Today my Superbad updated...
now it dont load it simple load Singular automaticly
Can anyone help ? maybe upload a working version
Today my Superbad updated...
now it dont load it simple load Singular automaticly
Can anyone help ? maybe upload a working version
Does anyone know where to find the changelog for the new update? I love reading changelogsThanks and keep up the good work superbad boi ;D
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* this is just a test
I'm having an issue using this to farm dungeons. I have skull bash enabled but alot of times I'll find the bot within interrupt range of a caster but not interrupting. The issue is that it's not in melee range to attack and kill the caster mob so it just sits there and gets casted on.
public static double Ferocious_Bite_sDamage()
{
const double FerociousBiteBaseDamage = 500.2965;
const double FerociousBiteDamagePerComboPoint = 761.939;
const double FerociousBiteDamagePerComboPointAttackPower = 0.196;
return (FerociousBiteBaseDamage + FerociousBiteDamagePerComboPoint * combo_points + FerociousBiteDamagePerComboPointAttackPower * AP) * Multiplier * FerociousBiteCritChanceMultiplier * 2 * ArmorReduction;
}
While going through the code I noticed somethig in this method:
Code:public static double Ferocious_Bite_sDamage() { const double FerociousBiteBaseDamage = 500.2965; const double FerociousBiteDamagePerComboPoint = 761.939; const double FerociousBiteDamagePerComboPointAttackPower = 0.196; return (FerociousBiteBaseDamage + FerociousBiteDamagePerComboPoint * combo_points + FerociousBiteDamagePerComboPointAttackPower * AP) * Multiplier * FerociousBiteCritChanceMultiplier * 2 * ArmorReduction; }
shouldn't it be:
return (FerociousBiteBaseDamage + FerociousBiteDamagePerComboPoint * combo_points + FerociousBiteDamagePerComboPointAttackPower * AP*combo_points) * Multiplier * FerociousBiteCritChanceMultiplier * 2 * ArmorReduction;
return (FerociousBiteBaseDamage + [COLOR=#ff0000]FerociousBiteDamagePerComboPoint * combo_points[/COLOR] + FerociousBiteDamagePerComboPointAttackPower * AP) * Multiplier * FerociousBiteCritChanceMultiplier * 2 * ArmorReduction;
Nope.
The combo_points are taken into account here:
Code:return (FerociousBiteBaseDamage + [COLOR=#ff0000]FerociousBiteDamagePerComboPoint * combo_points[/COLOR] + FerociousBiteDamagePerComboPointAttackPower * AP) * Multiplier * FerociousBiteCritChanceMultiplier * 2 * ArmorReduction;
Wowhead is wrong.According to wowhead, the combo points are taken into account two times: http://www.wowhead.com/spell=22568/ferocious-bite
As it is right now it just takes the 19.6% of attackpower, while it should do 19.6% AP * CP