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Superbad (Druid CC)

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AW: Superbad (Druid CC)

uncheck enable movement from class config
-also handnavi is there any chance that you'll fix for glyph of shred usage ?

Glyph of shred is always a dps loss. Its bugged. :p
 
Found another exception with the latest version
The exception generally occurs triple in the logs about right after combat has finished.

Code:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Superbad.Classname.Wild_Charge() in e:\Bots\HonorBuddy\Routines\Superbad\DruidAttacks.cs:line 272
   at Superbad.Classname.CreateCatRotation() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 198
   at Superbad.Classname.FeralRotations() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 179
   at Superbad.Classname.Combat() in e:\Bots\HonorBuddy\Routines\Superbad\Main.cs:line 963
   at Styx.CommonBot.Routines.CombatRoutine.(Object )
   at Styx.TreeSharp.Action.RunAction(Object context)
   at Styx.TreeSharp.Action..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.Decorator..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.Decorator..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
Cleared POI - Reason Exception in Root.Tick()
Cleared POI
Are you any closer to this one?
Even with the most recent revisions I still run into this (only a few linenumbers have changed due to your changes.
Latest revision gives these lines:
Code:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Superbad.Classname.Wild_Charge() in e:\Bots\HonorBuddy\Routines\Superbad\DruidAttacks.cs:line 272
   at Superbad.Classname.CreateCatRotation() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 104
   at Superbad.Classname.FeralRotations() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 85
   at Superbad.Classname.Combat() in e:\Bots\HonorBuddy\Routines\Superbad\Main.cs:line 801
   at Styx.CommonBot.Routines.CombatRoutine.(Object )
   at Styx.TreeSharp.Action.RunAction(Object context)
   at Styx.TreeSharp.Action..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.Decorator..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
 
Are you any closer to this one?
Even with the most recent revisions I still run into this (only a few linenumbers have changed due to your changes.
Latest revision gives these lines:
Code:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Superbad.Classname.Wild_Charge() in e:\Bots\HonorBuddy\Routines\Superbad\DruidAttacks.cs:line 272
   at Superbad.Classname.CreateCatRotation() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 104
   at Superbad.Classname.FeralRotations() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 85
   at Superbad.Classname.Combat() in e:\Bots\HonorBuddy\Routines\Superbad\Main.cs:line 801
   at Styx.CommonBot.Routines.CombatRoutine.(Object )
   at Styx.TreeSharp.Action.RunAction(Object context)
   at Styx.TreeSharp.Action..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.Decorator..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()

It would seem that Wild Charge doesn't detect your unit is dead (?) so it tries to wild charges him, but it won't work because the unit is dead. Nothing to worry about imo.
 
Wishing you and your family a wonderful holiday season and a healthy and peaceful New Year. :o
 
Happy Holliday season and best wishes to you too.
May your programming force be with us next year too :)

Major thanks for this CC.

P.s. i got a small problem during raid once.
I used 2 "Use Trinkets".. won a new trinket without "Use". and i forgot to disable that trinket slot.
My dps was gone :) it tried to use the trinket slot constant, while it wasnt a use trinket and he got stuck in that routine.
Maybe in the future a little check how to prevent it?
 
Happy Holliday season and best wishes to you too.
May your programming force be with us next year too :)

Major thanks for this CC.

P.s. i got a small problem during raid once.
I used 2 "Use Trinkets".. won a new trinket without "Use". and i forgot to disable that trinket slot.
My dps was gone :) it tried to use the trinket slot constant, while it wasnt a use trinket and he got stuck in that routine.
Maybe in the future a little check how to prevent it?

If all this christmas is over... :cool:
 
my druid try to cast Wild Charge when he fight whis mob in melee range :confused: and it is reason because he die :( anybody has same problem?
 
A+++

Would download and compile again!

Now don't disappear between code changes of HB/The Game so I can keep tanking on my druid with it. Else I'll have to shelve it again.
 
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