hello everybody, sorry for the translator
here some my ideas for more effectively botting,
I think the solution of these tasks will increase the speed of passing of bounty's quests and gaine more experience/hour,
1 . Why not make the chekbox "open ALL cursed chest and cursed shrines" in baunty's? If you say: "Bounty that requires them to open chest is working" - yes it is, but why not to open ALL cursed chest and cursed shrines on bot way, for those who wants more exp per hour? they give a lot of Exp!
2 . On the butcher and others bosses bot doesn't use health wells, for example my character could pass the act 1 on T6, but the butcher constantly kills him, if you say: "There has been health well usage issues with DB", so can you tell me, please, where in the code of DB strings which are respons for wells usage on bosses?
3 . on quests where it is necessary to clear level completely from mobs, for example "clear a den of fallen" (maybe not correct translation) it is necessary in trinity set minimal response on white mobs = 1,
that significantly influences the speed of passing of all other quests,
if turn minimum react on white mobs for example = 10, bot runs from corner to corner (on missions where need to kill all mobs), till "gold inactivity timer" resets the game!
why automatically not to set, in such type of quests, the minimum reaction on mobs = 1
4 . why the bot sells gray items instead of breaks them, as well as white? for grey items there is no option for salvage (only for white), bot sells grey items! (white salvage ok).
5. on mission A1 "cursed grove clear cursed chest" (maybe not correct translation) bot not see chest, that "blink golden mission marker" points to emptiness and bot can't understand what to do
6. on mission A1 "return scabbard to Wendel" (maybe not correct translation) allso have problems (but not allways), with react on those golden mission dot (not blinking, just dot) bot kills mobs and run away without taking the scabbard
Thanks a lot
here some my ideas for more effectively botting,
I think the solution of these tasks will increase the speed of passing of bounty's quests and gaine more experience/hour,
1 . Why not make the chekbox "open ALL cursed chest and cursed shrines" in baunty's? If you say: "Bounty that requires them to open chest is working" - yes it is, but why not to open ALL cursed chest and cursed shrines on bot way, for those who wants more exp per hour? they give a lot of Exp!
2 . On the butcher and others bosses bot doesn't use health wells, for example my character could pass the act 1 on T6, but the butcher constantly kills him, if you say: "There has been health well usage issues with DB", so can you tell me, please, where in the code of DB strings which are respons for wells usage on bosses?
3 . on quests where it is necessary to clear level completely from mobs, for example "clear a den of fallen" (maybe not correct translation) it is necessary in trinity set minimal response on white mobs = 1,
that significantly influences the speed of passing of all other quests,
if turn minimum react on white mobs for example = 10, bot runs from corner to corner (on missions where need to kill all mobs), till "gold inactivity timer" resets the game!
why automatically not to set, in such type of quests, the minimum reaction on mobs = 1
4 . why the bot sells gray items instead of breaks them, as well as white? for grey items there is no option for salvage (only for white), bot sells grey items! (white salvage ok).
5. on mission A1 "cursed grove clear cursed chest" (maybe not correct translation) bot not see chest, that "blink golden mission marker" points to emptiness and bot can't understand what to do
6. on mission A1 "return scabbard to Wendel" (maybe not correct translation) allso have problems (but not allways), with react on those golden mission dot (not blinking, just dot) bot kills mobs and run away without taking the scabbard
Thanks a lot
Last edited:






