AW: Superbad (Druid CC)
Sooooooooooooo well.
how well does this cc work with low level druid tanking
Sooooooooooooo well.

how well does this cc work with low level druid tanking
Sooooooooooooo well.![]()
Yes, you use it with Lazyraider or Raidbot as botbases.is there a way to turn the movement off ?
uncheck enable movement from class configim using it with lazy raider and its still moving :S
uncheck enable movement from class config
-also handnavi is there any chance that you'll fix for glyph of shred usage ?
Are you any closer to this one?Found another exception with the latest version
The exception generally occurs triple in the logs about right after combat has finished.
Code:System.NullReferenceException: Object reference not set to an instance of an object. at Superbad.Classname.Wild_Charge() in e:\Bots\HonorBuddy\Routines\Superbad\DruidAttacks.cs:line 272 at Superbad.Classname.CreateCatRotation() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 198 at Superbad.Classname.FeralRotations() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 179 at Superbad.Classname.Combat() in e:\Bots\HonorBuddy\Routines\Superbad\Main.cs:line 963 at Styx.CommonBot.Routines.CombatRoutine.(Object ) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() Cleared POI - Reason Exception in Root.Tick() Cleared POI
System.NullReferenceException: Object reference not set to an instance of an object.
at Superbad.Classname.Wild_Charge() in e:\Bots\HonorBuddy\Routines\Superbad\DruidAttacks.cs:line 272
at Superbad.Classname.CreateCatRotation() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 104
at Superbad.Classname.FeralRotations() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 85
at Superbad.Classname.Combat() in e:\Bots\HonorBuddy\Routines\Superbad\Main.cs:line 801
at Styx.CommonBot.Routines.CombatRoutine.(Object )
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.()
Are you any closer to this one?
Even with the most recent revisions I still run into this (only a few linenumbers have changed due to your changes.
Latest revision gives these lines:
Code:System.NullReferenceException: Object reference not set to an instance of an object. at Superbad.Classname.Wild_Charge() in e:\Bots\HonorBuddy\Routines\Superbad\DruidAttacks.cs:line 272 at Superbad.Classname.CreateCatRotation() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 104 at Superbad.Classname.FeralRotations() in e:\Bots\HonorBuddy\Routines\Superbad\Feral.cs:line 85 at Superbad.Classname.Combat() in e:\Bots\HonorBuddy\Routines\Superbad\Main.cs:line 801 at Styx.CommonBot.Routines.CombatRoutine.(Object ) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.()
You can just click it in the settings and it will change it on the fly.please do shotkey for enable\disable targeting and moving
thanks!
Happy Holliday season and best wishes to you too.
May your programming force be with us next year too
Major thanks for this CC.
P.s. i got a small problem during raid once.
I used 2 "Use Trinkets".. won a new trinket without "Use". and i forgot to disable that trinket slot.
My dps was goneit tried to use the trinket slot constant, while it wasnt a use trinket and he got stuck in that routine.
Maybe in the future a little check how to prevent it?
same to you mate ^^ i hope u get the best giftsWishing you and your family a wonderful holiday season and a healthy and peaceful New Year.![]()
no, I have not had that problem. what spec and what botbase and so on were you using?