With Static Charge being in the spotlight, did some tests to confirm/deny if certain monk skills actually proc SC or not. Tests done using my trusty Staff of Herding with legacy Hellfire Ring with +min damage to have a flat damage value every hit.
Preliminary Results: Monk Skills
SC Proc seems to use the attacking skill's coefficent to determine if SC procs.
- Does proc off all Generator hits *
- Does proc off FoF's DoT which tics every 12 frames (5x/sec) **
- Does proc off all LTK runes
- Does proc off all CS runes
- Does proc off all TR runes (each tic)
- Does proc off all BoH:Circle of Skorn
- Does proc off all DS Runes
- Does proc off all WoL Runes ***
- Does proc off all SSS runes
- Does proc off all Unwelcome Disturbance bursts
- Does proc off Mystic Ally attacks (including Air Ally AoE)
- Does NOT proc off EP's DoT ticks (U2 or manually applied)
- Does NOT proc off Sweeping Wind
- Does NOT proc off MoC:Submission
* - Keep in mind FoT's first two strikes only hit -ONE- target. (1xSC debuff), only the 3rd is AoE
** - FoF DoT's from multiple Monks -STACK- (
http://i.imgur.com/smHUSj5.png )
*** - PotA ticks 6 times, EL ticks once, the remaining runes 3 times.
Preliminary Results: Items
- Does proc off attacks from pets summoned from items Skycutter, Maximus, etc.
- Does NOT proc off item procs as far as I can tell. None of the following proc SC:
Andarial V., DW.Mantle, Death's Bargain, Firewalkers, Pox, Sash of Knives, TGV,
Bul Kathos Wedding Band, Hellfire Ring, Wyrd Stun (no), Moonlight Ward
Azurewrath, Fulminator, Schaefer's, SoH, Stalguard, Sunder, Wizardspike, TF
Preliminary Results: Gems
- Does NOT proc off Legendary Gem DoTs (Toxin, PE, Mirinae, Wreath)
Most of the above tests were done fairly quickly and if they do proc, are at very low proc coefficents that they probably aren't worth using.
Static Charge Snapshot Mechanics:
- Only 1x SC debuff can be active at a time, 2 monks using SC will overwrite each other's debuff and they will not chain to one another's
- SC always overwrites existing SC debuffs - even your own
- SC snapshots the usual suspects
What does that mean?
You can snapshot Powerpylon for an extra -SIX- seconds! ^_^
FoF DoT Snapshot Mechanics
- FoF DoT's proc coefficient is snapshot at "fresh" application
- Additional FoF strikes always refreshes DoT's initial proc coefficient
- Damage portion of FoF DoT's stack; but always DROP after 3 seconds
- Multiple Monks FoF's stack concurrently (do not overwrite)
What does that mean?
All FoF DoT's are not created equal (semi-obvious)
- FoF's First punch DoT has a 0.75 SC proc chance (procs SC well)
- FoF's Second punch DoT has a 0.09 SC proc chance (procs SC terrible)
- FoF's Third punch DoT has a 0.5 SC proc chance (procs SC ok)
But since the duration of FoF is so short, and you are likely madly dashing all over the screen trying to spread SC/FoF, it really isn't going to matter since any DoT procs are better than none! But if you can somehow program your monk to always do a FoF1 > ___ > SC3 combo, you will have the highest proc chance and best SC coverage! How? I have no clue ^_^; I am stuck mashing all my keys like a madman. By that same vein, you could do SC1 > FoF2 > SC3 combo for max single target damage since 7x60% FoF DoTs from the 2nd strikes trump 1x200% even with 70% lightning. Again, good luck timing that at our generator APS >_>
Group Play
Appears to be -NO- ICD for SC. Haven't tested all party member attacks, but they should follow similar rules above with the general rule that their attacks need a direct proc coefficient. There is a possibility of a FoF-DoT-equivalent somewhere. Let me know if anyone has discovered any group dynamics worth mentioning. I am noob non-season solo player mostly. ^_^
Edited by Davlok#1847 on 10/6/2015 1:27 AM PDT