Hope you don't mind, Would like to add some stuff to this as I go and test it in new 2.1.2 patch. So far you were right, the dh routine is working great for combat, I like the new trinity makeover for item tabs. I am unsure of how ancient stuff works with pickup lootrules so for now im back to trinity scoring. I will add more as I can remember it, the below about death breath was an old one I always wondered about.
Any way you can add this into trinity default for those not using loot rules, so they can disable or decide if they want breath pickup or not? otherwise if you want common+, it gets everything including breaths.
demon hunter combat - Preparation, Is this a combat routine.cs thing to be messed with? or can you add an option similar to other abilities IE use preparation when below 50% or X amount hatred? If this is a combat .cs thing, Anyone got any code I can add into my combat routine for this, since prep punishment is a major part of the new builds?
edit - as i thought, the goblin packs in rifts seem to be an issue. I just had 2 in one rift, the first one totally wigged out because i had 300 shards, and a blood shard gob was in it. so it flipflopped blacklisted the shards. I paused, spent shards manually and unpaused. to which it picked up about half the gems/craftables, then moved on while leaving various imperial gems, a stack of 140ish crystals, 40 dust etc. Sorry is this DB or Trinity? Will post where appropriate.
Any way you can add this into trinity default for those not using loot rules, so they can disable or decide if they want breath pickup or not? otherwise if you want common+, it gets everything including breaths.
demon hunter combat - Preparation, Is this a combat routine.cs thing to be messed with? or can you add an option similar to other abilities IE use preparation when below 50% or X amount hatred? If this is a combat .cs thing, Anyone got any code I can add into my combat routine for this, since prep punishment is a major part of the new builds?
edit - as i thought, the goblin packs in rifts seem to be an issue. I just had 2 in one rift, the first one totally wigged out because i had 300 shards, and a blood shard gob was in it. so it flipflopped blacklisted the shards. I paused, spent shards manually and unpaused. to which it picked up about half the gems/craftables, then moved on while leaving various imperial gems, a stack of 140ish crystals, 40 dust etc. Sorry is this DB or Trinity? Will post where appropriate.
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