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Strange disconnection

ammon8

New Member
Joined
Jul 25, 2015
Messages
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Hi! Today i am getting disconnections every 5 minutes:

[FinishCurrentAction] Waiting for the action to finish Default Attack.
[Tick] Exception during execution:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.‎‬‏*​‏​‏*‏‏**‪*‪‏**‪**‪*‫*(Int32 )
at GreyMagic.Executor.****​‪*​**‬**‫*‎‬‪‫‪‬‬​‏‬*(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
at Loki.Bot.BotManager.‎*​‬**‪‏**‪*​‏**‪‎**‪*​‬*​*‬*(IBot )

[BotThreadFunction] An InjectionDesyncException was detected.
[Stop] Exception during execution:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.‎‬‏*​‏​‏*‏‏**‪*‪‏**‪**‪*‫*(Int32 )
at GreyMagic.Executor.****​‪*​**‬**‫*‎‬‪‫‪‬‬​‏‬*(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
at Loki.Bot.BotManager.​‫‏​‎‬*‏‪‏‬‎‎‪*‎‎**‬‬*‏*‏*(IBot )

[BotThreadFunction] An InjectionDesyncException was detected.
 
Make sure you're not minimizing the client or switching desktops to prevent the client from rendering.
 
It happens when i play WoW.
But, even if i dont play Wow or any other game, im gettin (not so often, but randomly) this error.

[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 1984
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
at Loki.Game.LokiPoe.LocalData.******‏*‎*‫‏‪‎‪**‎**‫‪*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_Native()
at Loki.Game.LokiPoe.LocalData.*‪‎*‏****‪‏‏​**‬******​‎*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_WorldAreaId()
at Loki.Game.LokiPoe.‬‬*‎‫‬​*​**‬‎*‬​**‪‎‬*‏*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.get_CurrentWorldArea()
at Loki.Game.LokiPoe.LocalData.‫**‫‬‎**‏‫‏‪‬‏​*‬**‫*******‏*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_AreaHash()
at Loki.Game.Utilities.PerAreaCachedValue`1.ShouldUpdateCache(Boolean force)
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.‪‪‎‬‪‬​‎‎***‎*​*‫‏‫*‏‎​‪‪**()
at Loki.Game.LokiPoe.ObjectManager.‎‬‎‏‎‪‫‏*‪**‬‬*‎‏‬**‫**‫**‫*‬*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Objects()
at Loki.Game.LokiPoe.ObjectManager.*‬*‪‎​**‎‫***‬‎**‪​***()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Me()
at Loki.Game.LokiPoe.Input.get_LastBoundMoveKey()
at Loki.Game.LokiPoe.Input.Move()
at Loki.Bot.PredictivePlayerMover.MoveTowards(Vector2i position, Object[] user)
at Loki.Bot.PlayerMover.MoveTowards(Vector2i position, Object user)
at Loki.Bot.Logic.Bots.OldGrindBot.OpenChestTask.1Z2TT\]_G #y8'5 FE~~3sCsZ!.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.@Ak\]b\.G\,^s58':^ rb6%{\[DQ%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.s1R/k5g)-r~HNaM>{rI8TUx>".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.KO"UdVQo14j<oE7\&KI(cO;4u$.25^oN9CG;J})vb"8-u\,~1w:0(.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‬**​​‬‪‪‎‬‪‫‪‫‏​‎‪‫‏‪‫​*(Boolean )
at Buddy.Coroutines.Coroutine.‎‬*‪‫‫*****‏‪​**‪‪‏​‫​‬‫*(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.Tick()
at Loki.Bot.BotManager.‎*​‬**‪‏**‪*​‏**‪‎**‪*​‬*​*‬*(IBot )
 
It happens when i play WoW.
But, even if i dont play Wow or any other game, im gettin (not so often, but randomly) this error.

[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 1984
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
at Loki.Game.LokiPoe.LocalData.******‏*‎*‫‏‪‎‪**‎**‫‪*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_Native()
at Loki.Game.LokiPoe.LocalData.*‪‎*‏****‪‏‏​**‬******​‎*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_WorldAreaId()
at Loki.Game.LokiPoe.‬‬*‎‫‬​*​**‬‎*‬​**‪‎‬*‏*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.get_CurrentWorldArea()
at Loki.Game.LokiPoe.LocalData.‫**‫‬‎**‏‫‏‪‬‏​*‬**‫*******‏*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_AreaHash()
at Loki.Game.Utilities.PerAreaCachedValue`1.ShouldUpdateCache(Boolean force)
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.‪‪‎‬‪‬​‎‎***‎*​*‫‏‫*‏‎​‪‪**()
at Loki.Game.LokiPoe.ObjectManager.‎‬‎‏‎‪‫‏*‪**‬‬*‎‏‬**‫**‫**‫*‬*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Objects()
at Loki.Game.LokiPoe.ObjectManager.*‬*‪‎​**‎‫***‬‎**‪​***()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Me()
at Loki.Game.LokiPoe.Input.get_LastBoundMoveKey()
at Loki.Game.LokiPoe.Input.Move()
at Loki.Bot.PredictivePlayerMover.MoveTowards(Vector2i position, Object[] user)
at Loki.Bot.PlayerMover.MoveTowards(Vector2i position, Object user)
at Loki.Bot.Logic.Bots.OldGrindBot.OpenChestTask.1Z2TT\]_G #y8'5 FE~~3sCsZ!.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.@Ak\]b\.G\,^s58':^ rb6%{\[DQ%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.s1R/k5g)-r~HNaM>{rI8TUx>".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.KO"UdVQo14j<oE7\&KI(cO;4u$.25^oN9CG;J})vb"8-u\,~1w:0(.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‬**​​‬‪‪‎‬‪‫‪‫‏​‎‪‫‏‪‫​*(Boolean )
at Buddy.Coroutines.Coroutine.‎‬*‪‫‫*****‏‪​**‪‪‏​‫​‬‫*(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.Tick()
at Loki.Bot.BotManager.‎*​‬**‪‏**‪*​‏**‪‎**‪*​‬*​*‬*(IBot )

Your other game is in fullscreen?
 
Whatever games you guys play make sure they are on windowed mode,else rip poe :).Well not all of the games in fullscreen cause poe to dc but most do.
 
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