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TarasBulba

Community Developer
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If you are having issues with Adventurer not doing town runs after Greater Rifts, please follow these steps to resolve the issue:

1. Open Trinity Config
2. Switch to Items
3. Switch to Town Run
4. Find "Free Bag Slots for Town Run" section
5. Move both "When not in Town" and "When in Town" sliders to 1 or 2.
 
Doesn't seem to work for me with them set as 1 or 2. Trying to upload log but keep getting upload failed
 
Doesn't seem to work for me with them set as 1 or 2. Trying to upload log but keep getting upload failed
same goes for me. i noticed that my kadela gambling gets done so could this be messing things up?
 
If you are having issues with Adventurer not doing town runs after Greater Rifts, please follow these steps to resolve the issue:

1. Open Trinity Config
2. Switch to Items
3. Switch to Town Run
4. Find "Free Bag Slots for Town Run" section
5. Move both "When not in Town" and "When in Town" sliders to 1 or 2.

try this
 

Dont work for me.

After first upgrade he use the waypoint to get back to act I.

I Move both to 1.
I set "allow Kadala Runs from out of town" of no. I Try this with different grift lvl´s and different chars. Allways the same.

[Adventurer][Rift] All done. (Total Time: -22 mins -6 seconds)
[Adventurer][Rift] My dear Urshi, I have some gems for you.
[Adventurer][Rift] Oh darn, I managed to return to town, I better go back in the rift before anyone


Trinity 2.13.38] Clicking UI element Conversation Button (497476496)
[Adventurer][Rift] All done. (Total Time: -57 mins -19 seconds)
[Adventurer][Rift] My dear Urshi, I have some gems for you.
[Adventurer][Rift] Urshi is near.
Upgrading gem: Schmerzverstärker, Index: 19
[Trinity 2.13.38] Bot is Stuck! Attempt #2 to fix it
Moving to Kadala
[Trinity 2.13.38] Waiting for Navigation Server...
Opening Kadala Window
.
.

Attempting to repair all items
Salvaging all magic items
Salvaging all rare items
[Trinity 2.13.38] TownRun complete
[Adventurer][Rift] I wonder why am I in town while Urshi spawned in the rift, I'm taking my chances with this portal.
[Adventurer][Rift] All done. (Total Time: -57 mins -19 seconds)
[Adventurer][Rift] My dear Urshi, I have some gems for you.
[Adventurer][Rift] Oh darn, I managed to return to town, I better go back in the rift before anyone notices.
[Adventurer][Rift] All done. (Total Time: -57 mins -19 seconds)
[Adventurer][Rift] My dear Urshi, I have some gems for you.
 
Small update.
I found an old Adventurer. V107 - and try this.
I use an other gem for updrade.
Nothing works for me. Maybe there is a problem with the community buff?
 
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Log of 5 minutes. Starts with inventory half full, completes rift, ups gems, goes home and gambles to full inventory, then just starts next g rift without salvaging/IDing at all.
 

Attachments

Disable QuestTools and use Armory instead of KadalaSpree (remember to disable Armory "Allow Kadala runs from out of town" option)
 
Disable QuestTools and use Armory instead of KadalaSpree (remember to disable Armory "Allow Kadala runs from out of town" option)
Testing this now, will let you know how it goes as soon as its done.

*edit* That didn't change anything, I'll try now without quest tools and armory and see what happens.

*edit* Still didn't work both them plugins disabled.
 
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I don't have QuestTools enabled, but on my lunch break I will install Armory and try using it instead. It doesn't seem tied to a gambling issue though, even if it doesn't gamble it won't ID/salvage what it picks up at end but instead instant starts a new rift.
 
I don't have QuestTools enabled, but on my lunch break I will install Armory and try using it instead. It doesn't seem tied to a gambling issue though, even if it doesn't gamble it won't ID/salvage what it picks up at end but instead instant starts a new rift.

Do you have Trinity keep legendaries unidentified option enabled?
 
same issue T.T

Same issue too...

It begins until some action. self!

1. do not repair item. -> items must be repaired

2. have a blood shard. -> buying items from kadala

3. Even if there is one item in the inventory. -> inventory should be empty
 
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