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SOTA Issues

bambi_1978

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My Issue is that I run SOTA as part of the random Bg in the new HB tried hb2 beta 10, 1.9.1 also but what i`m noticing on most of the chars is that when a gate is destroyed and its suppose to move to another grind area it goes to the gate thats still up tries to get through for about a minute then moves on making it look so bottish, Also noticed when your defending that he ends up behind the yellow gate at the start while everyone else in on the beach. Anyone else getting these problems, Tried running it with all the default files in HB usually a restart of hb`s sorts this and off he goes but I dont want to have to stop and start hb all the time that he does this.

The strange thing is that I`m running a druid on random bg all same stuff default cc`s etc and he dont do it.
 
Downloaded 1.9.2 and testing atm and he seems to do what he should be doing now here is hoping :)
 
I didn't seem to have that problem last night with 1.9.2. But I DID have a problem where my character would for some reason want to run all the way left on the map. As if he was trying to circle the whole map counter clockwise. I'm not sure why it was doing it... but for now I'm not running randoms. Sucks too because I think Call to Arms is SoA this weekend.
 
So I'm running the stable 1.9.2 and beign that its sota weekend, it is a good time to test it out.

HB runs fine, although I can't figure out why half the time it goes to the courtyard when we are on defense. The aimless runs around until the yellow gate is attacked. To make things worse, he'll run into the yellow gate on start for what seems like FOREVER.

This just might be a side affect of the mesh/profile. Overall, it had to be tough to great this BG. I can post logs, etc if need be.
 
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well mines running up after a gates down and wall humping and doing mixed mode and every gate down it runs up the broken part and sits there.. then if you do like 6+ sota's bot crashes on me

im using with mage, cc is codenamedG's project E v2.3
version 1.9.2

its getting better would like to see it faster at targeting things and to do its rotation pvp it makes all the difference
 
im getting this problem in 1.9.2 its running into the gates for hours.
 
This issue is posted in the release topic of 1.9.2 as bug by several users (amongst which I am too).

It's (not) nice to see you are all having issues, but I don't see any posts with logfiles attached in that particular thread.
Complaining it's not working, but not following proper ways to report the bugs is not gonna result in solutions.

Therefor I would like to suggest to post your logs from SotA in the release thread of HB 1.9.2 with description of issue, class, cc used etc.
Makes the life of the devs easier, and everything is in 1 topic instead of several, and with several logfiles the problem might be found faster.

Regards, Liquid.
 
I've only had the gate humping issues a few times. I'm still having the counter-clockwise map running issue though.
 
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