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Still does not open door first

zippysticks

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I tested it a couple of times, and every time when this door comes up in a random dungeon, it does not open it. Instead it takes attacking monsters top priority and tries to attack the monsters behind the door instead of trying to open the door first to get to the monsters.

These are 2 different instances where it happens, but they are the same ActorSNO

GizmoType: Door Name: trDun_Cath_WoodDoor_A-2671 ActorSNO: 454 Distance: 6.192032 Position: <722.5603, 1059.8, -3.814697E-06> Barracade: False
GizmoType: Door Name: trDun_Cath_WoodDoor_A-411 ActorSNO: 454 Distance: 6.283048 Position: <722.469, 580.0627, 0> Barracade: False

Is there anyway to make it opening that door first, or have that ActorSNO higher priority than the monsters?
 
You can easily reproduce this to see for yourself,

Go to the beginning of the Cathedral in act 1 and use ExploreArea tag and once you see those doors, if there are monsters behind it, it will attack the monsters first instead of opening the door first.
 
Last edited:
link me the profile you are using plz
 
I'm not using any public profiles, just testing out random dungeons. It's simple to reproduce, just head to the Cathedral in act 1 after Hidden Cellar then use a blank profile / combat profile with:

<If condition="ZetaDia.CurrentWorldId == 50579">
<ExploreArea questId="1" boxTolerance="0.45" boxSize="15" until="ExitFound" exitNameHash="-816183389" leaveWhenFinished="True" />
</If>

Then, when it gets to a door with ActorSNO: 454, and if there's any monsters behind it, it won't interact with the door first, instead it tries to attack the monsters through the doors first.
 
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