zippysticks
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- Jun 14, 2012
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I tested it a couple of times, and every time when this door comes up in a random dungeon, it does not open it. Instead it takes attacking monsters top priority and tries to attack the monsters behind the door instead of trying to open the door first to get to the monsters.
These are 2 different instances where it happens, but they are the same ActorSNO
GizmoType: Door Name: trDun_Cath_WoodDoor_A-2671 ActorSNO: 454 Distance: 6.192032 Position: <722.5603, 1059.8, -3.814697E-06> Barracade: False
GizmoType: Door Name: trDun_Cath_WoodDoor_A-411 ActorSNO: 454 Distance: 6.283048 Position: <722.469, 580.0627, 0> Barracade: False
Is there anyway to make it opening that door first, or have that ActorSNO higher priority than the monsters?
These are 2 different instances where it happens, but they are the same ActorSNO
GizmoType: Door Name: trDun_Cath_WoodDoor_A-2671 ActorSNO: 454 Distance: 6.192032 Position: <722.5603, 1059.8, -3.814697E-06> Barracade: False
GizmoType: Door Name: trDun_Cath_WoodDoor_A-411 ActorSNO: 454 Distance: 6.283048 Position: <722.469, 580.0627, 0> Barracade: False
Is there anyway to make it opening that door first, or have that ActorSNO higher priority than the monsters?






