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Spirit Generator Build (Shenlong's) Problem

I figured out a workaround a couple weeks ago for this. I simply rigged the Combination Strike section to check for a different passive and tweaked the milliseconds on rotating between generators. Also changed generator priority so that static charge is always used first when entering combat. Every 200 milliseconds it will cast WotHF[FoF]. It's not incredibly optimal in that the Monk still doesn't prioritize debuffing everything on the screen with Static Charge, but it at least fixes the issue of the bot only spamming one generator.

bool hasCombinationStrike = Passives.Monk.Alacrity.IsActive;
bool isDualOrTriGen = CacheData.Hotbar.ActiveSkills.Count(s =>
s.Power == SNOPower.Monk_DeadlyReach ||
s.Power == SNOPower.Monk_FistsofThunder ||
s.Power == SNOPower.Monk_WayOfTheHundredFists ||
s.Power == SNOPower.Monk_CripplingWave) >= 2 && hasCombinationStrike;

// interval in milliseconds for Generators
int deadlyReachInterval = 0;
if (hasCombinationStrike)
deadlyReachInterval = 2500;
else if (Runes.Monk.Foresight.IsActive)
deadlyReachInterval = 29000;

int fistsOfThunderInterval = 0;
if (hasCombinationStrike)
fistsOfThunderInterval = 500;

int wayOfTheHundredFistsInterval = 0;
if (hasCombinationStrike)
wayOfTheHundredFistsInterval = 200;
//else if (Runes.Monk.BlazingFists.IsActive)
// wayOfTheHundredFistsInterval = 4500;

int cripplingWaveInterval = 0;
if (hasCombinationStrike)
cripplingWaveInterval = 2500;

Note: As is this will only work if you have chosen Alacrity as one of your passives. You can change the first line to a different passive if need be.
 
Did anyone come up with an optimal 60+ botting config? Im doing 60s atm and im aaaalmost making time.
 
and yes jubis it works perfect the reason it didn't work for me was rather embarrassing LOL totally my idiotic fault. gj on the code jubis :)

(helps to press the save button on the script before running it. hahah).
 
and yes jubis it works perfect the reason it didn't work for me was rather embarrassing LOL totally my idiotic fault. gj on the code jubis :)

(helps to press the save button on the script before running it. hahah).
That's great. I'll push to main then. Should be in the next official version.
 
Hello fellow monks, i'm currently rolling this build @ gr 58 easy, however the jump to 60 is a slight problem anyone doing 60's yet if so what kind of set-up you using?
 
What are the trinity settings you guys are using for this? Specifically, what is the minimum trash mob pack size and the trash pack cluster radius? I'm assuming the former should be pretty big for this build. Any other changes I should make? I've ticked ignore elite monsters too.
 
If i put in the monkcombat.cs it crashes my trinity how did you guys get it to work?
 
Well i get more exp atm botting 52s with ulianas + crown.
 
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