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[Suggestion] 2 Settings for kiting

JohnB

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I have no idea if it's a ton of work to do this but here goes:

I was thinking that for ranged classes that use Zei's Stone of Vengeance it would be really great if the bot had a "first choice" kiting setting that you could set at 50 yards and a "backup" kite setting that defaulted to 10 yards (could also be on a slider for adjustment). This way the bot wouldn't freeze up if there are no safe nodes at the 50 yard mark (wouldn't end up face tanking everything) and when it found a safe node at 50 yards it could back away to get the full benefit of Zei's or other skills/gems that are stronger at greater range.

I think this would benefit DH's markedly and will allow higher GR clearances and faster TX rifts.
 
i think there is something like that.. go to trinity configuration, then:

"measurement radius" on avoidance/advanced
"distance from monster" on avoidance/kiting
 
i think there is something like that.. go to trinity configuration, then:

"measurement radius" on avoidance/advanced
"distance from monster" on avoidance/kiting

What I'm talking about is different and has nothing to do with the "avoidance/ground" or "avoidance/advanced" tabs in trinity. It has to do with the fact that if you increase the distance that trinity tries to kite, say to kite if anything is 20 yards away, the bot has a really hard time with that setting in confined areas and when there are a lot of AOE attacks around you. It disqualifies movement nodes closer than your kite setting and when the walls or AOE effects make it so that there are no "safe" places around the bot it seems to roll right into the monster pack/AOE and face tank or try to endlessly run around not shooting.

Again I'm certainly not a programmer so I might be asking for something that's unrealistic but my hope was that it could first find a kite distance at the 10-20 yard range that is safe, go there and then scan the area for one at 50 yards away and move there if possible. For a ranged character like a DH this makes a lot of sense because we have Zei's gem and steady aim which add quite a bit of damage if we can stay far enough away from monsters to activate them properly. I also thought it may be a good temporary solution for avoidance being broken for so long on DH and WD.
 
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