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Special weapon rack and chests are missing in the Trinity loot table

trailmember

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Joined
May 15, 2014
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weapon rack
-----------
Decaying Armor > Battlefields of erernity
Ancient Armament > passage to corvus

Chest
----------------
Demonic Vessel > Tower of the cursed

The bot you just run buy and not looting them, so plz add then to the check list in Trinity.
will be nice you can get extra drops from from puzzel ring now it is incress by 100% drop rate
 
Last edited:
weapon rack
-----------
Decaying Armor > Battlefields of erernity
Ancient Armament > passage to corvus

Chest
----------------
Demonic Vessel > Tower of the cursed

The bot you just run buy and not looting them, so plz add then to the check list in Trinity.
will be nice you can get extra drops from from puzzel ring now it is incress by 100% drop rate

These might just be blacklisted in the profile and/or in Datadictionary.cs. If you stop the bot and do a dump (Info dumping -> Dump objects) you can find the ActorSNO/ActorID of the objects and check for them among the blacklisted elements.
 
no info about Decaying Armor or Ancient Armament in the ActorSNO/ActorID by dump objects

and the Datadictionary.cs file ends like this.
-----------------------------------------------

#region Methods

/// <summary>
/// Add an ActorSNO to the blacklist. Returns false if the blacklist already contains the ActorSNO
/// </summary>
/// <param name="actorId"></param>
/// <returns></returns>
public static bool AddToBlacklist(int actorId)
{
if (!blacklistIds.Contains(actorId))
{
blacklistIds.Add(actorId);
return true;
}
else
return false;
}
#endregion
---------------------------------------
so i guess i have nothing in my blacklist

P6CzoSu.webp
 
Last edited:
If they don't show up in the objects list that's your problem right there. But I think they are there, only using another name that you have to identify. Objects should be sorted with the nearest first so pay attention to the distance to help identify the right ones.
 
i have try reset all settings, and remake settings agen
it's just ignoring weapon rack's. not the ones from act1 ?
and yes i have add extra range to loot them.

so dont know what to do now.
 
think i found the problem in main script XML script origen - Rift Bot - Yet Another Rifting Profile!.
http://www.thebuddyforum.com/demonb...808-rift-bot-yet-another-rifting-profile.html
guess is before trinity addon came, this script is from.

so here is a remade version of working with Trinity addon

<Profile>
<Name>Rift Bot</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />

<TargetBlacklists>
<TargetBlacklist actorId="114622" name="Tyrael" />
<TargetBlacklist actorId="363744" name="Orek" />
<TargetBlacklist actorId="355635"/> <!-- Furnace -->
<TargetBlacklist actorId="103919"/> <!-- Demonic Vessels -->
<TargetBlacklist actorId="58317"/> <!-- Tool/Weapon Rack -->
<TargetBlacklist actorId="289794"/> <!-- X1_PandExt_ArmorRack-7385 -->
<TargetBlacklist actorId="212491"/> <!-- Pony Clouds -->
<TargetBlacklist actorId="289756"/> <!-- Armor Racks -->
<TargetBlacklist actorId="5758"/> <!-- some buged chest -->
<TargetBlacklist actorId="464"/> <!-- some buged chest -->
<TargetBlacklist actorId="357299"/> <!-- Weapon Rack -->
<TargetBlacklist actorId="357297"/> <!-- Weapon Rack -->
<TargetBlacklist actorId="357295"/> <!-- Weapon Rack -->
<TargetBlacklist actorId="357306"/> <!-- Weapon Rack -->
<TargetBlacklist actorId="357301"/> <!-- Weapon Rack -->
<TargetBlacklist actorId="291743"/> <!-- Weapon Rack -->
<TargetBlacklist actorId="362323"/> <!-- A buged NPC in A5 -->
<TargetBlacklist actorId="157531"/> <!-- Broken Watermill in Oasis -->
<TargetBlacklist actorId="170913"/> <!-- Broken door -->
<TargetBlacklist actorid="198012"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="223275"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="289763"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="341124"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="167520"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="192466"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="192463"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="167519"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="289244"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="289246"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="77354"/> <!-- Weapon Rack -->
<TargetBlacklist actorid="340114"/> <!-- Armor Rack -->
<TargetBlacklist actorid="340113"/> <!-- Armor Rack -->
<TargetBlacklist actorid="5671"/> <!-- Armor Rack -->
<TargetBlacklist actorid="15937"/> <!-- Armor Rack -->
<TargetBlacklist actorid="78030"/> <!-- Wilderness Scarecrow -->
</TargetBlacklists>
 

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Last edited:
These were probably blacklisted to prevent stucks.
 
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