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Stuck on plugin error

neodite

New Member
Joined
Oct 12, 2010
Messages
498
Reaction score
3
Hi guys,

Im stuck on a small plugin. All it does is checks if you are in a party, if not it invites the toon that you choose.

But im getting the following error

Code:
Plugin from C:\Users\Public\Documents\HonorBuddy\Plugins\AutoInviter could not be compiled! Compiler errors:
File: AutoInviter.Designer.cs Line: 14 Error: 'AutoInviter.AutoInviter.Dispose(bool)': no suitable method found to override


Not got a clue what im doing wrong tho. I have taken a look at other plugins to see if they are doing anything different to me, but i cannot see any difference?

Here is my AutoInviter.cs

Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

using Styx;
using Styx.Helpers;
using Styx.Plugins.PluginClass;
using Styx.WoWInternals;

namespace AutoInviter
{
    public partial class AutoInviter : HBPlugin
    {
        public override string Name { get { return "Party Inviter"; } }
        public override string Author { get { return "neoDite"; } }
        public override Version Version { get { return new Version(0, 1, 0, 0);; } }
        public override string ButtonText { get { return "Change Character"; } }
        public override bool WantButton { get { return false; } }

        public override void Pulse()
        {
            if (!StyxWoW.Me.IsInParty)
            {
                Logging.Write(" Inviting + ToonName to party");
                Lua.DoString("InviteUnit(\" + ToonName \")");
            }
        }
        public void Ok_Click(object sender, EventArgs e)
        {
            string ToonName;
            ToonName = textBox1.Text;
            Logging.Write(" Autoinviter will now auto invite + ToonName if we are not in a party");
        }
        public override void OnButtonPress()
        {
            new FormSettings().ShowDialog();
        }
    }
}





And here is my AutoInvite.Designer.cs

Code:
namespace AutoInviter
{
    public partial class AutoInviter
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.button1 = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.textBox1 = new System.Windows.Forms.TextBox();
            this.SuspendLayout();
            // 
            // button1
            // 
            this.button1.Location = new System.Drawing.Point(156, 41);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(75, 23);
            this.button1.TabIndex = 0;
            this.button1.Text = "Ok";
            this.button1.UseVisualStyleBackColor = true;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.label1.Location = new System.Drawing.Point(12, 18);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(102, 13);
            this.label1.TabIndex = 1;
            this.label1.Text = "Character Name:";
            // 
            // textBox1
            // 
            this.textBox1.Location = new System.Drawing.Point(120, 15);
            this.textBox1.Name = "textBox1";
            this.textBox1.Size = new System.Drawing.Size(111, 20);
            this.textBox1.TabIndex = 2;
            this.textBox1.Text = "Enter toons name";
            // 
            // AutoInviter
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(245, 73);
            this.Controls.Add(this.textBox1);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.button1);
            this.Name = "AutoInviter";
            this.Text = "AutoInviter";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.TextBox textBox1;
    }
}



Does anyone have any ideas? Because im lost.

Another note, the plugin works fine normally, but i wanted to add a simple dialog to make it quicker/easier to change the toon name to invite.

Cheers for looking
 
Rename your form AutoInviter class to AutoInviterForm and make applicable changes, see if that helps
 
No that wasn't it :p


Sorted it now tho so thanks anyway
 
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