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SpellManager.Refresh()?

Ahh Well then I would put SpellManager.Refresh(); under
public void Combat()
{
SpellManager.Refresh();
}

If you cc has a requirement set to execute SpellManager.Refresh(); it might not be happening like you thought. If you put it under Combat() all you do is get in a fight and you'll know right away if its your condition on problem with the SpellManager.Refresh(); method.

Tried putting it in combat(), pull(), rest(), in my initialize method (first thing that's run). No spellbook refreshing in any case. I think its just broken :(
 
Try with an older HB that this works on would be my best suggestion srry. Notify Boss or Hawker
 
Try with an older HB that this works on would be my best suggestion srry. Notify Boss or Hawker

No luck with 1.245 either, chalking this up to a bug and letting Hawker know.
 
What spell is it learning that Refresh does not detect?

Its not refreshing at all (No "<Spell> has been added to the SpellBook" messages in the log). My CC will auto-detect where talent points are and choose spells based on it, but I want it to refresh the spellbook each time its started to account for spells learned/respecs/swapping between primary and secondary talents. Right now when I swap from my Primary talents to my Secondary talents, I have to exit out of HB, wait for the auth server to release me, then reopen HB. I'd like to just be able to hit start and have it know what spells I now have.
 
Hmmm. I see the issue.

OK - that is a limitation that won't change this side of April. For now, we need to get navmesh and questing and the paid plugin systems working and are under some pressure :S
 
Ditto.

EDIT: As long as its on someones To Do list thats fine :)
 
Hmmm. I see the issue.

OK - that is a limitation that won't change this side of April. For now, we need to get navmesh and questing and the paid plugin systems working and are under some pressure :S

Damn, and here I was hoping it was just a typo here or there that would fix it ;)
 
Hmmm. I see the issue.

OK - that is a limitation that won't change this side of April. For now, we need to get navmesh and questing and the paid plugin systems working and are under some pressure :S

lol understood
 
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