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Stuck in a loop, keeps talking to NPC.

kadium

New Member
Joined
Jun 13, 2012
Messages
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I get stuck on a loop, it keeps talking to npc. How do I fix it so that the bot doesn't get stuck?

DB ver: .118 (rolled back from .125 b/c of nav issues)
Profile: Act 1 Normal Witch Run by Dottzor
http://www.thebuddyforum.com/attach...len-star-wretched-queen-farming-hell.xml.html
Plugins: Fix Idle V.Alpha, NotificationOKclickplugin

Code:
[05:19:04.226 D] Generated path to <2770.586, 2917.844, 24.04533> (Moving to talk to unit) with 1 hops.
[05:19:04.352 N] Interacting with unit CaptainRumfoord-324
[05:19:04.851 D] Navigator.Clear
[05:19:06.113 V] Blacklisting 79890037 for 00:10:00
[05:19:06.135 D] Generating path to Moving to talk to unit - <2781.748, 2920.379, 24.04533>
[05:19:06.136 D] Raycast path generated.
[05:19:06.136 D] Generated path to <2781.748, 2920.379, 24.04533> (Moving to talk to unit) with 1 hops.
[05:19:06.749 N] Interacting with unit CaptainRumfoord-324
[05:19:07.118 D] Navigator.Clear
[05:19:08.278 D] Generating path to Moving to talk to unit - <2797.592, 2923.981, 24.04533>
[05:19:08.408 D] Raycast path generated.
[05:19:08.408 D] Generated path to <2797.592, 2923.981, 24.04533> (Moving to talk to unit) with 1 hops.
[05:19:09.208 N] Interacting with unit CaptainRumfoord-324
[05:19:09.575 D] Navigator.Clear
[05:19:10.702 D] Generating path to Moving to talk to unit - <2815.521, 2928.059, 24.33087>
[05:19:10.839 D] Raycast path generated.
[05:19:10.839 D] Generated path to <2815.521, 2928.059, 24.33087> (Moving to talk to unit) with 1 hops.
[05:19:11.483 N] Interacting with unit CaptainRumfoord-324
[05:19:11.844 D] Navigator.Clear
[05:19:12.977 D] Generating path to Moving to talk to unit - <2831.999, 2931.806, 24.04535>
[05:19:13.093 D] Raycast path generated.
[05:19:13.093 D] Generated path to <2831.999, 2931.806, 24.04535> (Moving to talk to unit) with 1 hops.
[05:19:13.860 N] Interacting with unit CaptainRumfoord-324
[05:19:14.230 D] Navigator.Clear
[05:19:15.393 N] Interacting with unit CaptainRumfoord-324
[05:19:15.724 D] Navigator.Clear
[05:19:16.865 N] Interacting with unit CaptainRumfoord-324
[05:19:17.107 D] Navigator.Clear
[05:19:18.263 N] Interacting with unit CaptainRumfoord-324
[05:19:18.496 D] Navigator.Clear
[05:19:19.699 N] Interacting with unit CaptainRumfoord-324
[05:19:19.991 D] Navigator.Clear
[05:19:21.156 N] Interacting with unit CaptainRumfoord-324
[05:19:21.497 D] Navigator.Clear
[05:19:22.732 N] Interacting with unit CaptainRumfoord-324
[05:19:23.005 D] Navigator.Clear
[05:19:24.159 N] Interacting with unit CaptainRumfoord-324
[05:19:24.401 D] Navigator.Clear
[05:19:25.610 N] Interacting with unit CaptainRumfoord-324
[05:19:25.895 D] Navigator.Clear
[05:19:27.072 N] Interacting with unit CaptainRumfoord-324
[05:19:27.409 D] Navigator.Clear
[05:19:28.632 N] Interacting with unit CaptainRumfoord-324
[05:19:28.907 D] Navigator.Clear
[05:19:30.070 N] Interacting with unit CaptainRumfoord-324
[05:19:30.300 D] Navigator.Clear
[05:19:31.479 N] Interacting with unit CaptainRumfoord-324
[05:19:31.719 D] Navigator.Clear
[05:19:32.877 N] Interacting with unit CaptainRumfoord-324
[05:19:33.110 D] Navigator.Clear
[05:19:34.281 N] Interacting with unit CaptainRumfoord-324
[05:19:34.623 D] Navigator.Clear
[05:19:35.765 N] Interacting with unit CaptainRumfoord-324
[05:19:35.993 D] Navigator.Clear
[05:19:37.137 N] Interacting with unit CaptainRumfoord-324
[05:19:37.373 D] Navigator.Clear
[05:19:38.517 N] Interacting with unit CaptainRumfoord-324
[05:19:38.753 D] Navigator.Clear
[05:19:39.900 N] Interacting with unit CaptainRumfoord-324
[05:19:40.136 D] Navigator.Clear
[05:19:41.364 N] Interacting with unit CaptainRumfoord-324
[05:19:41.684 D] Navigator.Clear
[05:19:42.947 N] Interacting with unit CaptainRumfoord-324
[05:19:43.232 D] Navigator.Clear
[05:19:44.358 N] Interacting with unit CaptainRumfoord-324
[05:19:44.658 D] Navigator.Clear
[05:19:45.799 N] Interacting with unit CaptainRumfoord-324
[05:19:46.042 D] Navigator.Clear
[05:19:47.014 D] Start/Stop Button Clicked!
[05:19:47.014 N] Stopping the bot.
[05:19:47.014 D] CurrentBot.Stop()
[05:19:47.014 D] Navigator.Clear()
[05:19:47.014 D] Navigator.Clear
[05:19:47.014 D] TreeHooks.Instance.ClearAll()
[05:19:47.014 D] OnStop event
[05:19:47.014 D] OnStop Event Invoking
[05:19:47.014 D] QuestOrderManager.OnBotStop(). Resetting caches.
[05:19:47.014 D] Resetting current behavior.
[05:19:47.014 D] QuestOrderManager.OnBotStop(). Resetting caches.
[05:19:47.014 D] Resetting current behavior.
[05:19:47.014 D] QuestOrderManager.OnBotStop(). Resetting caches.
[05:19:47.014 D] Resetting current behavior.
[05:19:47.014 D] QuestOrderManager.OnBotStop(). Resetting caches.
[05:19:47.014 D] Resetting current behavior.
[05:19:47.015 D] Calling OnDone() on current behavior. IfTag: Condition: IsActiveQuest(87700), Conditional: System.Func`1[System.Boolean], IsDone: False, Body: System.Collections.Generic.List`1[Zeta.CommonBot.Profile.ProfileBehavior], QuestId: 0, StepId: 0, QuestName: Quest Id: 0, IsDoneCache: False, Behavior: Zeta.TreeSharp.Decorator, 
[05:19:47.015 D] Navigator.Clear
 
Last edited:
do you have problems?
this is an old thread
Yes, unfortunatley. I tryed to make profile to farm Aspects on Act4. And on last steps i have random world, with 1 way with npc on it(so i cant add coordinates in TalkTo, but bot easy finds way to npc with just ActorId), so here`s my code
<TalkTo questId="1" stepId="22" actorId="196899" />
<UsePower questId="1" powerId="75301" />
<UsePower questId="1" powerId="129216" />
<UsePower questId="1" powerId="75301" />
<UsePower questId="1" powerId="129216" />
<UsePower questId="1" powerId="75301" />
<UsePower questId="1" powerId="129216" />
ActorID changes, but i`ll fix it with IF.

Without "TalkTo" all works fine(bot set traps), but with it i get repeating "Interacting with unit ..." and character stands still(not placing traps). I also tryed to add "skipconversation", did not help.

>Here< is thread explaining what i tryed to farm.

I can make Log or video if it`ll help to solve.
 
Last edited:
yes give us a full log as attachment plz
 
Profile
<Profile>
<Name>Act4 Test Profile 1</Name>
<GameParams quest="114901" step="22" act="A4" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<Order>
<WriteReport />

<TalkTo questId="1" stepId="22" actorId="196900" />
<UsePower questId="1" powerId="75301" />
<UsePower questId="1" powerId="129216" />
<UsePower questId="1" powerId="75301" />
<UsePower questId="1" powerId="129216" />
<UsePower questId="1" powerId="75301" />
<UsePower questId="1" powerId="129216" />

</Order>
</Profile>

(no Plugins was enabled)

Video(in super HD quality)
[video=vimeo;45066381]https://vimeo.com/45066381[/video]
Char should be placing traps instead of standing and waiting.

Log
 

Attachments

Last edited:
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