As I told you earlier, you need more than 1 hotspot.
Oh. I didnt get the message. I'll do that then I spose. Will update. Reason why I only had 1 hotspot is because mobs will instantly respawn within that same camp if theres only 1 or 2 left. I didn't realize that there was some sort of limitation that you had to have more than 1 hotspot. Sorry.
edit: ok I added another hotspot about 100 yards south into another gnoll camp and its still doing the bug. It has a gnoll targeted not even 10 yards away and the bot is just standing there doing nothing. Yes I made sure to save the new hotspot in the xml.
another edit: i deleted the randomize hotspots part of the profile + reuploaded. Bug happened again 15 kills in. has a gnoll targeted 10 yards away and the bot just does nothing.
I never got this bug in the versions before 1.9.5.0 and it readily chugged along all night with 1 hotspot at about 500 kills/hour; although the "running away after killing something and running back to loot it" bug was annoying, it didn't make the bot completely stop doing everything. Also I did manage to confirm that the bug happens with default paladin cc and convalesence paladin cc.
I've added a third hotspot and decreased pull distance from 40, then 30, then 20 yards. Any less and it wont really pull anything anyways, still get the bug. I'll paypal $50 if a dev -works with me- on this instead of just dismissing this bug as usual. You know, communicate. It -HAS- to be a problem with honorbuddy because, like I said, the versions BEFORE 1.9.5.0 worked perfectly fine (aside from running away from killed mob then back to loot it bug) with the original 1 hotspot profile.
yet another edit: someone thought that the class was bugged, so I got on my 66 rogue and did the same area. The rogue did the exact same "do nothing" bug with both 1 hotspot and 3 hotspots. It works just fine on 1.9.4.5 aside with the aformentioned not-so-annoying loot bug.
also another thing I noticed. when my bot is bugged, which is doing nothing while having a live mob targeted, it will stop being bugged if another mob gets closer than the one than you are currently targeting, either from a respawn or a patrol, and go towards it to kill it, loot it, and continue until the bot bugs again. also, like I said, the 1 hotspot profile worked fine before because those mobs instantly respawn if their numbers in that small area (usually 40 yards or closer from the center) reach 1 or 2 left. I could hand play it and kill the mobs faster than another person can loot them because they respawn just as fast as you can kill them.
another: its not the computer. my computer is W7 ultimate x64 with 4 core intel, 4gb ram, ati 5870, 6 drive raid, water cool, and i could replicate the bug on a computer that never seen HB before that was an old 2-core amd, 2gb ram, nvidia 8800, 500gb drive, air cool with fresh HB downloaded right from this website. someone thought again that it was how i made the profile, so i made a lvl 1 rogue (default cc, same as the one that got the "do nothing" bug on my 66 rogue in wetlands farming gnolls) and used the same wool profile but just copy pasted the right faction and 3 hotspots with looting enabled. i didnt get the "do nothing" bug so it either has something to do with those specific mobs that im farming in wetlands or the abilities available to my class. the lvl 1 wyrms in silvermoon seem to have instant respawn too just like the gnolls in wetlands