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Sorry to trouble

NeedSomeLove

New Member
Joined
Feb 20, 2015
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Hello, guys.
After last update i start to got this...

[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.OverflowException: Переполнение в результате выполнения арифметической операции.
в System.UIntPtr.op_Explicit(UInt64 value)
в Loki.Game.LokiPoe.Input.MoveMouse(Int32 cx, Int32 cy)
в Loki.Game.LokiPoe.Input.SetMousePos(Int32 cx, Int32 cy, Boolean move)
в Loki.Game.LokiPoe.Input.SetMousePos(Single cx, Single cy, Boolean move)
в Loki.Game.LokiPoe.Input.HighlightObject(NetworkObject obj)
в Loki.Bot.v3.Coroutines.ƒ.()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
в Loki.Bot.Logic.Bots.BasicGrindBot.OpenChestTask..()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
в Loki.Bot.v3.TaskManager..()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
в Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
в Buddy.Coroutines.Coroutine...()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.(Boolean )
в Buddy.Coroutines.Coroutine.(Boolean )
в Buddy.Coroutines.Coroutine.Resume()
в Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
в Loki.Bot.BotManager.(IBot )

The bot coroutine has finished in a state of Faulted
[Stop] Now requesting the BotThread to stop.
[BasicGrindBot] OnStop
[ChanceItems] Stoping
[Chicken] Stop
[FlaskHelper] Stop
[GemLeveler] Stop
[LowFpsHelper] Stop
[MapRunner] Stop
[StuckDetection] Stop
[ExampleRoutine] Stop
 
Same here:

2015-04-20 15:19:28,670 [32] DEBUG Logger (null) - [LootItemTask] Now attempting to interact with the item. This is the #1 attempt.
2015-04-20 15:19:28,671 [32] DEBUG Logger (null) - [InteractWith] Now attempting to highlight 5605.
2015-04-20 15:19:28,739 [32] ERROR Logger (null) - [Tick] Exception during execution:
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.OverflowException: Die arithmetische Operation hat einen Überlauf verursacht.
bei System.UIntPtr.op_Explicit(UInt64 value)
bei Loki.Game.LokiPoe.Input.MoveMouse(Int32 cx, Int32 cy)
bei Loki.Game.LokiPoe.Input.SetMousePos(Int32 cx, Int32 cy, Boolean move)
bei Loki.Game.LokiPoe.Input.SetMousePos(Single cx, Single cy, Boolean move)
bei Loki.Game.LokiPoe.Input.HighlightObject(NetworkObject obj)
bei Loki.Bot.v3.Coroutines.?.()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Loki.Bot.v3.Coroutines.?.()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
bei Loki.Bot.Logic.Bots.BasicGrindBot.LootItemsTask..()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Loki.Bot.v3.TaskManager..()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Buddy.Coroutines.Coroutine...()
--- Ende der internen Ausnahmestapelüberwachung ---
bei Buddy.Coroutines.Coroutine.(Boolean )
bei Buddy.Coroutines.Coroutine.(Boolean )
bei Buddy.Coroutines.Coroutine.Resume()
bei Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
bei Loki.Bot.BotManager.(IBot )
2015-04-20 15:19:28,757 [32] DEBUG Logger (null) - The bot coroutine has finished in a state of Faulted
2015-04-20 15:19:28,757 [32] INFO Logger (null) - [Stop] Now requesting the BotThread to stop.
 
It is because the game has updated but the Bot has not been updated yet to the new PoE version.

wimm
 
But the Bot had an update after todays patch...

#113 (1.3.1.17) [20 Apr 15 13:19]
Updates for 1.3.1.17.
LokiPoe.Type has been updated with ExVault's fix for special characters and other things that were broken with the original version.
Interop.PostMessage and Interop.SendMessage declarations have been updated to now be more type correct.
The second overload of LokiPoe.Type was removed. All it did was type two strings separated with a space. Users can do this themselves using the new fixed version.
 
I somehow have the feeling this has to do with the ExtendedPlayerMover Plugin, anyone else with that error using that plugin?
 
I somehow have the feeling this has to do with the ExtendedPlayerMover Plugin, anyone else with that error using that plugin?

Yes, it's the PlayerMovers that are in cause. Wait for pushedx to update some shit
 
As usual, please post full logs so I can check plugins and other info.
 
my log
[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.OverflowException: Arithmetic operation resulted in an overflow.
at System.UIntPtr.op_Explicit(UInt64 value)
at Loki.Game.LokiPoe.Input.MoveMouse(Int32 cx, Int32 cy)
at Loki.Game.LokiPoe.Input.SetMousePos(Int32 cx, Int32 cy, Boolean move)
at Loki.Game.LokiPoe.Input.MoveMouseToPosition(Vector2i position)
at Loki.Game.LokiPoe.InGameState.SkillBarPanel.UseAt(Int32 slot, Boolean inPlace, Vector2i position)
at CustomPlayerMoverLW.LightningWarpPlayerMover.MoveTowards(Vector2i position, Object user) in \Plugins\CustomPlayerMoverLW\CustomPlayerMoverLW.cs:line 252
at Loki.Bot.PlayerMover.MoveTowards(Vector2i position, Object user)
at Loki.Bot.Logic.Bots.BasicGrindBot.ExploreTask..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.v3.TaskManager..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
at Loki.Bot.BotManager.(IBot )
 
problem happens when bot trying to open sarcophagus, he he always stop exactly in same place near right bottom corner of sarcophagus

ofc i added sarcophagus to ignore list and got no error now
 
Last edited:
Please test #114 to see if the issue is resolved. If not please attach a full bot log and not an error snippet.
 
Please test #114 to see if the issue is resolved. If not please attach a full bot log and not an error snippet.

Error occurs when attempting to open a new instance of area designated by BasicGrindBot.
Zippyshare.com - nwxckcgg4yc.zip
Routine: Heavily modified version of WIMM's SRS routine
Plugins: FlaskHelper+Chicken+SmartKiting+SmartPositioning
e: Never had any issues with my kiting or positioning plugins prior to this update.

[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Loki.Game.LokiPoe.InGameState.InstanceManagerPanel.()
at Loki.Game.LokiPoe.InGameState.InstanceManagerPanel.JoinNew()
at Loki.Bot.v3.Coroutines.„.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.v3.Coroutines.†.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Loki.Bot.Logic.Bots.BasicGrindBot.TravelToGrindZoneTask..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.v3.TaskManager..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
at Loki.Bot.BotManager.(IBot )
 
Last edited:
Question to pushedx
tell me plz where i can change time delay
1. Portal miss delay
2. Miss stash delay
3. ID delay
4. Sell delay
5. Stash delay
6. Change location delay

i have a very fast computer and my bots loose so many time with this delays.
How to speed it up?
 
Question to pushedx
tell me plz where i can change time delay
1. Portal miss delay
2. Miss stash delay
3. ID delay
4. Sell delay
5. Stash delay
6. Change location delay

i have a very fast computer and my bots loose so many time with this delays.
How to speed it up?

You can't, it has been discussed already on dev channel or around.
The only way is to develop a custom ID/SELL/STASH task in a plugin, so you can override sleeps. Some plugins already have some cuts (thinking of MapRunner) and could make a decent example of how it should be handled, if you're interested in Learning C# ;).

Mostly that kind of tasks, are based on error handling & waitings. Not that hard to understand, it's basic logic.
 
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