<!-- PickUp -->
<Category ruleType="PickUp">
<!-- Pick up all 1H rare weapons with ilevel 60+ -->
<ItemRule itemBaseType="Weapon" twoHanded="false" description="Leave 2H alone">
<StatRules>
<Rule stat="Level" minValue="60" />
<Rule stat="Quality" value="Rare4" />
</StatRules>
</ItemRule>
<!-- Pick up all rare armor with ilevel 60+ -->
<ItemRule itemBaseType="Armor">
<StatRules>
<Rule stat="Level" minValue="60" />
<Rule stat="Quality" value="Rare4" />
</StatRules>
</ItemRule>
<!-- Pick up all rare jewelry with ilevel 60+ -->
<ItemRule itemBaseType="Jewelry">
<StatRules>
<Rule stat="Level" minValue="60" />
<Rule stat="Quality" value="Rare4" />
</StatRules>
</ItemRule>
</Category>
<ItemRule itemType="Shield">
<StatRules>
<Rule stat="Level" minValue="63" />
<Rule stat="Quality" value="Rare4" />
</StatRules>
</ItemRule>
<ItemRule twoHanded="true">
<StatRules>
<Rule stat="Level" minValue="63" />
<Rule stat="Quality" value="Rare4" />
</StatRules>
</ItemRule>
You have to set Giles to use custom loot rules and create a valid itemrules and set it in DB.That solution doesn't work with Giles though.
You have to set Giles to use custom loot rules and create a valid itemrules and set it in DB.
No, when you set Giles item to advanced, all the actions are taken with the loot rules, so Trinity won't eval any item.Will using the custom loot rules allow for me to decide which look to PICKUP. Then handle evaluation to Giles Trininty?
Yes. You can avoid salvage if you don't want to do so, but at least pickup and sell must be defined to let the bot empty your inventory once full.If i use a custom loot rule must it include everything such as salvage, keep, sell, pickup?
You can use a custom ItemRule like this one:
PHP:<!-- PickUp --> <Category ruleType="PickUp"> <!-- Pick up all 1H rare weapons with ilevel 60+ --> <ItemRule itemBaseType="Weapon" twoHanded="false" description="Leave 2H alone"> <StatRules> <Rule stat="Level" minValue="60" /> <Rule stat="Quality" value="Rare4" /> </StatRules> </ItemRule> <!-- Pick up all rare armor with ilevel 60+ --> <ItemRule itemBaseType="Armor"> <StatRules> <Rule stat="Level" minValue="60" /> <Rule stat="Quality" value="Rare4" /> </StatRules> </ItemRule> <!-- Pick up all rare jewelry with ilevel 60+ --> <ItemRule itemBaseType="Jewelry"> <StatRules> <Rule stat="Level" minValue="60" /> <Rule stat="Quality" value="Rare4" /> </StatRules> </ItemRule> </Category>
The XML posted has to go in a xml file and load it via DB's settings. In the botton you have a box to enter or find the loot rules xml file you want to use it. This doesn't touch GilesTrinity code.Hey AzureusPT, I'm a bit of a newb with all this coding stuff. So could you perhaps post the instructions as to what lines those codes replace in the rules file and what options are necessary to change in order to make it work.
Thank you
The XML posted has to go in a xml file and load it via DB's settings. In the botton you have a box to enter or find the loot rules xml file you want to use it. This doesn't touch GilesTrinity code.