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Update your DB, Adventurer and Trinity to latest, then re-set the town run options on 1st post (don't check, actually set them and save settings), try other stuff suggested in this post if it doesn't work.
 
with new version db 434 and a fresh install of DB - all seams fine.

THX
 
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I don't have that option enabled and it doesn't do anything different with Armory enabled over KadalaSpree. It works as supposed to with NephalemRift profile enabled, salvaging and gambling, etc., but with GreaterRift profile enabled still does this. Any other suggestions/options will try. If want any log of a combo of plugins/options I can provide them after work in a few hours.
 
I don't have that option enabled and it doesn't do anything different with Armory enabled over KadalaSpree. It works as supposed to with NephalemRift profile enabled, salvaging and gambling, etc., but with GreaterRift profile enabled still does this. Any other suggestions/options will try. If want any log of a combo of plugins/options I can provide them after work in a few hours.

More logs will be good.
 
Update your DB, Adventurer and Trinity to latest, then re-set the town run options on 1st post (don't check, actually set them and save settings), try other stuff suggested in this post if it doesn't work.
This worked for me, thanks man
 
Is there a way so that when it does finish the grift, it waits till it gets back to town and then uses the book to identify the legs? Mine goes as follows;

Finishes grift, picks up everything, identify 1st leg, upgrade gem, identify 2nd leg, upgrade gem and so on, any help would be great.
 
Is there a way so that when it does finish the grift, it waits till it gets back to town and then uses the book to identify the legs? Mine goes as follows;

Finishes grift, picks up everything, identify 1st leg, upgrade gem, identify 2nd leg, upgrade gem and so on, any help would be great.

Disable identify items on pickup option on Armory config.
 
After installing 1.3.0.127 when I got home, the problem seems to be fixed. Whatever you did is great, thank you :)

Edit: Actually it seems that it is fixed for the first run each time I start Demonbuddy, then after the second it goes back to the same routine of not townrunning, or says it does a townrun and then ID's, says town run is complete but backpack is still full of non salvaged items.

Edit2: With Armory + Free bag slot settings suggested in first post + new version it seems to be ok for now. Not confident enough in it to let it try overnight so will try at length tomorrow when I can watch more closely. Specific settings are weird considering it worked fine before, but as long as it is working I am a happy camper.
 
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my log

stil..problem T.T

- don't repair.. buddy stop. after do not action -> next game
- don't move kadala..buddy stop. after do not action -> next game
- don't move kain..buddy stop. after do not action -> next game
- don't move to inventory..buddy stop. after do not action -> next game
- don't sell or salvage..buddy stop. after do not action -> next game

this is my ver & log

buddy ver : 1.1.2685.434
adventurer ver : 1.3.0.127
armory : 1.4.0
questtools : 3.5.10
trinity : 2.13.38
 

Attachments

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Is this fixed yet? The only solution I found was to just disable spending shards right now...
 
Give that a try.
ive done a fresh install and all updated and it worked and i tested with making bag full and see what happens and it did town routine. Then i went away for 2 hours got back and bag was full and it was back to the same old with not running town routine. I dident change anything as i was away so i dont get whats doing this
 
TarasBulba,

This is a strange problem. I ran a few tests to add to the known data:

Fresh db434 install with the latest Adventurer

GR w/ Kadala fails at town runs
GR w/ Armorer does 1 good town run then fails the rest

NR w/ Kadala does town runs fine
NR w/ Armorer does town runs fine

Bounties w/Kadala does town runs fine
Bounties w/Armorer does town runs fine

Hope this helps....
 
I think maybe its time for Adventurer to have its own Shard Spending utility, as it seems the existing ones are the ones creating the conflict.
 
TarasBulba,

This is a strange problem. I ran a few tests to add to the known data:

Fresh db434 install with the latest Adventurer

GR w/ Kadala fails at town runs
GR w/ Armorer does 1 good town run then fails the rest

NR w/ Kadala does town runs fine
NR w/ Armorer does town runs fine

Bounties w/Kadala does town runs fine
Bounties w/Armorer does town runs fine

Hope this helps....

Also experience this
GR w/ Armory does 1 good town run then fails the rest (Just stands in town)

The problem occurs because the bot does not choose normal rift when there is no rift key. It wants clicks the greater rift option.
 
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I came here to complain as well. Bot was leaving legendaries behind (4 hours worth of legendaries left behind).

Problem is not there when I use Adventurer .107

I'll try to upload a log.
 
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