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Store Plugins sale per Session/s

totalschaden

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Feb 16, 2010
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It would be nice if you could sell Plugin Sessions using the Store.
I dont think the current System is fair to users who just use 1-3 Accounts. There are Users runnning 20+ Accounts and only pay like 15 € for your Plugin. Then again there are Users paying 15€ and only use/have 1 Account.
The Users that run 20 Accounts and more are most likely using it to make some real cash, so the Dev could atleast get a little share of it by selling per Session.
 
It would be nice if you could sell Plugin Sessions using the Store.
I dont think the current System is fair to users who just use 1-3 Accounts. There are Users runnning 20+ Accounts and only pay like 15 € for your Plugin. Then again there are Users paying 15€ and only use/have 1 Account.
The Users that run 20 Accounts and more are most likely using it to make some real cash, so the Dev could atleast get a little share of it by selling per Session.

Sorry but very Stupid idea.
I own 23 Sessions but that not mean that i use all 23 Sessions for the same.

Example:
1 User with 1 Sessions pay 1€.
1 User with 23 Sessions pay 23€, but he only use this Plugin on maybe 1-5 Chars.
 
Sorry but very Stupid idea.
I own 23 Sessions but that not mean that i use all 23 Sessions for the same.

Example:
1 User with 1 Sessions pay 1€.
1 User with 23 Sessions pay 23€, but he only use this Plugin on maybe 1-5 Chars.

Why would someone buy 23 Sessions if he is going to use 1-5 ?
 
Why would someone buy 23 Sessions if he is going to use 1-5 ?
He meant not using all 23 sessions with the example plugin you mention.

Like he would use 10x for 5man dungeons farming, another 7x leveling 1-100, another 10x grinding, the remaining 6 farming AH, etc ... you got the picture.

So I can barely remember any plugin, CR botbase or profile, which would fit in all of the above bot-fashions.

P.S.: Just noticed you are on the Archebuddy scene and probably posting about it, then ignore my post please.
 
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I think this is worded poorly (the first post)

What he is suggesting is allowing the User to purchase multiple session with that session only being usable once. So if i had 23 sessions of Archebuddy and wanted 5 of them to use that plugin I could buy 5 sessions of that plugin and use it 5 times concurrently.
 
I think this is worded poorly (the first post)

What he is suggesting is allowing the User to purchase multiple session with that session only being usable once. So if i had 23 sessions of Archebuddy and wanted 5 of them to use that plugin I could buy 5 sessions of that plugin and use it 5 times concurrently.

Correct. This would be good to avoid that Users "abuse" the current system in place.

For Example:
5 Friends share the same Email Adress for their Archbuddy Keys, 1 of them purchases the Plugin/s and 4 users get it free.
Or a User has a massive amout of Archeage Accounts and Archebuddy Keys, and is massivly multibotting but only payed as much as a User that only uses 1 Account.

This would also allow Developers to lower their prices for Users who only use 1 Account(Session), so I think the bigger share of the User Community would also benefit from this.

PS: Im not a native english speaker :)
 
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I have a hard time seeing the necessity for this.

It might be a way to force power users to buy their profiles/plugins/botbases more often, but I feel the store is used by more casual users than power users. I also don't set my prices higher, because I expect someone to run it 20 times at once. I set my price to what I deem fair for 1 person. So I would probably not reduce my prices, because they have to buy it more than once. People sharing accounts might be a small issue, but in the end someone still paid for those licenses...

I really don't see this as a big issue that needs to be acted upon.
 
It would be nice if you could sell Plugin Sessions using the Store.
I dont think the current System is fair to users who just use 1-3 Accounts. There are Users runnning 20+ Accounts and only pay like 15 € for your Plugin. Then again there are Users paying 15€ and only use/have 1 Account.
The Users that run 20 Accounts and more are most likely using it to make some real cash, so the Dev could atleast get a little share of it by selling per Session.

I completey agree with you, the current system isn't completely fair to those who are running only one or two accounts, while others do/can and intend to pretty much unlimited for the same price. Having session or even monthly subscription would make it fair, could as well run the same as AB does. And exactly as you say, how are devs ever gonna be able to support the dev. of plugin that way. So a chance either by adding a monhtly subscription or per/session should be available, for the very point you've stated.
 
I must disagree.

95 % of the users do run their acccount, or 2 of their accounts. People with 10+ Sessions are rare as a % of all our customers.

What you sell for - should be the average customer price.

Your market are not the powerusers. We have already deactivated Users that abused this system -> buying sessions on 1 account and then sharing them with others for a payment.

They simply bought all the products that where on the store and made a business out of it, but not for long, we track this activities and decline the access to the store to that users.

If you want to price your product, then price it rather lower than higher and you will get all the average users that you want.

About the powerusers - i have no idea what the best solution would be here, if a general limitation per Session would even be possible and how long it would take to be ingegrated or if it is even worth integrating.

Or a general deactivation of the store that have more then 10 Sessions on that account and then forward them to a special store with special prices that have a price multiplied by a factor. This are all options that may be discussed.

In the end there will never be a perfect and fair system, if you want to be fair then you should look at the GNP of the country the user is based on and calculate the price on the GDP as one factor, then you take the time the user uses your store product and compare it to an average time and price it proportionally and so on and you probably already see where i lead that discussion into
 
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