First contribution,
I've modified Giles loot rules because I don't have time to manage all my bots anymore and with all the junk its just too time consuming,
hence my updated loot rules.
You MUST change your loot scores,
I recommend trying 24,000 for all 3 options to start
How Scoring is Scored
Please let me know of ideas to better score
Custom Rules
Quivers, Spirit Stones, Source, Shields and Mojos MUST have Crit Chance to score over 1000
Amulets and Rings get a bonus of 5000
All Weapons/Jewelery/Armor start with Str or Dex or Int (which ever is higher excluding specials) / max for that stat * 10000
Weapons:
Min dps requirement of 75% of the max dps
(Crit damage / Max Crit Damage) * 10000
+ Number Sockets * 10000
+ (DPS / Max Dps) * 25000
+ (LoH / Max LoH) * 5000
+ (LS / Max LS) * 5000
Armor
(Crit Chance / Max Crit Chance) * 10000
+ (Crit Damage / Max Crit Damage) * 10000
+ (AS / Max AS) * 10000
+ (Vit / Max Vit) * 10000
+ (AR / Max AR) * 10000
+ (MS / Max MS) * 5000
+ (PR / Max PR) * 5000
+ (Life / Max Life) * 5000
+ (Arcane Res / Max Arcane Res) * 4000
+ (Cold Res/ Max Cold Res) * 2000
+ (Fire Res/ Max Fire Res) * 2500
+ (Holy Res/ Max Holy Res) * 1500
+ (Phys Res/ Max Phys Res) * 3500
+ (Poision Res/ Max Fire Poision) * 3500
Sockets * 2500
Add (MinDamage / Max MinDamage) * 5000 if item is of type "Source"
Add (MaxDamage / Max MaxDamage) * 5000 if item is of type "Source"
Ring and Amulets get bonus 2500 to score
Follower items Str or Int or Dex (which ever is suited) is needed to have 310 of that stat and will give a static score of 3100
Quiver and Spiritstones will need crit chance and min of 200 dex to be scored otherwise they will return 1000
Orb and Mojo will need crit chance and min of 200 Int to be scored otherwise they will return 1000
Example;
A Item with with the following
150 out of max 300 Strength available will score 5000 points
150 out of max 300 Vitality available will score 5000 points
45 out of a max 90 All Resistance will score 5000 points
3 out of a max 9 Crit Chance will score 3333 points
Giving the item 18333 points
Did I mention you are likely to miss some good loot?
Let me know of any extra stats that could be very expensive and ill add them but these have been the best for me so far
First make sure to download unified version of trinity and make sure to delete CompiledAssemblies folder and settings folder (backup first)
For Unified Trinity
then just overwrite the files in the GilesTrinity plugin folder and reset score to 24000 or desired
For Community Trinity
overwrite the ItemValuation.cs file and reset scores to 24000 for all three options
To see the item scores you must set "Log Level" in demonbuddy to Verbose and under the plugin in "Advanced" tab select "Debug Item Valuations"
PS All donations to go to the Demonbuddy team or Giles or Sinterlkaas for their super awesome plugins
To-Do
I've modified Giles loot rules because I don't have time to manage all my bots anymore and with all the junk its just too time consuming,
hence my updated loot rules.
You MUST change your loot scores,
I recommend trying 24,000 for all 3 options to start
How Scoring is Scored
Please let me know of ideas to better score
Custom Rules
Quivers, Spirit Stones, Source, Shields and Mojos MUST have Crit Chance to score over 1000
Amulets and Rings get a bonus of 5000
All Weapons/Jewelery/Armor start with Str or Dex or Int (which ever is higher excluding specials) / max for that stat * 10000
Weapons:
Min dps requirement of 75% of the max dps
(Crit damage / Max Crit Damage) * 10000
+ Number Sockets * 10000
+ (DPS / Max Dps) * 25000
+ (LoH / Max LoH) * 5000
+ (LS / Max LS) * 5000
Armor
(Crit Chance / Max Crit Chance) * 10000
+ (Crit Damage / Max Crit Damage) * 10000
+ (AS / Max AS) * 10000
+ (Vit / Max Vit) * 10000
+ (AR / Max AR) * 10000
+ (MS / Max MS) * 5000
+ (PR / Max PR) * 5000
+ (Life / Max Life) * 5000
+ (Arcane Res / Max Arcane Res) * 4000
+ (Cold Res/ Max Cold Res) * 2000
+ (Fire Res/ Max Fire Res) * 2500
+ (Holy Res/ Max Holy Res) * 1500
+ (Phys Res/ Max Phys Res) * 3500
+ (Poision Res/ Max Fire Poision) * 3500
Sockets * 2500
Add (MinDamage / Max MinDamage) * 5000 if item is of type "Source"
Add (MaxDamage / Max MaxDamage) * 5000 if item is of type "Source"
Ring and Amulets get bonus 2500 to score
Follower items Str or Int or Dex (which ever is suited) is needed to have 310 of that stat and will give a static score of 3100
Quiver and Spiritstones will need crit chance and min of 200 dex to be scored otherwise they will return 1000
Orb and Mojo will need crit chance and min of 200 Int to be scored otherwise they will return 1000
Example;
A Item with with the following
150 out of max 300 Strength available will score 5000 points
150 out of max 300 Vitality available will score 5000 points
45 out of a max 90 All Resistance will score 5000 points
3 out of a max 9 Crit Chance will score 3333 points
Giving the item 18333 points
Did I mention you are likely to miss some good loot?
Let me know of any extra stats that could be very expensive and ill add them but these have been the best for me so far
First make sure to download unified version of trinity and make sure to delete CompiledAssemblies folder and settings folder (backup first)
For Unified Trinity
then just overwrite the files in the GilesTrinity plugin folder and reset score to 24000 or desired
For Community Trinity
overwrite the ItemValuation.cs file and reset scores to 24000 for all three options
To see the item scores you must set "Log Level" in demonbuddy to Verbose and under the plugin in "Advanced" tab select "Debug Item Valuations"
PS All donations to go to the Demonbuddy team or Giles or Sinterlkaas for their super awesome plugins
To-Do
Code:
Community_Trinity_v0.2 - Test - Added fix for CE 1.7.1.6
Community_Trinity_v0.1 - Stable - first release of the new community trinity
v3.2 - BETA TRINITY ONLY - NOT TESTED
v3.1 - Stable - Tweaked +damage on jewelery/rings
v3.0 - Tweaked crit + socket bonus on weapons
v2.9 - Added full junk logging and added +damage to jewelery/rings
v2.8 - Fix for follower bonus stats
v2.7 - Reduced wep min req to 75% from 85%
v2.6 - Tightened scoring even more
v2.5 - Added bonus score to amulets and rings, made crit a requirement on Quivers, spirit stones, source, shields and mojos, upgraded to unified 0.45
v2.4.3 - include unified 0.44, added resis values, life, sockets, changed pr and ms value, fixed logs
v2.3 include unified 0.43
v2.2 proper fixes for atk speed and crit chance
v2.1 bug fixes
v2.0 Fix for bug in 1.8 and 1.9
v1.9 Overrides primary stat for [FONT=Consolas][SIZE=2][FONT=Consolas][SIZE=2](Quiver, SpiritStone, Dexterity) to dex; (Source, CeremonialKnife, WizardHat, VoodooMask) to [/SIZE][/FONT][/SIZE][/FONT][FONT=Consolas][SIZE=2][COLOR=#0000ff][FONT=Consolas][SIZE=2][COLOR=#0000ff][FONT=Consolas][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][FONT=Consolas][SIZE=2][FONT=Consolas][SIZE=2]; (MightyBelt, MightyWeapon) to str[/SIZE][/FONT][/SIZE][/FONT]
v1.8 Reworked all calculation code to tidy up and added min/max source weight
v1.7 Added MS and PR back in
v1.6 Fixed weapons scoring a bit and cleaned up console logging
v1.5 Completely redid the logic will add more details on how it works but its late atm and so tired
v1.4 Fix for calculating All resistance
v1.3 Increased primary stat and vit value
v1.2 Gave all items a starting value of 1000 to make a easy way to pick up everything (set to 1000 for everything)
v1.1 Reduced most stats to pick up a few more items
v1.0 Added movement speed
Attachments
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