......
2016-01-15 06:48:57,611 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 65 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:57,660 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:57,754 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 93 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:57,805 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 51 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:57,855 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:57,884 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 29 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:57,913 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 28 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:57,962 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:58,010 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 47 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:58,059 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:58,111 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 51 for the action to finish Summon Raging Spirit.
2016-01-15 06:48:58,160 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit.
.......
well, don' take care of the target, just check surrounding mobs (might be intensive tho)
Code:LokiPoe.ObjectManager.GetObjectOfType<Monster>().Any(m => !m.IsDead && m.IsHostile && m.Distance <= X ...);
add any checks to that to fit your needs
// EDIT //
Note that objects are refreshed 120y away max
Sometimes he's just spamming SRS after combat for a little time.
Any suggestions?
Edit: It happens until mana runs out.. Trying to figure out the code but I'm new to EB so I'm at a loss...
Is he trying to reach 50 spirits or something? -> var max = skill.GetStat(StatTypeGGG.NumberOfRagingSpiritsAllowed);
Code:...... 2016-01-15 06:48:57,611 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 65 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:57,660 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:57,754 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 93 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:57,805 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 51 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:57,855 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:57,884 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 29 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:57,913 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 28 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:57,962 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:58,010 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 47 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:58,059 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:58,111 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 51 for the action to finish Summon Raging Spirit. 2016-01-15 06:48:58,160 [37] DEBUG CustomLogger (null) - [FinishCurrentAction] Waiting 48 for the action to finish Summon Raging Spirit. .......
I'm Getting the above as well. I believe the waiting current action is what is making the bot sit there and 'hold down' the key instead of spamming it. I'm assuming the 'cast till out of mana' is a byproduct of the workaround to make it hold it down, as I noticed on my incinerator too sometimes. if we could tell it stop current task if no enemies within distance so it stops casting and seeks new targets.
I can't get this to work, I'm assuming its outdated? I can't get the bot to cast SRS very well no matter what settings I choose it averages <10 spirits.
Anyone know what I can do to fix it?