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Stack Overflow, Help Please

kryptonite

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G'day,

I start Tankleader whilst in garage and all I get it this repeating in the debug section. I have had some problems since the last update with WOT crashing but now nothing happens TL does not work.....

Please help.


[02:06:57.960] [Debug] Disconnected from server.
[02:06:57.961] [Debug] System.ArgumentException: The IAsyncResult object was not returned from the corresponding asynchronous method on this class.
Parameter name: asyncResult
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at ”˜.“˜.ƒ™(IAsyncResult )
 
same thing but i only have the 1 day trial it would realy suck for me not to be albe to test it out
 
this is all so what i get [08:09:29.477] [Debug] Finished exporting images to C:\Users\SaberWolf\AppData\Roaming\TankLeader
[08:09:37.562] [Debug] Disconnected from server.
[08:09:37.566] [Debug] System.ArgumentException: The IAsyncResult object was not returned from the corresponding asynchronous method on this class.
Parameter name: asyncResult
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at ”˜.“˜.ƒ™(IAsyncResult )
[08:09:39.590] [Debug] Disconnected from server.
[08:09:39.590] [Debug] System.ArgumentException: The IAsyncResult object was not returned from the corresponding asynchronous method on this class.
Parameter name: asyncResult
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at ”˜.“˜.ƒ™(IAsyncResult )
[08:10:00.593] [Debug] System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 178.33.61.70:5001
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at ”˜.“˜.ƒ™(IAsyncResult )
 
its whole week the same and devs are allways absent
 
its whole week the same and devs are allways absent

i feel ripped - with honorbuddy such things wouldnt happen. It seems for this bot is only one dev available... :mad:
 
It's a bug in our previous update where I kind of messed something up. Sadly, the fixes I've implemented over the past days will only actually take effect when all users are running the latest version. I'm thinking of making updates mandatory, in that TankLeader will automatically update itself without asking if there is an update available.

For now, I've added a small watchdog kind of thing that automatically restarts the server if it crashes, so you shouldn't have this downtime anymore. Again, very sorry for the inconvenience.
 
Last edited:
It's a bug in our previous update where I kind of messed something up. Sadly, the fixes I've implemented over the past days will only actually take effect when all users are running the latest version. I'm thinking of making updates mandatory, in that TankLeader will automatically update itself without asking if there is an update available.

For now, I've added a small watchdog kind of thing that automatically restarts the server if it crashes, so you shouldn't have this downtime anymore. Again, very sorry for the inconvenience.

Thanks for the info Aevetas. :-)

Love the program.
 
Right, it's 3:40 AM and I believe the servers should now no longer be down for extended periods of time. I'm going to catch some sleep now and see how things are looking in the morning. :)
 
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