I was reading pretty a lot about anty bot system and I was wondering about some upgrades to bot that will make him more "human":
1. Random chat text on beginning / middle / ending of battle.
How I see it. User make a list of sentences (1 sentence per line like in tank chooser). Bot random from all of this "sentences" and write it on chat with certain frequency (user can choose this frequency) for example 1 time in 6-10 battles (next random).
2. Bot sometimes use a build in signals.
Like in random chat text. You write frequency and bot for example 1 time per 10 battles use signal "follow me", or "help me" or something like this
3. Upgrade movement
It's not first time when I see that my tank is running on train. (Bot doesn't see this as a stuck).
1. Random chat text on beginning / middle / ending of battle.
How I see it. User make a list of sentences (1 sentence per line like in tank chooser). Bot random from all of this "sentences" and write it on chat with certain frequency (user can choose this frequency) for example 1 time in 6-10 battles (next random).
2. Bot sometimes use a build in signals.
Like in random chat text. You write frequency and bot for example 1 time per 10 battles use signal "follow me", or "help me" or something like this

3. Upgrade movement
It's not first time when I see that my tank is running on train. (Bot doesn't see this as a stuck).