Haxxtastic
New Member
- Joined
- Jan 31, 2012
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I feel like herb/mining may have never been this profitable and Felblight may be to thank/blame for that, only problem is, this kind of gp/hr isn't going to last once next expansion hits next year (late next year no worries there).
For every 3k in herb/rocks I have, I seem to have about 8-10k in Felblight, which means in the future, Herb/Mining, to remain profitable, would have to run about 4x as many bots to maintain the same revenue.
Any ideas on what could be more sustainable methods in the coming expansion? I know back in the day the ICC 5man runs were pretty substantial but not so much nowadays, and with dungeon caps in place those methods of farming are pretty dry.
I'm thinking for next expansion just good ol' Tailoring toons that can straight up slay, or maybe back to BC Mote farm types, but legion style (those were the days) what do you think? (this is obviously all pure speculation, maybe we'll get something like felblight in legion, but at the moment it's so significant that you're better off GROUND MOUNT farming in tanaan than you are FLYING for MoP nodes)
For every 3k in herb/rocks I have, I seem to have about 8-10k in Felblight, which means in the future, Herb/Mining, to remain profitable, would have to run about 4x as many bots to maintain the same revenue.
Any ideas on what could be more sustainable methods in the coming expansion? I know back in the day the ICC 5man runs were pretty substantial but not so much nowadays, and with dungeon caps in place those methods of farming are pretty dry.
I'm thinking for next expansion just good ol' Tailoring toons that can straight up slay, or maybe back to BC Mote farm types, but legion style (those were the days) what do you think? (this is obviously all pure speculation, maybe we'll get something like felblight in legion, but at the moment it's so significant that you're better off GROUND MOUNT farming in tanaan than you are FLYING for MoP nodes)
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