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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 3)

Hey imprint. As Apoc said at the begginning of this thread... DO NOT UPDATE VIA SVN.

The SVN is at 653 revision.
Singular is being updated everytime you click yes to redownload HB.
Current Revision is like 770.


I was using the most current HB. Singular sucked balls with certain classes, like my warlock. I reread Apoc's OP and followed HIS instructions. I can't read every post on every page. I deleted all of HB and installed fresh and it still sucks. It is bare bones. Singular never worked with locks and I used to have to use POD. Now with HB down and CC developers now fixing anything we are borked until HB is working again. The version that ships with HB is only good for very few things. Read the threads...tons of problems. If it "just worked" we wouldn't need all of the great CC'd that we had. I am glad Apoc works on it, but I would be thrilled if it actually worked, then again that could be said for HB as a whole.
 
Sporadically receiving the following when Singular attempts to cast a Frost Mage pet's Freeze spell:

[Singular] [Pet] Casting Attack
[Singular] Casting Frostbolt on Greater Plainstrider
Spell_C::CastSpell(116, 0, 0xF5300CAC00015A68, 0) [220]
[Singular] [Pet] Casting Freeze
System.NullReferenceException: Object reference not set to an instance of an object.
at Singular.Helpers.Pet.<CreateCastPetActionOnLocation>b__17(Object ret) in c:\Program Files (x86)\WoWFun\HB504\Routines\Singular\Helpers\Pet.cs:line 96
at Singular.Helpers.Pet.<>c__DisplayClass20.<CreateCastPetActionOnLocation>b__1e(Object ret) in c:\Program Files (x86)\WoWFun\HB504\Routines\Singular\Helpers\Pet.cs:line 125
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Sequence..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Singular.SingularRoutine.LockSelector.Tick(Object context) in c:\Program Files (x86)\WoWFun\HB504\Routines\Singular\SingularRoutine.cs:line 317
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.()
Cleared POI - Reason Exception in Root.Tick()
Cleared POI
Activity: Moving towards Greater Plainstrider
 
Anyone knows how can we make rogue allways enable "Stealth" with Singular? Looks kind of stupid in BG's not being Stealth allways...i even got a report warning from other players because of that...

I tried that in CLU, it has an option for it, but doesn't work in BG's, don't know why.
 
druid balance is just as bad because it keeps casting moonfire everytime they shud at least add some wrath/starfire into it
 
Line 57 Affliction.cs; should be
Code:
static string[] Doublecast = { "Agony", "Corruption", "Unstable Affliction" };
not
Code:
static string[] Doublecast = { "Agony", "Corruption", "Unstable Afflictio" };

Prevent double cast is not set to a reference somewhere, probably the unit.
Code:
System.NullReferenceException: Object reference not set to an instance of an object.   at Singular.Helpers.Spell.<>c__DisplayClass9.<PreventDoubleCast>b__5(Object ret) in d:\Users\Robin\Dropbox\Honorbuddy\Routines\Singular\Helpers\Spell.cs:line 163
   at Styx.TreeSharp.Decorator.CanRun(Object context)
   at Styx.TreeSharp.Decorator..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Singular.SingularRoutine.LockSelector.Tick(Object context) in d:\Users\Robin\Dropbox\Honorbuddy\Routines\Singular\SingularRoutine.cs:line 317
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.Decorator..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.TreeSharp.PrioritySelector..()
   at Styx.TreeSharp.Composite.Tick(Object context)
   at Styx.CommonBot.TreeRoot.()
 
bg issue + log

hallo so i enter a bg and everything works fine but after a random time the bot just stands there doing nothing anymore so it gets debuff and gets kicked !!

here is my log

View attachment 79312 2012-09-18 12.36.txt

ps.

[08:34:00.406 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Singular.Helpers.Group.<get_MeIsTank>b__0(WoWPlaye r t) in c:\Users\BTR legendix\Desktop\Nieuwe map (4)\Routines\Singular\Helpers\Group.cs:line 16
at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
at Singular.Helpers.Group.get_MeIsTank() in c:\Users\BTR legendix\Desktop\Nieuwe map (4)\Routines\Singular\Helpers\Group.cs:line 15
at Singular.SingularRoutine.Pulse() in c:\Users\BTR legendix\Desktop\Nieuwe map (4)\Routines\Singular\SingularRoutine.cs:line 153
at Styx.Pulsator.Pulse(PulseFlags flags)
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.()

that he spammed like 500 000 times in les then 1 min so i deleted them all cuz it made my log into 23mb rofl
but i only deleted that error nothing else
 
Rogue, when i use singular it keeps trying to apply old school poisons. Can't run any profile because of it
 
Is there a fix for the low level priest spamming shadow word: Pain yet?
 
no ones answering things here even with logs, pic and description, i think that is the reason y ppl make new threads.
 
Everyone should be checking their class sections for updates to singular etc. When my warlocks wasn't working I checked there for a fix.
 
I'll have to generate one. Death grip i slisted in all the .cs files (Common, Frost, Blood, and Unholy), and I've tried editing them out by using // in front of the small section that lists it. I'll undo those changes and try again.

I am not sure if you have a solution or are still having a problem. If your problem still exist with DG try using this minor glyph Glyph of Tranquil Grip - WoWWiki - Your guide to the World of Warcraft It makes DG not taunt anymore. Blood is turning some serious DPS again I have seen a few playing it in LFR. I run Frost mainly and Blood tanking.
 
I am not sure if you have a solution or are still having a problem. If your problem still exist with DG try using this minor glyph Glyph of Tranquil Grip - WoWWiki - Your guide to the World of Warcraft It makes DG not taunt anymore. Blood is turning some serious DPS again I have seen a few playing it in LFR. I run Frost mainly and Blood tanking.
Yeah, I haven't even played my DK since the MoP patch. That post is rather old, but I do appreciate the assistance. I haven't selected talents for my DK yet, lol. I've heard they're pretty beast now, but I've been leveling a mage.
 
Deathgrip should be optional in frost and unholy. Messes all up when in dungeon or raid

Thanks
Patrik
 
Open up the frost.cs and where it says spell cast deathgrip. Fill that with for example outbreak.

TY
 
Hey imprint. As Apoc said at the begginning of this thread... DO NOT UPDATE VIA SVN.

The SVN is at 653 revision.
Singular is being updated everytime you click yes to redownload HB.
Current Revision is like 770.
Why have an SVN if this is the case?
 
While In AV it will initially start and do combat but once you die for the first time. toon just stands there to be kicked or killed.
View attachment 54719

Tony said this was a singular issue so here it is :)
 
Hi there.. so I've read through multiple pages and I am sorry. I am either dumb or just plain stupid I am unable to get this singular to work on HB can someone please explain in laymen's term on how to properly put this in my HB folders... I am seriously dumbfounded when it comes to getting it to work. I would appreciate a Private message. Thank you.


I would also like to know what is the best program to view/edit cs files I am taking a big interest in learning how to develop/write these for myself and others.
 
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