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[Suggestion] Zombie dogs MAX 1

botzor

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Joined
Jan 22, 2011
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As the title say.. when the ring
[GetActorSNO] The Tall Man's Finger : 298088
The Tall Man's Finger - Game Guide - Diablo III
is equipped you can only have 1 zombie dog so would be nice to not re-summon until zombie dog == 0 but ofc only if ring equipped, my dog is mad ! he crits for like 65kk

edit:
not sure if needed but
Unit ActorSNO: 103215 << for the "special dog"
 
Last edited:
As the title say.. when the ring
[GetActorSNO] The Tall Man's Finger : 298088
The Tall Man's Finger - Game Guide - Diablo III
is equipped you can only have 1 zombie dog so would be nice to not re-summon until zombie dog == 0 but ofc only if ring equipped, my dog is mad ! he crits for like 65kk

edit:
not sure if needed but
Unit ActorSNO: 103215 << for the "special dog"

Still no worth it. With my build im using 4 dogs which role in "team" is to tank. Its defensive passive so lets focus on defense. With new FS u have all the time 10+ fetishes. My fire rune Fetishes hits for 13kk so its still no worth it to lose the leeching beasts cause still we dont know how it stacks LOH.
 
I believe that it is worth using as my big zombie dog is hitting as hard if not herder than the gargantuan with MoJ and TaT. So I would love a setting for the dogs or to have it automatically know.
 
As the title say.. when the ring
[GetActorSNO] The Tall Man's Finger : 298088
The Tall Man's Finger - Game Guide - Diablo III
is equipped you can only have 1 zombie dog so would be nice to not re-summon until zombie dog == 0 but ofc only if ring equipped, my dog is mad ! he crits for like 65kk

edit:
not sure if needed but
Unit ActorSNO: 103215 << for the "special dog"

I need the same feature :)
The Tall Man's Finger get my WD a crazy dog...
 
Whats the problem with is summoning the dog on cooldown ? It doesn't cost any mana to cast
 
The problem is if you have cd reduction or the passive that reduces cooldown, you keep casting dog over and over. The casting it recalls the dog and he doesn't attack for about 2 seconds, it lower dps by a lot if you run pet build with focus on dog.
 
i am at work so i cannot try this, open Trinity/Combat/Abilities/WitchDoctorCombat.cs and search for


Code:
// Zombie Dogs non-sacrifice build
                if (!hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }

and

Code:
// Zombie Dogs non-sacrifice build
                if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }

                {

change it to

Code:
// Zombie Dogs non-sacrifice build
                if (!hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount == 0)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }

and

Code:
// Zombie Dogs non-sacrifice build
                if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount == 0)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }

                {

or < 1 instead of == 0

see if this works.
 
Last edited:
hmmm my problem is i have 2 WDs and sometimes i take the pet build out for a run. sometimes i run the jade harvest build

is there a way / code to not re-cast zombie dogs when it detects a tall man's finger equipped?
 
You can look through my combat.cs file posted here. The code is in there. You search for "Tallman" find the code and cut/copy/paste to your file. You will also need the legendary.cs file there to make it work.
 
Wouldn't u just copy the entire db folder, modify one, call it finger.. run finger when u want one dog, reg when u don't.. ???
 
My Tall Man's Finger gives me a Gargantuant Dog that crits for 200-250 mil and has a fire AoE that ticks for 40 mil... it is easily the best thing for me to use. So far I have been editing the file to only resummon if 0 dogs and it has been working except for when updater updates trinity.
 
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