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Stop DK equipping items with intel with AutoEquip2??

The issue is weight set for blood dk's value mastery WAY WAY WAY too high, at the level of a primary stat. And as such, any item with mastery on it will win, since plate items either have int or str on it, its a 50/50 chance that it will get the right one. I am currently fixing some issues with ae2 as in its currentstate it is not very good for the upcomming release of dungeon buddy. I will also probably look into having the weight sets redone so that silly issues like this would go away.
Just as an idea... You should be able to specify a maximum values for certain attributes. Like the mastery cap for example. So AE2 would look at an item and completely disregard the mastery weight if the player was at the given maximum value already.
 
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