noticed your druid pulling a mob with a stun and then running off to another one then coming back to the first?
 
has anybody else using this noticed your druid pulling a mob with a stun and then running off to another one then coming back to the first?

Yes, its goes like this.. CC kills mob > move to next one > Pounce > return to previously killed while new target is stunned > loot > move back to mob which is locked in combat.

I also noticed pull issues while both, movement and targeting are disabled. If CC is locked in combat, it would target hostile mob who is out of combat and pull it. Or if CC ends combat, and there is hostile mob in 20ish yard range it would pull it on its own, locking it self back in combat.

BUT, unfortunately, Routine dev announced few pages back that he stopped developing because he will get affected by bossland/Blizzard law suite.
So, all we can do is hope that everything will go well. This feral routine is far superior to any out there (yeah, tried them all) and it would be really a shame to lose such a good dev like that. I really hope that this "law suite" issue will go smooth in favor of bossL.
 
Yes, its goes like this.. CC kills mob > move to next one > Pounce > return to previously killed while new target is stunned > loot > move back to mob which is locked in combat.

I also noticed pull issues while both, movement and targeting are disabled. If CC is locked in combat, it would target hostile mob who is out of combat and pull it. Or if CC ends combat, and there is hostile mob in 20ish yard range it would pull it on its own, locking it self back in combat.
yeah noticed the same what you say
 
Hello everyone!

Due to the recent court case in Germany regarding Honorbuddy i have to stop developing.
I am no longer able to use Honorbuddy if the 29.01.2013 hits, so i can no longer support this project.

The download link will persists - i will not take it offline.

I'm sorry. :(


any of the devs explain what he means with : " if the 29/1/13 hits? "

he livs in germany so he cant develop no more?
 
any of the devs explain what he means with : " if the 29/1/13 hits? "

he livs in germany so he cant develop no more?


You can find everything here:
http://www.thebuddyforum.com/buddy-...-4th-december-2012-lg-hamburg.html#post919185

Pay attention to two lines before last, which says:
"The ruling will be on 29th January. From this point on we can no longer distribute Honorbuddy in the territory of Germany, just Germany.

This means more or less, that we will stop the sales of Honorbuddy in the territory of Germany and the distribution of updates for Honorbuddy in the territory of Germany."

BUT, as i said, i do hope that this can be worked out somehow or avoided since few good Devs are from Germany also, and this is big community so losing them wont be that easy. As i said, a good product, which is HonorBuddy is almost useless without good basic component, its Combat Routines. Sure, there is Singular, but ill rather stop playing WoW than using chunky-and-clunky Singular routine.
 
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This was a very good CC. But I have smaall problem. From time to time I mean on cool down, my druid over and over try to do Wild Charge. How to disable that? I am using it with Lazy rider.
 
I also noticed pull issues while both, movement and targeting are disabled. If CC is locked in combat, it would target hostile mob who is out of combat and pull it. Or if CC ends combat, and there is hostile mob in 20ish yard range it would pull it on its own, locking it self back in combat.

Im not sure is my post removed, or i wrote it but i havent post it, i got a fix for issue that i mentioned earlier, where routine will, while in combat, target random mob and pull it with Faerie Fire or Faerie Swarm.

Got to Superbad routine folder and open "DriudAttacks.cs"

Find:
Code:
        private static bool faerie_fire(string explain)
        {
            if (!SuperbadSettings.Instance.UseFFF)
                return false;
            return CastSpell("Faerie Fire", true, StyxWoW.Me.CurrentTarget, explain);
        }

And Change it with:
Code:
        private static bool faerie_fire(string explain)
        {

			if (StyxWoW.Me.CurrentTarget == null || !StyxWoW.Me.CurrentTarget.IsWithinMeleeRange)
			return false;
            return CastSpell("Faerie Fire", true, StyxWoW.Me.CurrentTarget, explain);
        }

this will change routine so Faerie Fire and Faerie Swarm will be casted only if taget is in melee range. It will no longer break stealth to cast it, so it will open with Pounce, it will no longer pull with Faerie Fire/Faerie Swarm.

Only downside is that you will need to manually cast it if you target is flying, or you are not in melee range of target.
 
I'm dreading the patch next Wednesday.. I'm so afraid that this will break, and it can't be fixed :(
 
This cc freezes for me while trying to "Healing Touch [Use Predatory Swiftness Proc while resting]" and loot at same time. Any way to fix?
 
playing with it on beta HB atm...only thing i notice is it's not using savage roar. it was prior to patch. i will test out after the new HB comes out and update everyone. This is important because it provides a 30% physical dmg. it added about 7k extra dps when i tested the difference with and without it. Also sometimes it likes to pop out of form and start casting healing touch. only thing i can assume is, it missed the timing for predatory swiftness...
 
Also sometimes it likes to pop out of form and start casting healing touch. only thing i can assume is, it missed the timing for predatory swiftness...
yeah that already happens in prior versions too but mostly 2-3 times per a boss fight.

i didnt test it on 5.2 but if there's a problem as above post mentioned, i hope handnavi will fix it today, i can't imagine raiding without superbad :)
 
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