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Singular Changes for Normal Combat

This routine is just what I needed! I'm loving it for my combat rogue while leveling! The normal Singular just gets stuck with having Blade Flurry active all the time and poisons wearing off.
I only have one request: that it uses Recuperate IN combat as well, if the HP gets below a certain point, almost like the S&D-buff. It would be great for combats that take a long time, but where the opponent simply wears you down. Recuperate would change everything in those fights.
 
This routine is just what I needed! I'm loving it for my combat rogue while leveling! The normal Singular just gets stuck with having Blade Flurry active all the time and poisons wearing off.
I only have one request: that it uses Recuperate IN combat as well, if the HP gets below a certain point, almost like the S&D-buff. It would be great for combats that take a long time, but where the opponent simply wears you down. Recuperate would change everything in those fights.
See Page 3
 
For some reason it seems to be casting Feint all over again oO
It was working fine yesterday

Code:
[Singular] Casting Feint on Firewalker
 
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Small request:
I've noticed at 5 combo points the prioritize goes to eviscerate when revealing strikes debuff is dropped. This is not optimal dps due to (90)Anticipation glyph. You always want to prioritize revealing strikes over eviscerate when revealing strikes debuff is dropped.

Possible to fix it? or show me what to change in my custom Combat.cs ? :D

I'm sure (think :D) something here needs changing to get the right results.
Spell.Cast("Revealing Strike", ret => !StyxWoW.Me.CurrentTarget.HasMyAura("Revealing Strike")),
Spell.BuffSelf("Slice and Dice", ret => StyxWoW.Me.RawComboPoints > 0 && !StyxWoW.Me.HasAura("Slice and Dice")),
Spell.Cast("Eviscerate", ret => StyxWoW.Me.ComboPoints == 5),
Spell.Cast("Sinister Strike", ret => StyxWoW.Me.ComboPoints <= 4),
 
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Small request:
I've noticed at 5 combo points the prioritize goes to eviscerate when revealing strikes debuff is dropped. This is not optimal dps due to (90)Anticipation glyph. You always want to prioritize revealing strikes over eviscerate when revealing strikes debuff is dropped.

Possible to fix it? or show me what to change in my custom Combat.cs ? :D

I' sure (think :D) something here needs changing to get the right results.

Yes, change to as follows:

Code:
Spell.Cast("Eviscerate", ret => Styx.Me.CurrentTarget.HasBuff("Revealing Strike") && StyxWoW.Me.ComboPoints == 5),
 
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will test it now
Untitled.webp
into crash

Bolded mark is the spot in combat.cs:
Spell.Cast("Eviscerate", ret => Styx.Me.CurrentTarget.HasBuff("Revealing Strike") && StyxWoW.Me.ComboPoints == 5),
 
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My mistake, at work typing on cellphone. StyxWoW.Me is what it is for revealing strike.
 
Not recognizing "HasBuff" in the same line.
Tho if you look at one of previous lines it says :
Spell.Cast("Revealing Strike", ret => !StyxWoW.Me.CurrentTarget.HasMyAura("Revealing Strike")),

GG its working now with:

Spell.Cast("Eviscerate", ret => StyxWoW.Me.CurrentTarget.HasMyAura("Revealing Strike") && StyxWoW.Me.ComboPoints == 5),

Thanks for help :D
 
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Hmm, singular codes things differently. Try that but without the ! Make sure to add the same code to Sinister Strike as well. It buffs the Heck out of SS.

Code:
Spell.Cast("Eviscerate", ret => StyxWoW.Me.CurrentTarget.HasMyAura("Revealing Strike") && StyxWoW.Me.ComboPoints == 5)
 
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Hmm, singular codes things differently. Try that but without the ! Make sure to add the same code to Sinister Strike as well. It buffs the Heck out of SS.
No need to touch the SS line, it already prioritizes Revealing Strike over everything (except SnD).

I think It's this line that covers it.
Spell.Cast("Revealing Strike", ret => !StyxWoW.Me.CurrentTarget.HasMyAura("Revealing Strike")),
Spell.BuffSelf("Slice and Dice", ret => StyxWoW.Me.RawComboPoints > 0 && !StyxWoW.Me.HasAura("Slice and Dice")),
Spell.Cast("Eviscerate", ret => StyxWoW.Me.CurrentTarget.HasMyAura("Revealing Strike") && StyxWoW.Me.ComboPoints == 5),
Spell.Cast("Sinister Strike", ret => StyxWoW.Me.ComboPoints <= 4),
 
It is like a fail check, safe check. What if it passes RS check and moves to SS command, but RS buff fell off?
 
Soo it should be something like this?

Spell.Cast("Sinister Strike", ret => StyxWoW.Me.CurrentTarget.HasMyAura("Revealing Strike") && StyxWoW.Me.ComboPoints <= 4),
 
Hey thanks for the updated profile, mine seems to work good and shadowblades is working well.. However, I am a ENG and the glove enchant does not get used. I have no idea if you can add this? Thanks.. Also Shadowstep is not working in combat once a max distance is reached. Also Fan of Knives and Crimson Tempest is not used in mass AOE either. Also Rupture is not being used in a combat rotation which would be a dps increase for raiding, maybe not grinding but bosses and raids yes, any chance on updating this? It sucks there is hardly any combat rogue support on here :o(
 
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I'm trying to modify your code since it doesn't work on mobs that runs fast :)
 
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Anyone know how I can get this thing to stop randomly spamming feint? It will go fine for hours , then all sudden every mob I pull it spams Feint non stop. Nothing but Feint.
 
hi, can u make a new one based on the latest ver of singlar? that would be really great!!!!!! thank you sooooo much
 
it would be nice to add while you are kiting the mob to throw shuriken if spec'd into it
otherwise love this, shadowstep to target is so nice
 
Anyone know how I can get this thing to stop randomly spamming feint? It will go fine for hours , then all sudden every mob I pull it spams Feint non stop. Nothing but Feint.
Just remove the whole thing from .CS it acts like a threat reducer but in reality faint does not reduce thread anymore. Also, having updated HB version helps, you don't get bugs like shadow blades not activating when AR is up etc (just from my personal exp).
 
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