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frodzet

Member
Joined
Mar 6, 2012
Messages
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Greetings,

As the title suggests i would like it to always use town portal over waypoint map - the waypoint map causes bugs and stucks when a town run is required after a rift or bounty completes - the bot simply cannot navigate to where it left off when using Map Waypoints over townportals.

Regards,
fRodzet
 
You could try this (not sure if it will work):

1. Open \Profiles\Adventurer\Bounties.xml
2. Change:
Code:
<If condition="not (Me.IsInTown)">
      <TakeWaypoint waypointNumber="0" />
    </If>
to
Code:
<If condition="not (Me.IsInTown)">
      <UseTownPortal questId="1" />
    </If>

You might also have to copy \Plugins\QuestTools\ProfileTags\TownPortalTag.cs to \Plugins\Adventurer\Tags
 
Last edited:
Greetings,

As the title suggests i would like it to always use town portal over waypoint map - the waypoint map causes bugs and stucks when a town run is required after a rift or bounty completes - the bot simply cannot navigate to where it left off when using Map Waypoints over townportals.

Regards,
fRodzet


Do you have a log where the bug happened?
 
Do you have a log where the bug happened?

It's not specific to any situation, right now the bot always uses the map to get back to town at the end of a run. Only time it uses town portal is if it's in the middle of the run and needs to go to town to repair/salvage.
 
It's not specific to any situation, right now the bot always uses the map to get back to town at the end of a run. Only time it uses town portal is if it's in the middle of the run and needs to go to town to repair/salvage.

It is working as intended. I might make it use tp instead of wp at the end of the rift, maybe later. Thanks for the feedback.
 
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