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Super Simple Tight Loot for Giles Trinity

duck

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First contribution,
I've modified Giles loot rules because I don't have time to manage all my bots anymore and with all the junk its just too time consuming,
hence my updated loot rules.

You MUST change your loot scores,

I recommend trying 24,000 for all 3 options to start

How Scoring is Scored
Please let me know of ideas to better score


Custom Rules
Quivers, Spirit Stones, Source, Shields and Mojos MUST have Crit Chance to score over 1000

Amulets and Rings get a bonus of 5000

All Weapons/Jewelery/Armor start with Str or Dex or Int (which ever is higher excluding specials) / max for that stat * 10000


Weapons:

Min dps requirement of 75% of the max dps
(Crit damage / Max Crit Damage) * 10000
+ Number Sockets * 10000
+ (DPS / Max Dps) * 25000
+ (LoH / Max LoH) * 5000
+ (LS / Max LS) * 5000

Armor
(Crit Chance / Max Crit Chance) * 10000
+ (Crit Damage / Max Crit Damage) * 10000
+ (AS / Max AS) * 10000
+ (Vit / Max Vit) * 10000
+ (AR / Max AR) * 10000
+ (MS / Max MS) * 5000
+ (PR / Max PR) * 5000
+ (Life / Max Life) * 5000
+ (Arcane Res / Max Arcane Res) * 4000
+ (Cold Res/ Max Cold Res) * 2000
+ (Fire Res/ Max Fire Res) * 2500
+ (Holy Res/ Max Holy Res) * 1500
+ (Phys Res/ Max Phys Res) * 3500
+ (Poision Res/ Max Fire Poision) * 3500
Sockets * 2500
Add (MinDamage / Max MinDamage) * 5000 if item is of type "Source"
Add (MaxDamage / Max MaxDamage) * 5000 if item is of type "Source"
Ring and Amulets get bonus 2500 to score
Follower items Str or Int or Dex (which ever is suited) is needed to have 310 of that stat and will give a static score of 3100
Quiver and Spiritstones will need crit chance and min of 200 dex to be scored otherwise they will return 1000

Orb and Mojo will need crit chance and min of 200 Int to be scored otherwise they will return 1000

Example;

A Item with with the following

150 out of max 300 Strength available will score 5000 points
150 out of max 300 Vitality available will score 5000 points
45 out of a max 90 All Resistance will score 5000 points
3 out of a max 9 Crit Chance will score 3333 points

Giving the item 18333 points


Did I mention you are likely to miss some good loot?

Let me know of any extra stats that could be very expensive and ill add them but these have been the best for me so far

First make sure to download unified version of trinity and make sure to delete CompiledAssemblies folder and settings folder (backup first)

For Unified Trinity

then just overwrite the files in the GilesTrinity plugin folder and reset score to 24000 or desired

For Community Trinity

overwrite the ItemValuation.cs file and reset scores to 24000 for all three options
To see the item scores you must set "Log Level" in demonbuddy to Verbose and under the plugin in "Advanced" tab select "Debug Item Valuations"

PS All donations to go to the Demonbuddy team or Giles or Sinterlkaas for their super awesome plugins

To-Do




Code:
Community_Trinity_v0.2 - Test - Added fix for CE 1.7.1.6
Community_Trinity_v0.1 - Stable - first release of the new community trinity
v3.2 - BETA TRINITY ONLY - NOT TESTED
v3.1 - Stable - Tweaked +damage on jewelery/rings
v3.0 - Tweaked crit + socket bonus on weapons
v2.9 - Added full junk logging and added +damage to jewelery/rings
v2.8 - Fix for follower bonus stats
v2.7 - Reduced wep min req to 75% from 85%
v2.6 - Tightened scoring even more
v2.5 - Added bonus score to amulets and rings, made crit a requirement on Quivers, spirit stones, source, shields and mojos, upgraded to unified 0.45
v2.4.3 - include unified 0.44, added resis values, life, sockets, changed pr and ms value, fixed logs
v2.3 include unified 0.43
v2.2 proper fixes for atk speed and crit chance
v2.1 bug fixes
v2.0 Fix for bug in 1.8 and 1.9
v1.9 Overrides primary stat for [FONT=Consolas][SIZE=2][FONT=Consolas][SIZE=2](Quiver, SpiritStone, Dexterity) to dex; (Source, CeremonialKnife, WizardHat, VoodooMask) to [/SIZE][/FONT][/SIZE][/FONT][FONT=Consolas][SIZE=2][COLOR=#0000ff][FONT=Consolas][SIZE=2][COLOR=#0000ff][FONT=Consolas][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][FONT=Consolas][SIZE=2][FONT=Consolas][SIZE=2]; (MightyBelt, MightyWeapon) to str[/SIZE][/FONT][/SIZE][/FONT]
v1.8 Reworked all calculation code to tidy up and added min/max source weight
v1.7 Added MS and PR back in
v1.6 Fixed weapons scoring a bit and cleaned up console logging
v1.5 Completely redid the logic will add more details on how it works but its late atm and so tired
 v1.4 Fix for calculating All resistance
 v1.3 Increased primary stat and vit value
 v1.2 Gave all items a starting value of 1000 to make a easy way to pick up everything (set to 1000 for everything)
 v1.1 Reduced most stats to pick up a few more items
 v1.0 Added movement speed
 

Attachments

Last edited:
Ok, so weapons, armor and jewelery set at 4000 in the sliders in Giles ? and away we go, I have 6 characters worth of crap to sort thru. Even with the other modification to Giles that is happening it still keeps many duds that don't sell.

G
 
Yep that will do the trick, well does for me at least but I don't like to screw around with items worth jack, it will basically keep anything with 3 good stats if you still get too much you can put it up to 5000 so it will need 4 good stats
 
This sounds great, I dont want to deal with sorting through the crap either.

But I dont have a itemhandling.cs file to overwrite? Should i just put it in there anyway?
 
It's only for use with GilesTrinity, if you have it then you should have the file in the GilesTrinity folder
 
Sorry, your right, I just redownloaded the latest version and it doesn't exist anymore, will update the new version and upload soon
 
Its uploaded now, however i'm not going to get a chance to really test it tonight as its so late, but ill be running with it tonight
 
Im using the last build from Nesox 1.6.3.4

Directory of D:\Downloads\Daily\GilesTrinity_v1.6.3.4 - edited by nesox\GilesTrinity

09/08/2012 10:26 AM <DIR> .
09/08/2012 10:26 AM <DIR> ..
11/06/2012 07:42 PM 1,063,668 GilesTrinity.cs
10/19/2012 06:56 PM 124,878 GilesTrinity.xaml
2 File(s) 1,188,546 bytes
2 Dir(s) 103,269,113,856 bytes free

D:\Downloads\Daily\GilesTrinity_v1.6.3.4 - edited by nesox\GilesTrinity>


All that is in the download for me ??????

G
 
so it will sell all the semi junk too and only keep the uber items?:cool:
 
Yup if you only want the super ?ber items just up the score by another 1000 then it will need 4 good stats
 
A descent amount of 3 good stats would require a score of 4000, an item with 4 good stats would require a score of 5000, does that answer your question?
 
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