okeofs
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- Joined
- Jan 15, 2010
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Bossland, for some reason I'm getting (only with this version) constant disconnects every 20 minutes or so and frequent game crashes (if it doesn't disconnect first). It was worse when I had auto vendor/train enabled. Any ideas?
Edit: Found this in the logs:
[1:26:02 AM:484] Took 140 ms to cast:Rend
[1:26:02 AM:515] Rend
[1:26:03 AM:265] Changed POI to: Type: Loot, Name: Crimson Whelp
[1:26:03 AM:406] Interacting with lootable Crimson Whelp
[1:26:03 AM:406] interact: 0x14385008
[1:26:03 AM:437] interact done: 0x14385008
[1:26:04 AM:234] Activity: Looting Crimson Whelp.
[1:26:04 AM:640] Changed POI to: Type: None, Loc: <0, 0, 0>
[1:26:04 AM:796] Changed POI to: Type: Loot, Name: Crimson Whelp
[1:26:04 AM:984] Interacting with lootable Crimson Whelp
[1:26:04 AM:984] interact: 0x14392F78
[1:26:05 AM:15] interact done: 0x14392F78
[1:26:06 AM:734] Changed POI to: Type: None, Loc: <0, 0, 0>
[1:26:19 AM:796] Changed POI to: Type: Kill, Name: Black Ooze
[1:26:20 AM:156] Activity: Pulling Black Ooze now.
[1:26:20 AM:171] Attacking Black Ooze at 19 yards
[1:26:20 AM:484] Pull target in question.....
[1:26:23 AM:515] Changed POI to: Type: None, Loc: <0, 0, 0>
[1:26:23 AM:812] Activity: Combat
[1:26:26 AM:15] Spell_C::CastSpell(6192, 0, 0x0, 0)
[1:26:27 AM:531] Took 1515 ms to cast:Battle Shout
[1:26:27 AM:546] Battle Shout
[1:27:06 AM:921] ReadByte at 0xBD0792 failed. - From: Honorbuddy at Magic.SMemory.ReadByte(IntPtr hProcess, UInt32 dwAddress)
at Magic.BlackMagic.ReadByte(UInt32 dwAddress)
at Magic.BlackMagic.(UInt32 address, Type t)
at Magic.BlackMagic.Read[T](UInt32[] offsets)
at Styx.WoWInternals.ObjectManager.get_IsInGame()
at ..(Object sleepTime)SmartExceptionsCore.UnhandledException @ 3799, offset:68
[1:27:07 AM:62] Wow exited, Honorbuddy stopped!
[1:27:17 AM:62] Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. - From: Honorbuddy at EndScene.ExecutorRand.GrabFrame()
at Styx.Logic.BehaviorTree.TreeRoot.Stop()SmartExceptionsCore.UnhandledException @ 3385, offset:73
Edit: Found this in the logs:
[1:26:02 AM:484] Took 140 ms to cast:Rend
[1:26:02 AM:515] Rend
[1:26:03 AM:265] Changed POI to: Type: Loot, Name: Crimson Whelp
[1:26:03 AM:406] Interacting with lootable Crimson Whelp
[1:26:03 AM:406] interact: 0x14385008
[1:26:03 AM:437] interact done: 0x14385008
[1:26:04 AM:234] Activity: Looting Crimson Whelp.
[1:26:04 AM:640] Changed POI to: Type: None, Loc: <0, 0, 0>
[1:26:04 AM:796] Changed POI to: Type: Loot, Name: Crimson Whelp
[1:26:04 AM:984] Interacting with lootable Crimson Whelp
[1:26:04 AM:984] interact: 0x14392F78
[1:26:05 AM:15] interact done: 0x14392F78
[1:26:06 AM:734] Changed POI to: Type: None, Loc: <0, 0, 0>
[1:26:19 AM:796] Changed POI to: Type: Kill, Name: Black Ooze
[1:26:20 AM:156] Activity: Pulling Black Ooze now.
[1:26:20 AM:171] Attacking Black Ooze at 19 yards
[1:26:20 AM:484] Pull target in question.....
[1:26:23 AM:515] Changed POI to: Type: None, Loc: <0, 0, 0>
[1:26:23 AM:812] Activity: Combat
[1:26:26 AM:15] Spell_C::CastSpell(6192, 0, 0x0, 0)
[1:26:27 AM:531] Took 1515 ms to cast:Battle Shout
[1:26:27 AM:546] Battle Shout
[1:27:06 AM:921] ReadByte at 0xBD0792 failed. - From: Honorbuddy at Magic.SMemory.ReadByte(IntPtr hProcess, UInt32 dwAddress)
at Magic.BlackMagic.ReadByte(UInt32 dwAddress)
at Magic.BlackMagic.(UInt32 address, Type t)
at Magic.BlackMagic.Read[T](UInt32[] offsets)
at Styx.WoWInternals.ObjectManager.get_IsInGame()
at ..(Object sleepTime)SmartExceptionsCore.UnhandledException @ 3799, offset:68
[1:27:07 AM:62] Wow exited, Honorbuddy stopped!
[1:27:17 AM:62] Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. - From: Honorbuddy at EndScene.ExecutorRand.GrabFrame()
at Styx.Logic.BehaviorTree.TreeRoot.Stop()SmartExceptionsCore.UnhandledException @ 3385, offset:73
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