Thanks to bi0hazard for his update on this profile, it seems people really like his changes and I will bring some of them into the main profile with a little tweaks to them.
No worries mate i was just trying to make some tweaks into your profile^^ like i said earlier i'm really new to this so my knowledge at coding is low so i'm just editing yours.
@bi0hazard & future updates for the original profile;
Your work on the profile is great, however counterspell @ 30% or lower might still not be a caster and therefore doesn't secure a kill. This profile bursts targets quite quickly on its own, so stopping ANYTHING at all coming out of the target is in my opinion the best idea rather than having it cs @30%. So in the updated version if you're looking into it when its getting released you can see how I made it CS on a cast that's interruptable, might help you with future coding.
Yeah my idea in previous updates was to CS only certain class's em certain spell's with that factor @30%HP included, but i'm still trying to figure out, so i will wait for you future update and check the code you put into it to understand way more
For Alter time, popping cds is something he does when he first fights a target, so popping alter time directly won't actually give him the maximum damage as he might not have every finger of frost/brain freeze proc available in alter time and might loose some if he exits alter time pre-frost bomb proc. A change I'm adding to this is to use alter time when he got both fingers of frost procs & brain freeze and then use those instantly and cancel altertime when those are gone. This will ensure he's using all procs for maximum damage.
That what i wanted to do with Alter Time but again i didn't know how to code with those conditions and was something i was working on for future update also. Another thing i was trying to do is use Alter Time as a Defensive cooldown when you are @X% HP (to increase our survivability) but there was a problem with the coding i was using when i was @X%HP he used the spell correctly but since he was always at that X%HP he used again making the Alter Time cancel by itself, so my idea was to put a condition to only cancel Alter Time after 6 seconds because it's the time we need to him to go again to the same spot he was. But the code for this i really tried to search in your profile but i didn't found nothing to create that certain condition, in your future update if you look to Alter Time with a Defensive CD it would bring us less times we die
Mage armor is in my opinion worse than Frost. Simply because your target needs to be frozen for the mastery to matter. Having the 5% haste gives frost bomb a lower cd, and you cast more quickly and might help you dodge a CS in-cast. This is just my opinion.
I understand your idea and i was think in the same way, but sometimes with the Mage Armor on when your target it's in a deep freeze your burst him down really quick. This also depends on the haste your character have. If you have a good amount of haste already you should use Mage Armor otherwise Frost Armor.
Spellsteal is something I'm considering if I should really add or not. Ofcourse there is some spells you would like to spellsteal but with the upcoming patch increasing spellsteals mana cost drastically I just don't see how its going to help the profile out having alot of spells in that "spellsteal list".
Yeah on the next patch i'm not sure if it's viable to use the spellsteal also at least bot in all those spells i added, but the most important ones like Hand of Protection and such should be viable.
Time Warp is being added, only considering how many people should be around you for it to use it, and I'm thinking of making it for BGs/solo only. Having it use on 2-3 or more enemy's in dungeons will make people mad for using TW on trash. For solo I'm still considering whether I should go for 3 or 4 enemys.
The Time Warp code i added is only using in BG'S atm like the way you said only when there is 2 or more enemy's. Didn't add to dungeons because what you said too, ppl probably would go nuts lol for dungeons my idea and that could be wrong it was to add a condition to use only if you are fighting a boss.
RoF is something I currently have no idea how to add, as it has alot of factors in it to make it worthwhile adding. It needs to have a factor to make it cast on ground something I still haven't figured out how to do, and it needs to cast it so people actually get trapped in it. It should be used as a defensive cd on yourself, but then again it won't matter if you cast it on the ground below you if a target is allready on you, and blink is off cd as the bpt won't walk out of the ring.
My idea in RoF is like use when our pet use Pet Freeze and use RoF right away in TOP of Pet Freeze, this is will force the target's either way trinket the Pet Freeze or otherwise they will get a full Ring. I messed around with the code to try to make this happen but no matter what i do when the Pet Freeze the bot keep trying to cast Ring of Frost but doesn't cast at all and in the honorbuddy it says he is really casting RoF but somehow he doesn't.. Another idea for RoF is like use it on top of you when there is enemies like 10/15yards close to you just to prevent they charge you right and force them to stay away from you 8seconds.
I hope you understand more the tweaks also i wanted to implement
And again mate I don't want to be disrespectful with you so let me know if in any way you want me to delete the files.