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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 3)

Why can?t someone smart (who knows how to make cc) just make the BGBuddy use the same HUNTER CC as GrindBuddy use? Cant be that hard to just make it use the same cc for both Grinding and Pvping, would it? :) As it is now Hunters (as mentioned above) really isnt that good in BGBuddy :(

My moonkin is using the exact same spells in the exact same order in both Pve and Pvp.
 
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Why can?t someone smart (who knows how to make cc) just make the BGBuddy use the same HUNTER CC as GrindBuddy use? Cant be that hard to just make it use the same cc for both Grinding and Pvping, would it? :) As it is now Hunters (as mentioned above) really isnt that good in BGBuddy :(

My moonkin is using the exact same spells in the exact same order in both Pve and Pvp.

It should use the same/similar rotation, i don?t know whats wrong with yours, i don?t have a hunter to test it on, but what i can se the rotations is the same in the code, maybe some talent is messing things up?
 
Problem with seals:
Singular seems to ignore the selected seal in it's preferences - spams SoK even if SoM is selected.
Causes problems while teaming with a druid.
Is this behaviour known or shall I post a full log when it happens again?
Or do I have overseen something?

I am using Raidbot/Singular with my Protection Paladin


Yes i get this issue as well, will keep doing it until no mana then sit eat/drink then do it again. Looks very odd in a group. Im using LazyRaider with singualr.
 
It doesnt use BW or any other BM-specific abilty whatsoever, except Intimidation (dno if that is BM only).Ive got 2 other friends that uses hunters in BGs and they have the same problem. Bot is only using the following skills for all of us (and some other members on the forums it seems): Hunters Mark, Concussive shot, Mend pet, Silencing shot and traps with trap launcher. Rest of the skills, the good ones, are not used at all. Have tried on more than one computer and with more than one setup of skills. So i have no clue why it only affects hunters and not my other characters.
 
Hi

One more thing.

Is it possisble to add a configure to check witch shield to use as shaman in singular. ?

Thanks
 
AW: Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 3)

Problem with seals:
Singular seems to ignore the selected seal in it's preferences - spams SoK even if SoM is selected.
Causes problems while teaming with a druid.
Is this behaviour known or shall I post a full log when it happens again?
Or do I have overseen something?

I am using Raidbot/Singular with my Protection Paladin
Are we talking about seals or do you mean blessings? The setting might be ignored but Singular still should avoid the conflict of buffs and choose the next blessing that doesnt conflict.
Happen to have a logfile?
 
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For Hunters that have the problem with not using skills when on BGBuddy, go into the folder "<YourHonorbuddyPath>/Routines/Singular/ClassSpecific/Hunter" and open the BeastMaster.cs with an Editor. Then copy everything from the "CreateBeastMasterHunterNormalPullAndCombat()" Method and put it in the "CreateBeastMasterHunterPvPPullAndCombat()" Method. This way he will at least use the PvE Routine instead of doing nothing at all.


Or for the lazy ones:

Code:
using System;
using System.Linq;
using CommonBehaviors.Actions;
using Singular.Dynamics;
using Singular.Helpers;
using Singular.Managers;
using Singular.Settings;
using Styx;

using Styx.Common;
using Styx.CommonBot;
using Styx.Helpers;
using Styx.Pathing;
using Styx.TreeSharp;
using Action = Styx.TreeSharp.Action;

namespace Singular.ClassSpecific.Hunter
{
    public class BeastMaster
    {
        #region Normal Rotation

        [Behavior(BehaviorType.Pull|BehaviorType.Combat,WoWClass.Hunter,WoWSpec.HunterBeastMastery,WoWContext.Normal)]
        public static Composite CreateBeastMasterHunterNormalPullAndCombat()
        {
            return new PrioritySelector(
                Common.CreateHunterCallPetBehavior(true),

                Safers.EnsureTarget(),
                Spell.BuffSelf("Disengage",
                               ret =>
                               SingularSettings.Instance.Hunter.UseDisengage &&
                               StyxWoW.Me.CurrentTarget.Distance < Spell.MeleeRange + 3f),
                //Common.CreateHunterBackPedal(),
                Movement.CreateMoveToLosBehavior(),
                Movement.CreateFaceTargetBehavior(),
                new Decorator(
                    ret => StyxWoW.Me.CurrentTarget.Distance < 35f,
                    Movement.CreateEnsureMovementStoppedBehavior()),

                Spell.WaitForCast(true),
                Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget),

                Spell.BuffSelf("Aspect of the Fox", ret => StyxWoW.Me.IsMoving),
                Spell.BuffSelf("Aspect of the Hawk",
                               ret => !StyxWoW.Me.IsMoving &&
                               !StyxWoW.Me.HasAura("Aspect of the Iron Hawk") &&
                               !StyxWoW.Me.HasAura("Aspect of the Hawk")),

                Helpers.Common.CreateAutoAttack(true),

                Common.CreateHunterTrapOnAddBehavior("Explosive Trap"),

                Spell.Cast("Tranquilizing Shot", ctx => StyxWoW.Me.CurrentTarget.HasAura("Enraged")),
                Spell.Buff("Concussive Shot",
                           ret =>
                           StyxWoW.Me.CurrentTarget.CurrentTargetGuid == StyxWoW.Me.Guid &&
                           StyxWoW.Me.CurrentTarget.Distance > Spell.MeleeRange),
                Spell.Buff("Hunter's Mark", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Hunter's Mark")),

                // Defensive Stuff

                Spell.Cast(
                    "Intimidation", ret => StyxWoW.Me.CurrentTarget.IsAlive && StyxWoW.Me.GotAlivePet &&
                                           (StyxWoW.Me.CurrentTarget.CurrentTarget == null ||
                                            StyxWoW.Me.CurrentTarget.CurrentTarget == StyxWoW.Me)),

                Spell.Cast("Mend Pet",
                           ret => StyxWoW.Me.GotAlivePet && !StyxWoW.Me.Pet.HasAura("Mend Pet") &&
                                  (StyxWoW.Me.Pet.HealthPercent < SingularSettings.Instance.Hunter.MendPetPercent ||
                                   (StyxWoW.Me.Pet.HappinessPercent < 90 && TalentManager.HasGlyph("Mend Pet")))),

                Common.CreateHunterTrapOnAddBehavior("Freezing Trap"),

                // Rotation

                Spell.BuffSelf("Focus Fire", ctx => StyxWoW.Me.HasAura("Frenzy")),

                Spell.Buff("Serpent Sting", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Serpent Sting")),
                Spell.Cast("Fervor", ctx => StyxWoW.Me.FocusPercent <= 65 && StyxWoW.Me.HasAura("Frenzy") && StyxWoW.Me.Auras["Frenzy"].StackCount >= 5),
                Spell.BuffSelf("Bestial Wrath", ctx => StyxWoW.Me.FocusPercent > 60 && !StyxWoW.Me.HasAura("The Beast Within")),
                Spell.Cast("Multi-Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                Spell.Cast("Steady Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                Spell.Cast("Stampede"),
                Spell.Cast("Rapid Fire", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) >= 2),
                Spell.Cast("Kill Shot", ctx => StyxWoW.Me.CurrentTarget.HealthPercent < 20),
                Spell.Cast("Kill Command", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < Spell.MeleeRange),
                Spell.Buff("A Murder of Crows"),
                Spell.Cast("Glaive Toss"),
                Spell.Buff("Lynx Rush", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < 10),
                Spell.Cast("Dire Beast", ctx => StyxWoW.Me.FocusPercent <= 90),
                Spell.Cast("Barrage"),
                Spell.Cast("Powershot"),
                Spell.Cast("Blink Strike", ctx => StyxWoW.Me.GotAlivePet),
                Spell.Cast("Readiness", ctx => StyxWoW.Me.HasAura("Rapid Fire")),
                Spell.Cast("Arcane Shot", ctx => StyxWoW.Me.HasAura("Thrill of the Hunt")),
                Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent > 60 || StyxWoW.Me.HasAura("The Beast Within")),
                Spell.Cast("Steady Shot"),


                Movement.CreateMoveToTargetBehavior(true, 35f)
                );
        }

        #endregion

        #region Battleground Rotation

        [Behavior(BehaviorType.Pull | BehaviorType.Combat, WoWClass.Hunter, WoWSpec.HunterBeastMastery, WoWContext.Battlegrounds)]
        public static Composite CreateBeastMasterHunterPvPPullAndCombat()
        {
            return new PrioritySelector(
                Common.CreateHunterCallPetBehavior(true),

                Safers.EnsureTarget(),
                Spell.BuffSelf("Disengage",
                               ret =>
                               SingularSettings.Instance.Hunter.UseDisengage &&
                               StyxWoW.Me.CurrentTarget.Distance < Spell.MeleeRange + 3f),
                //Common.CreateHunterBackPedal(),
                Movement.CreateMoveToLosBehavior(),
                Movement.CreateFaceTargetBehavior(),
                new Decorator(
                    ret => StyxWoW.Me.CurrentTarget.Distance < 35f,
                    Movement.CreateEnsureMovementStoppedBehavior()),

                Spell.WaitForCast(true),
                Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget),

                Spell.BuffSelf("Aspect of the Fox", ret => StyxWoW.Me.IsMoving),
                Spell.BuffSelf("Aspect of the Hawk",
                               ret => !StyxWoW.Me.IsMoving &&
                               !StyxWoW.Me.HasAura("Aspect of the Iron Hawk") &&
                               !StyxWoW.Me.HasAura("Aspect of the Hawk")),

                Helpers.Common.CreateAutoAttack(true),

                Common.CreateHunterTrapOnAddBehavior("Explosive Trap"),

                Spell.Cast("Tranquilizing Shot", ctx => StyxWoW.Me.CurrentTarget.HasAura("Enraged")),
                Spell.Buff("Concussive Shot",
                           ret =>
                           StyxWoW.Me.CurrentTarget.CurrentTargetGuid == StyxWoW.Me.Guid &&
                           StyxWoW.Me.CurrentTarget.Distance > Spell.MeleeRange),
                Spell.Buff("Hunter's Mark", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Hunter's Mark")),

                // Defensive Stuff

                Spell.Cast(
                    "Intimidation", ret => StyxWoW.Me.CurrentTarget.IsAlive && StyxWoW.Me.GotAlivePet &&
                                           (StyxWoW.Me.CurrentTarget.CurrentTarget == null ||
                                            StyxWoW.Me.CurrentTarget.CurrentTarget == StyxWoW.Me)),

                Spell.Cast("Mend Pet",
                           ret => StyxWoW.Me.GotAlivePet && !StyxWoW.Me.Pet.HasAura("Mend Pet") &&
                                  (StyxWoW.Me.Pet.HealthPercent < SingularSettings.Instance.Hunter.MendPetPercent ||
                                   (StyxWoW.Me.Pet.HappinessPercent < 90 && TalentManager.HasGlyph("Mend Pet")))),

                Common.CreateHunterTrapOnAddBehavior("Freezing Trap"),

                // Rotation

                Spell.BuffSelf("Focus Fire", ctx => StyxWoW.Me.HasAura("Frenzy")),

                Spell.Buff("Serpent Sting", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Serpent Sting")),
                Spell.Cast("Fervor", ctx => StyxWoW.Me.FocusPercent <= 65 && StyxWoW.Me.HasAura("Frenzy") && StyxWoW.Me.Auras["Frenzy"].StackCount >= 5),
                Spell.BuffSelf("Bestial Wrath", ctx => StyxWoW.Me.FocusPercent > 60 && !StyxWoW.Me.HasAura("The Beast Within")),
                Spell.Cast("Multi-Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                Spell.Cast("Steady Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                Spell.Cast("Stampede"),
                Spell.Cast("Rapid Fire", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) >= 2),
                Spell.Cast("Kill Shot", ctx => StyxWoW.Me.CurrentTarget.HealthPercent < 20),
                Spell.Cast("Kill Command", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < Spell.MeleeRange),
                Spell.Buff("A Murder of Crows"),
                Spell.Cast("Glaive Toss"),
                Spell.Buff("Lynx Rush", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < 10),
                Spell.Cast("Dire Beast", ctx => StyxWoW.Me.FocusPercent <= 90),
                Spell.Cast("Barrage"),
                Spell.Cast("Powershot"),
                Spell.Cast("Blink Strike", ctx => StyxWoW.Me.GotAlivePet),
                Spell.Cast("Readiness", ctx => StyxWoW.Me.HasAura("Rapid Fire")),
                Spell.Cast("Arcane Shot", ctx => StyxWoW.Me.HasAura("Thrill of the Hunt")),
                Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent > 60 || StyxWoW.Me.HasAura("The Beast Within")),
                Spell.Cast("Steady Shot"),


                Movement.CreateMoveToTargetBehavior(true, 35f)
                );
        }

        #endregion

        #region Instance Rotation

        [Behavior(BehaviorType.Pull | BehaviorType.Combat, WoWClass.Hunter, WoWSpec.HunterBeastMastery, WoWContext.Instances)]
        public static Composite CreateBeastMasterHunterInstancePullAndCombat()
        {
            return new PrioritySelector(
                Common.CreateHunterCallPetBehavior(true),

                Safers.EnsureTarget(),
                Spell.BuffSelf("Disengage",
                               ret =>
                               SingularSettings.Instance.Hunter.UseDisengage &&
                               StyxWoW.Me.CurrentTarget.Distance < Spell.MeleeRange + 3f),
                //Common.CreateHunterBackPedal(),
                Movement.CreateMoveToLosBehavior(),
                Movement.CreateFaceTargetBehavior(),
                new Decorator(
                    ret => StyxWoW.Me.CurrentTarget.Distance < 35f,
                    Movement.CreateEnsureMovementStoppedBehavior()),

                Spell.WaitForCast(true),
                Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget),

                Spell.BuffSelf("Aspect of the Fox", ret => StyxWoW.Me.IsMoving),
                Spell.BuffSelf("Aspect of the Hawk",
                               ret => !StyxWoW.Me.IsMoving &&
                               !StyxWoW.Me.HasAura("Aspect of the Iron Hawk") &&
                               !StyxWoW.Me.HasAura("Aspect of the Hawk")),

                Helpers.Common.CreateAutoAttack(true),

                Common.CreateHunterTrapOnAddBehavior("Explosive Trap"),

                Spell.Cast("Tranquilizing Shot", ctx => StyxWoW.Me.CurrentTarget.HasAura("Enraged")),
                Spell.Buff("Concussive Shot",
                           ret =>
                           StyxWoW.Me.CurrentTarget.CurrentTargetGuid == StyxWoW.Me.Guid &&
                           StyxWoW.Me.CurrentTarget.Distance > Spell.MeleeRange),
                Spell.Buff("Hunter's Mark", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Hunter's Mark")),

                // Defensive Stuff

                Spell.Cast(
                    "Intimidation", ret => StyxWoW.Me.CurrentTarget.IsAlive && StyxWoW.Me.GotAlivePet &&
                                           (StyxWoW.Me.CurrentTarget.CurrentTarget == null ||
                                            StyxWoW.Me.CurrentTarget.CurrentTarget == StyxWoW.Me)),

                Spell.Cast("Mend Pet",
                           ret => StyxWoW.Me.GotAlivePet && !StyxWoW.Me.Pet.HasAura("Mend Pet") &&
                                  (StyxWoW.Me.Pet.HealthPercent < SingularSettings.Instance.Hunter.MendPetPercent ||
                                   (StyxWoW.Me.Pet.HappinessPercent < 90 && TalentManager.HasGlyph("Mend Pet")))),

                Common.CreateHunterTrapOnAddBehavior("Freezing Trap"),

                // Rotation

                Spell.BuffSelf("Focus Fire", ctx => StyxWoW.Me.HasAura("Frenzy")),

                Spell.Buff("Serpent Sting", ctx => !StyxWoW.Me.CurrentTarget.HasAura("Serpent Sting")),
                Spell.Cast("Fervor", ctx => StyxWoW.Me.FocusPercent <= 65 && StyxWoW.Me.HasAura("Frenzy") && StyxWoW.Me.Auras["Frenzy"].StackCount >= 5),
                Spell.BuffSelf("Bestial Wrath", ctx => StyxWoW.Me.FocusPercent > 60 && !StyxWoW.Me.HasAura("The Beast Within")),
                Spell.Cast("Multi-Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                Spell.Cast("Steady Shot", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) > 2),
                Spell.Cast("Stampede"),
                Spell.Cast("Rapid Fire", ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.IsTargetingMeOrPet) >= 2),
                Spell.Cast("Kill Shot", ctx => StyxWoW.Me.CurrentTarget.HealthPercent < 20),
                Spell.Cast("Kill Command", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < Spell.MeleeRange),
                Spell.Buff("A Murder of Crows"),
                Spell.Cast("Glaive Toss"),
                Spell.Buff("Lynx Rush", ctx => StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.Location.Distance(StyxWoW.Me.CurrentTarget.Location) < 10),
                Spell.Cast("Dire Beast", ctx => StyxWoW.Me.FocusPercent <= 90),
                Spell.Cast("Barrage"),
                Spell.Cast("Powershot"),
                Spell.Cast("Blink Strike", ctx => StyxWoW.Me.GotAlivePet),
                Spell.Cast("Readiness", ctx => StyxWoW.Me.HasAura("Rapid Fire")),
                Spell.Cast("Arcane Shot", ctx => StyxWoW.Me.HasAura("Thrill of the Hunt")),
                Spell.Cast("Arcane Shot", ret => StyxWoW.Me.FocusPercent > 60 || StyxWoW.Me.HasAura("The Beast Within")),
                Spell.Cast("Steady Shot"),


                Movement.CreateMoveToTargetBehavior(true, 35f)
                );
        }

        #endregion
    }
}
 
Are we talking about seals or do you mean blessings? The setting might be ignored but Singular still should avoid the conflict of buffs and choose the next blessing that doesnt conflict.
Happen to have a logfile?

Laria, of course you are right. I am talking about blessings. I wrote that post at work and I've only got a german client, so I apologize for my bad english and the mistake.

I attached a short log - the error occurs, if a druid joined the group as a healer.
Oh and in BG also.

Code:
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
[Singular] Casting Blessing of Might on Myself
 

Attachments

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Currently running a grind bot with singular on a pvp realm, and i was wondering how i can edit it to initiate fights with other players. As its currently only attacking when it gets attacked
 
Is there a way I can get singular to pickpocket mobs before it starts attacking when using grind bot? This would be very very good for farming!
 
my frost DK don't use Healthstone when he has low hp at Battlegrounds. where i can add fix in the routines files?
 
my frost DK don't use Healthstone when he has low hp at Battlegrounds. where i can add fix in the routines files?
rock2009, That's resolved in the next release of Singular available when an updated HB is posted. -Bobby53
 
When in battleground for example Arati Basin at startpoint it goes into ghost ghostwolf. And when the Bg bigins it runs a bit then mount ordinary as it should.

Thanks again bobby for answer.
miestaruler, Thanks for the explanation. Rather than adding an enable/disable will instead suppress casting Ghost Wolf at the start of a Battleground. That is currently happening because of code that evaluates what the fastest method is to get from the current point to a new point. Because you start off inside in AB where you can't mount and its a relative short distance to the Gate, it casts Ghost Wolf. Will suppress Ghost Wolf prior to the Battleground beginning. Thanks for the explanation which resulted in a better solution for Singular, Bobby53

Hi. One more thing. Is it possisble to add a configure to check witch shield to use as shaman in singular. ? Thanks
miestaruler, Same thing as before. Happy to add that, but could you explain what issue you are trying to resolve by choosing a shield that is different than the default one for that spec? Thanks for the post, Bobby53
 
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bobby51, thanks for all the work you're doing. Just one question. Is the Warlock updated in the next release of Singular?
 
ever since HB update the other day Singular isn't showing up.. it was working great before update now it's gone. I never changed anything. Was hoping the update I just did would fix it but it's still not showing up. Singular is the only CC that actually uses mage shields and works good that I know of. Please help thanks!
 
yaaa this is some kind of sabotage ... having no good routine to use ....

when incarnation is used ..i get


[Singular] Casting Prowl on Waxwood Hunter
[Singular] Casting Pounce on Waxwood Hunter
[Singular] Casting Pounce on Waxwood Hunter
[Singular] Casting Pounce on Waxwood Hunter
[Singular] Casting Berserk on Waxwood Hunter
[Singular] Casting Faerie Fire on Waxwood Hunter
[Singular] Casting Incarnation on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Savage Roar on Waxwood Hunter
[Singular] Casting Ravage on Waxwood Hunter
[Singular] Casting Ravage on Waxwood Hunter

A more powerful spell is already active


that looks so pretty

Dunno if this has been reported - but having some small issues with Singular Feral - and it suddenly spamming Savrage Roar multiple time, even when not viable. It looks really strange when it get the hick ups - and really botlike.

What Class are you?: Druid
What Spec are you?: Feral
What 'context' is the bot in? (Instance, BG, Normal): Grind
What level are you?: 85
What revision of Singular are you using?: Latest - just SVN updated as well
Have you made any modifications to Singular?: no
What version of Honorbuddy are you using?: v2.5.6337.479

See log....

Having the same issue.. HB spams Savage roar over and over..giving me the "A more powerful spell is already active" message..That's some really bad behavior that needs to be adjusted, I tried fixing it, without success :/

Working great otherwise.. :D
 
For Hunters that have the problem with not using skills when on BGBuddy, go into the folder "<YourHonorbuddyPath>/Routines/Singular/ClassSpecific/Hunter" and open the BeastMaster.cs with an Editor. Then copy everything from the "CreateBeastMasterHunterNormalPullAndCombat()" Method and put it in the "CreateBeastMasterHunterPvPPullAndCombat()" Method. This way he will at least use the PvE Routine instead of doing nothing at all.

Doesnt work for any of us, only using the same abilities im afraid :S.

Does it work for anyone else of you hunters?
 
Love this CC but i think some things should be added..
1) get out of fire
2) don't burst on a single mob when farming
3) don't stand in fire
4) don't try to cast from max distance when something's moving away from you... it doesn't work
5) don't use frost nova (or any other AoE for that matter) when you just polyed something.. ahhhh DUH
6) get out of that fire already LOL

I know there's other things but im sleepy and can't remember it all
 
The rogue poisons aren't applied correctly, I selected leeching poison, but it keeps applying Mind-Numbing poison.

Greetings, Jojo
 
Hi guys.
Anyone else having problem that the DK wont rest anymore? Worked just fine yesterday.
 
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