ski
Well-Known Member
- Joined
- Feb 12, 2010
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Ahh Well then I would put SpellManager.Refresh(); under
public void Combat()
{
SpellManager.Refresh();
}
If you cc has a requirement set to execute SpellManager.Refresh(); it might not be happening like you thought. If you put it under Combat() all you do is get in a fight and you'll know right away if its your condition on problem with the SpellManager.Refresh(); method.
Tried putting it in combat(), pull(), rest(), in my initialize method (first thing that's run). No spellbook refreshing in any case. I think its just broken
