Errors found using the bot
here will let you a log file from a few long hours of boting and some errors i found
* View attachment 10016 2016-02-21 19.13.zip
*wen interacting with pylons it stays still til i click somewhere to move .
*salvage unidentifyed items
*its configured to clear full rifts and sometimes it closes after kiling the boss
*sometimes wen it finish rifts it does all it needs to do ( identify, salvage, stash etc etc ) and then it keeps walking down the map teleporting to somewhere and then rellog
*sometimes it stops with no opject in front of it it stays in a loop going round in the same place and it keeps there till i moove it
*keeps showing a red test sometimes wen i start the bot sometimes ( think its an error )
** just some of the bugs i can remeber now if i notice some more ill edit the post to add them .
here will let you a log file from a few long hours of boting and some errors i found
* View attachment 10016 2016-02-21 19.13.zip
*wen interacting with pylons it stays still til i click somewhere to move .
*salvage unidentifyed items
*its configured to clear full rifts and sometimes it closes after kiling the boss
*sometimes wen it finish rifts it does all it needs to do ( identify, salvage, stash etc etc ) and then it keeps walking down the map teleporting to somewhere and then rellog
*sometimes it stops with no opject in front of it it stays in a loop going round in the same place and it keeps there till i moove it
*keeps showing a red test sometimes wen i start the bot sometimes ( think its an error )
Code:
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: A referência de objecto não foi definida como uma instância de um objecto.
em Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients() em c:\Users\MadMattrix\Desktop\buddy 455\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 212
em Trinity.Combat.Abilities.BarbarianCombat.GetPower() em c:\Users\MadMattrix\Desktop\buddy 455\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 29
em Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) em c:\Users\MadMattrix\Desktop\buddy 455\Plugins\Trinity\Combat\AbilitySelector.cs:line 85
em Trinity.Trinity.TargetCheck(Object ret) em c:\Users\MadMattrix\Desktop\buddy 455\Plugins\Trinity\Combat\TargetCheck.cs:line 113
em Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() em c:\Users\MadMattrix\Desktop\buddy 455\Plugins\Trinity\Helpers\BotManager.cs:line 125
--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida ---
em System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
em Zeta.Bot.ActionRunCoroutine.MKY1bbH'lxAycIItP%%\\/vIa.:d;m9%h=Wu \\Jp\*mY#ky%L=a'.MoveNext()
--- Fim do rastreio da pilha de excepção interna ---
em Buddy.Coroutines.Coroutine.***********(Boolean )
em Buddy.Coroutines.Coroutine.******************(Boolean )
em Buddy.Coroutines.Coroutine.Resume()
em Zeta.Bot.ActionRunCoroutine.Run(Object context)
em Zeta.TreeSharp.Action.RunAction(Object context)
em Zeta.TreeSharp.Action.\\\]po2-lM`n}^XD6MP\.lGM8;:%.MoveNext()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.PrioritySelector.|9)#\\7A4?J"i}mhWAH>_x_B\*%.MoveNext()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.Common.HookExecutor.Run(Object context)
em Zeta.TreeSharp.Action.RunAction(Object context)
em Zeta.TreeSharp.Action.\\\]po2-lM`n}^XD6MP\.lGM8;:%.MoveNext()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.TreeSharp.PrioritySelector.|9)#\\7A4?J"i}mhWAH>_x_B\*%.MoveNext()
em Zeta.TreeSharp.Composite.Tick(Object context)
em Zeta.Bot.BotMain.**********()
** just some of the bugs i can remeber now if i notice some more ill edit the post to add them .
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