MasterLeon79
New Member
- Joined
- Dec 31, 2014
- Messages
- 213
- Reaction score
- 0
Hey all,
I'm quite sure that the stuckhandler is programmed into BW but I couldn't find a place to start this thread so I just put it in here (feel free to move it).
Some times the bot tries to get into another's class instance (class quest?) and obviously fails but keeps trying.
Or its stucks somewhere where the bot itself cannot get out itself.
I have come to multiple situations where the toon stucked at a spot where even I can't get him out from (thanks Bioware
) not even /stuck helps. The toon simply disappears and I have to port somewhere else in order to unstuck my toon.
The bot continuously tries to unstuck the bot and this weird back -> left -> forward -> back -> right -> forward movements makes the bot highly detectable by other players.
I used bots that where able to jump during unstucking and otherwise after a certain amount of time, logout from the game or at least stop the bot so the toon is logged out automatically due to idle.
How are the chances that this can be implemented to the next release?
I'm quite sure that the stuckhandler is programmed into BW but I couldn't find a place to start this thread so I just put it in here (feel free to move it).
Some times the bot tries to get into another's class instance (class quest?) and obviously fails but keeps trying.
Or its stucks somewhere where the bot itself cannot get out itself.
I have come to multiple situations where the toon stucked at a spot where even I can't get him out from (thanks Bioware

The bot continuously tries to unstuck the bot and this weird back -> left -> forward -> back -> right -> forward movements makes the bot highly detectable by other players.
I used bots that where able to jump during unstucking and otherwise after a certain amount of time, logout from the game or at least stop the bot so the toon is logged out automatically due to idle.
How are the chances that this can be implemented to the next release?