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Superbad (Druid CC)

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Quick Question I'm not sure if this is you or this is a lazy raider question, how do I disbale the movement part of the CC so I can control movement for raiding?

sorry for the noob question.
 
I'm back in. :o

Will look through your posts later.

I am currently in the process of restructuring my code.

What i did so far?

- Fixed Clearcasting proccs for Cats
- Added a better logging system (i need to know whats going on.... and you will get more info why a certain spell is cast)
- The Routine will no longer spam log messages @ HB.
 
I'm back in. :o

Will look through your posts later.

I am currently in the process of restructuring my code.

What i did so far?

- Fixed Clearcasting proccs for Cats
- Added a better logging system (i need to know whats going on.... and you will get more info why a certain spell is cast)
- The Routine will no longer spam log messages @ HB.
great news ^^
list of problems i've encountered so far;
- Glyph of Shred problems, sometimes cc stops using shred at all
- Even though i disabled auto turning to bear form below some %health it still turns (i set it to %0 at Auto Form Settings but still turns around %20) (and yes manual form is set in form settings)
- In Will of Emperor fight boss uses cooldowns (incarnation, soul of the forest) just on adds, therefore a huge dps is lost.
- In Spirit Kings fight CC won't use any CD i presume CC doesn't detect them as Boss creature due to their HP's
- Rarely Pause key does not work, preventing the CC to resume the rotation.
- Some WoW fatal errors when zoning as others mentioned above. (I'm not sure this is caused by CC)
- Suggestion: Using cooldowns when an enemy is in melee range, not when running to him.
- Suggestion: Rake cycle with single target rotation (Useful for fights multi-boss combats like Stone Guard, Wind Lord Meljarak)
- Suggestion: Ability to switch to aoe rotation/rake rotation/single target rotation by key press. Also playing a sound when Superbad paused or rotation switched.
- Suggestion: Enabling/Disabling Faerie Fire cast.
- Suggestion: Maybe a little retouch of rotation. I believe endgame feral druid players don't let their energy to reach 100, but in Superbad its a common thing.
 
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great news ^^
list of problems i've encountered so far;
- Glyph of Shred problems, sometimes cc stops using shred at all
- Even though i disabled auto turning to bear form below some %health it still turns (i set it to %0 at Auto Form Settings but still turns around %20) (and yes manual form is set in form settings)
- In Will of Emperor fight boss uses cooldowns (incarnation, soul of the forest) just on adds, therefore a huge dps is lost.
- In Spirit Kings fight CC won't use any CD i presume CC doesn't detect them as Boss creature due to their HP's
- Rarely Pause key does not work, preventing the CC to resume the rotation.
- Some WoW fatal errors when zoning as others mentioned above. (I'm not sure this is caused by CC)
- A suggestion: Using cooldowns when an enemy is in melee range, not when running to him.

Thanks for this nice overview! :-)
 
Thanks for this nice overview! :-)


Another possible better routine would be to set ravage with savage roar as its opening in stealth...

Ravage usually hits for around 70k at level 88-90 while savage roar is enabled as an opening rather than auto attack or rip/mangle. However the movement needs to enable to be behind the target before opening other than that the routine is impeccable... love it. doing 40k dps at 88 when my monk at 90 is only doing 35k



Evidence here Screenshot
 
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- using /reload sometimes makes the cc stop (i believe because of pause key)
 
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great news ^^
list of problems i've encountered so far;
- Glyph of Shred problems, sometimes cc stops using shred at all

Please remove this glyph. Its bugged. You will do less dmg with it!

- Even though i disabled auto turning to bear form below some %health it still turns (i set it to %0 at Auto Form Settings but still turns around %20) (and yes manual form is set in form settings)
Please try again, i think i fixed it!
- In Will of Emperor fight boss uses cooldowns (incarnation, soul of the forest) just on adds, therefore a huge dps is lost.
- In Spirit Kings fight CC won't use any CD i presume CC doesn't detect them as Boss creature due to their HP's
I will recheck this when i'm @ raid next time.

- Rarely Pause key does not work, preventing the CC to resume the rotation.
I was not able to reproduce that. I will further investigate it.

- Some WoW fatal errors when zoning as others mentioned above. (I'm not sure this is caused by CC)
Should be fixed now!

- Suggestion: Using cooldowns when an enemy is in melee range, not when running to him.
Should be fixed, too!

- Suggestion: Rake cycle with single target rotation (Useful for fights multi-boss combats like Stone Guard, Wind Lord Meljarak)
Added!

- Suggestion: Ability to switch to aoe rotation/rake rotation/single target rotation by key press. Also playing a sound when Superbad paused or rotation switched.
Maybe later, lets sort the bugs out first. :-)

- Suggestion: Enabling/Disabling Faerie Fire cast.
Done!

- Suggestion: Maybe a little retouch of rotation. I believe endgame feral druid players don't let their energy to reach 100, but in Superbad its a common thing.

I've reworked the rotation. It should run smoother now. :-)
 
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Another possible better routine would be to set ravage with savage roar as its opening in stealth...

Ravage usually hits for around 70k at level 88-90 while savage roar is enabled as an opening rather than auto attack or rip/mangle. However the movement needs to enable to be behind the target before opening other than that the routine is impeccable... love it. doing 40k dps at 88 when my monk at 90 is only doing 35k



Evidence here Screenshot

Good idea, i've added this!
 
handnavi,

I posted this in the wrong section and wanted to repost here.

Lately the Druid CR won't function. I have tried a fresh HB install with the same results. It was working flawless previously. This also happens with MAD's CR so it just appears to be the Druid in general - all my other CR's work fine. This attached log is just on a dummy but it does the same thing in dungeons etc. I will auto attack the dummy and it doesn't do anything. It was working flawlessly awhile back so not sure what has happened. Any help would be appreciated.
 

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handnavi,

I posted this in the wrong section and wanted to repost here.

Lately the Druid CR won't function. I have tried a fresh HB install with the same results. It was working flawless previously. This also happens with MAD's CR so it just appears to be the Druid in general - all my other CR's work fine. This attached log is just on a dummy but it does the same thing in dungeons etc. I will auto attack the dummy and it doesn't do anything. It was working flawlessly awhile back so not sure what has happened. Any help would be appreciated.

Turn off Trinket2 please! :-)
 
I wonder what changed :O

Me, too! :O

- I've updated the rotation.
- Faerie Fire can be disabled now.
- You can configure the Pull Behaviour
- I added new logging stuff
- Cooldowns will no longer be used if not in meleerange to a target
- Added rake_cycle if fighting 2 mobs
- Rewrote all Buff / Cast methods
- Cant remember more :)
 
Hi,

Best CC for druid that I have tested
Quick question, is there a way, leveling to Ferral, that my toon is always using the CAT form while going somewhere instead of the TRAVEL FORM ? This travel form looks like Santa's pet (Rudolf) and his wood got stuck pretty anywhere....
 
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