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SimpleDK - DK CC by Fedehat

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Thx for this cc! But why (in the new version) u dont use death grip for pulling? All the bugged or in trees/rocks hanging mobs that attacking our toon and he cant do nothing, because there is no path to that mob. So the toon will dying to much. Please pull all mobs with death grip or make an option for it. Thx!
 
I would really like to see the bot using Scourge Strike. Would be better to kill mobs in Pve and PvP
 
I also noticed that Obliterate wasn't casting much during single target fights. I think this was because of more deathstrikes because I am almost always below 80% health during boss fights. I'll try changing the 80% to 50% tonight and test.
Yeah I set it to use DS when below 100% and having taken dmg, but I'll put it back at 80 and disable in dungeons.

Thx for this cc! But why (in the new version) u dont use death grip for pulling? All the bugged or in trees/rocks hanging mobs that attacking our toon and he cant do nothing, because there is no path to that mob. So the toon will dying to much. Please pull all mobs with death grip or make an option for it. Thx!
It does use Death Grip, when it's off cooldown? Attach your logfile and I'll check it out.

I would really like to see the bot using Scourge Strike. Would be better to kill mobs in Pve and PvP
It already does? Otherwise attach your logfile so I can check it out.
 
K, just testing the new 0993 version. He use Death Grip for pulling if the toon isnt in combat. But if u use GB2 normaly the toon gets in combat without attacking mobs. And to often these mobs hanging in trees/hills/whatever and HB cant find a path. So the toon will dying. Maybe u can check if our toon is attacking the mob after 2..3 seconds in combat. If not, pull the mob with Death Grip or wait DG is up again and pull.
 
I don't know what I made wrong. I followed this guide http://www.thebuddyforum.com/honorb...-how-attach-your-hb-log-file-[-pictures].html

Do you want that I manually paste the debug log of the honorbuddy window?

Edit: I have an other logfile. Maybe this time it's the right file
That's the proper logfile. Looking at it looks like it's too busy casting all sorts of other spells, to have runes available for Scourge Strike? Should balance out at level 85.

On another note uploaded version 0.9.9.4 with a bunch of changes, list is on the first page as usual.
 
Changed range check to use static 5 yards regardless if it's a boss or normal mob.
Fedehat why did you do this isnt this a step backwards?
 
In 0.9.9.5 while in Frost it auto always change to Unholy Presence...
 
I have experienced numerous times where a character simply would not attack mobs. It was either not facing the character but still trying to cast spells or just simply standing there not casting spells.

Log file attached.
 

Attachments

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Is there a reason why the CC doesn't use pestilence? I'm using 0.9.9.5 build of the CC.
 
In 0.9.9.5 while in Frost it auto always change to Unholy Presence...
Are you 2H frost spec? If so, Unholy is the best presence for dps.

I have experienced numerous times where a character simply would not attack mobs. It was either not facing the character but still trying to cast spells or just simply standing there not casting spells.

Log file attached.
Haven't had a chance to test it with GB2, but I'll check it out.

Is there a reason why the CC doesn't use pestilence? I'm using 0.9.9.5 build of the CC.
Is there a sheep/hex/etc. close by? Otherwise logs.
 
PATCH 4.0.6 CHANGESs
Death Knight

death coil damage has been reduced by roughly 10%.
Icebound fortitude now breaks stuns when used, in addition to providing immunity to them.
Necrotic strike’s absorption effect is now reduced by the target’s resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
The spell hit bonus previously given by virulence (unholy) has been rolled into the runic focus passive effect that all death knights possess.


Talent specializations
Blood

bone shield now has 4 charges, up from 3.
Crimson scourge has been redesigned slightly. Instead of a 50/100% chance to make the next blood boil free when plague strike is used on a target with blood plague, the talent now gives a 5/10% chance to provide a free blood boil when the death knight lands any melee attack on a blood plagued target.
If death strike is used while a blood shield is already active, the new absorb will stack with the old one instead of replacing it.
Heart strike now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
Improved death strike now increases the damage of death strike by 30/60/90%, up from 15/30/45%.
Scarlet fever now applies via blood plague, rather than blood boil.
Will of the necropolis no longer refunds a blood rune when it resets rune tap’s cooldown. Instead it makes the next rune tap free while will of the necropolis is active.


Frost

chilblains now also causes chains of ice to root the target for 1.5/3 seconds.
Howling blast now deals 40% less damage to all targets other than the primary target of the spell.
Hungering cold now has a pvp duration of 8 seconds.
Might of the frozen wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.


Unholy

blightcaller (mastery) has been redesigned and renamed dreadblade. It increases all shadow damage by 2.5% per point of mastery.
Dark transformation now increases pet damage by 80%, down from 100%.
Death’s advance (new talent): While both unholy runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
Desecration is now also triggered by necrotic strike.
The ratio of runic power return from magic suppression has been reduced by roughly one third.
Rage of rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.
Runic corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
Shadow infusion now increases pet damage by 8% per stack, down from 10%.
Sudden doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
Unholy might (passive) has been reduced to a 5% strength increase, down from 10%.
Virulence has been redesigned. It now grants 10/20/30% additional disease damage.


Glyphs


glyph of dark succor (new glyph) raises the minimum healing done by death strike from 7% to 15% of maximum health, but only while in unholy or frost presence.
Glyph of death’s embrace no longer refunds runic power when self-healing via lichborne.


Runeforging

swordbreaking and swordshattering now reduce disarm duration by 60%, up from 50%.


Death knight bug fixes

blood of the north is no longer incorrectly increasing blood strike damage by 10%.
The tooltip for blood presence was giving an incorrect value and has been corrected.
The amount of bonus damage blood strike was receiving per disease was inconsistent with its tooltip and has been amended.
Crimson scourge will no longer proc if blood plague is not present on the target.
Death grip has a minimum range requirement of 8 yards against players, but this was not stated in the tooltip. The tooltip has been updated.
Desecration should stay in place while on the alliance gunship in deepholm.
When a character is raised as a ghoul with raise ally, there is no longer a considerable pause after losing control of the ghoul before being returned to the corpse or graveyard.
The scourge strike tooltip is now correctly augmented by rage of rivendare.
The shadow portion of scourge strike was receiving more than 10% increased damage from frost presence and has been corrected.
The shadow portion of scourge strike no longer incorrectly still receives a 13% spell damage increase from earth and moon.


Glyph fixes

the chains of ice tooltip is now correctly augmented by glyph of chains of ice.
Glyph of raise ally now correctly affects the risen ally's health.
The vampiric blood tooltip became awkwardly worded after applying glyph of vampiric blood. We made the words less awkward.
 
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how does everyone feel about the new patch if it goes live?
I tried this on a training dummy the level 85 one..My junk gear guy with unholy was doing 11k and the ghoul was doing over 4k :)
on the 87 boss dummy he was down to about 8k and the ghoul was doing 2.5k MAN THIS IS AWESOME on a crap gear 85.
AND I MEAN CRAP GEAR LOL
awesome cc

from what is posted on jerks.....for unholy AOE is frost presence and Single Boss is unholy
have no idea if it could be put into the cc

I really think they did a big nerf to unholy and not much of anything to frost
of course that is the only thing that buzzard knows how to do anything NERF and go DUH
 
I'd like to know if it is normal that I can't go in the config of the CC, it tells me "Current CC does not have any configuration". Also, it always summon the ghoul and pretty much waste it... It brought me trouble while using AB since it attacks level 85 players around me (Im not even 80 yet ><). Is there a way to turn the ghoul off?

PS: I am 2h frost spec...

I'm also wondering if someone tried it along with AB in Cata zones (Uldum, Twilight Highland...)? Was it doing great or you died a lot?

Thanks
 
I'd like to know if it is normal that I can't go in the config of the CC, it tells me "Current CC does not have any configuration". Also, it always summon the ghoul and pretty much waste it... It brought me trouble while using AB since it attacks level 85 players around me (Im not even 80 yet ><). Is there a way to turn the ghoul off?

No, that's not normal. It's probably installed incorrectly. As for it trying to attack players, that's a HB bug, not the CC. For that version, there is a plugin in the release thread to fix it, or you can try the new test version.
 
No, that's not normal. It's probably installed incorrectly. As for it trying to attack players, that's a HB bug, not the CC. For that version, there is a plugin in the release thread to fix it, or you can try the new test version.

I've got the last version of HB and SimpleDK... By the way it attacks player of the enemy faction heh... Dunno if there is a bug where it tries to attack our own faction players.

I don't get how it could be installed incorrectly... I extracted the files in CustomClasses, the Installation directives did not say anything beside that =/
 
@fedehat

2 questions:

- Should Simple DK pick up adds that the ghoul is "tanking" (not a permanent one (2h frost dk))? Latest version, my dk ignores these adds
- Will or can Simple DK identify mobs that bring the cc into combat through a (minor) aoe effect and kill them?
 
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