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Some questions to the dev on altering the bot behavior

Pathman

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Joined
Jun 11, 2012
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Yo Devs,

I have some questions about how to do stuff:

1. How do i utilize the tree hooks ? As soon as i press the start button all my hooks gets thrown out the window -_-
2. How do i get Around your Order / Combat Bot Mechanic ?
2. How can i redefine / extend ActorManager Update so i can continue Using ZetaDia.Actors instead of instanciating my own ? I want to add some functionality but Update() isnt virtual.
3. How do the IPathingProvider and ISearchArea provider act together and how can i replace that functionality ?
4. What needs to be Updated / Maintain so i can reuse Brains CreateLootBehavior / CreateVendorBehavior in my Own Tree ?

At the moment im struggling to use any of the given architecture and am just using my own Thread to Pulse my own Behavior but thats not what i want to keep on Doing.

In the End i want to Run my Bot on your Scheduling, your Infrastructure (+ a few additions) and with the Given Standard Behaviors while extending a few of the Providers and i want to know how to achieve that :)
 
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